Joined: 7/26/2006
Posts: 1215
but m64's have the smallest filesize and the best quality. and no one except hiddengamer (haha, remember him?) complained about the filesize/download time on tas.monotoli.org
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
The chances are that although the m64's it doesn't desync for me it probably will for everyone else. The best way for everyone to see my work would be through me encoding an AVI and given my limited skills the file size will usually be well over 100Mb at least. When I finish this WIP (which hopefully I will do this weekend) i'll post up the .m64 instead of youtube encoding.
mwl
Joined: 3/22/2006
Posts: 636
Here's the next part of the route: Clock Tower * Talk to the Happy Mask Salesman. Fast-forward all text with A/B. * Learn the Song of Healing. Use frame advance to play the notes quickly. * Collect the Deku Mask and exit. South Clock Town * Turn right and slash the owl statue with your sword. This creates a warp point for use later. * Head to East Clock Town. East Clock Town * Collect a silver rupee in the chest above the Shooting Gallery. (Wallet: 99; Bank: 99; Total: 198) * Head to the Bomb Shop in West Clock Town. Bomb Shop * Buy a bomb bag with 50 rupees. (Wallet: 49; Bank: 99; Total: 148) (Bombs: 20) West Clock Town * Deposit 49 rupees into the bank. (Wallet: 0; Bank: 148; Total: 148) * Head to North Clock Town through South Clock Town, and exit to Termina Field. Termina Field * Equip bombs (C buttons: Ocarina, Bombs) * Use the infinite sword glitch to get through the ice crystals. (Bombs: 19) (Video: http://www.youtube.com/watch?v=cGirAddjXCk) * The winding climb up to Mountain Village is difficult to optimize. This may take some time. Mountain Village * Superslide/backwalk to the owl statue near the northern exit and slash it with your sword. * Head to Goron Village via the eastern exit. Superslide/backwalk whenever possible for efficient movement. * Jump over the invisible platforms to the cave containing the Lens of Truth. Skip the owl dialogue. (Video: http://www.youtube.com/watch?v=n2Bw6XY2XXk) * Collect the Lens of Truth inside the cave and equip it. (C buttons: Ocarina, Bombs, Lens) Goron Village * Jump back across the platforms and talk to Darmani. * Follow him to the Goron Graveyard. Use the Lens only when necessary to make him appear. Superslide/backwalk when possible. * Climb the invisible ladders without the Lens. Goron Graveyard * Play the Song of Healing in front of Darmani's grave. * Collect the Goron Mask and equip it. (C buttons: Ocarina, Bombs, Goron Mask) * Play the Song of Time.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
So we are 100% sure that you need the Lens of Truth to get to Darmani? Lame.
hi nitrodon streamline: cyn-chine
mwl
Joined: 3/22/2006
Posts: 636
'Course. That's the trigger for him to appear.
Joined: 3/29/2006
Posts: 273
Location: Sweden
mwl wrote:
(Possible owl skip?)
Yeah, you can skip that owl.
Player (36)
Joined: 10/8/2006
Posts: 284
Do you actually need to follow Darmani or can you just get to the hot springs as fast as you can, and he will be there?
mwl
Joined: 3/22/2006
Posts: 636
There is only one route to the graveyard...
Joined: 7/26/2006
Posts: 1215
Mukki: what I was trying to say is that your first didn't desync and so I'm hopeful that your future wip won't desync either, and I'm skilled enough to get a decent quality avi at about 3 to 4 MB/minute
mwl
Joined: 3/22/2006
Posts: 636
I'd appreciate it greatly if you could make .mkv's like you did for the OoT TAS...
Player (36)
Joined: 10/8/2006
Posts: 284
What I meant was: Do you need to wait for him or can you rush ahead of him?
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
bkDJ wrote:
Mukki: what I was trying to say is that your first didn't desync and so I'm hopeful that your future wip won't desync either, and I'm skilled enough to get a decent quality avi at about 3 to 4 MB/minute
That's sounds great. I'll just post the .m64 up here.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
bkDJ wrote:
Mukki: what I was trying to say is that your first didn't desync and so I'm hopeful that your future wip won't desync either, and I'm skilled enough to get a decent quality avi at about 3 to 4 MB/minute
<3 bkdj Looking forward to future WIPs of my favorite zelda game :).
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 11/16/2006
Posts: 3
mwl wrote:
Here's the next part of the route: Goron Village * Jump back across the platforms and talk to Darmani. * Follow him to the Goron Graveyard. Use the Lens only when necessary to make him appear. Superslide/backwalk when possible. * Climb the invisible ladders without the Lens. Goron Graveyard * Play the Song of Healing in front of Darmani's grave. * Collect the Goron Mask and equip it. (C buttons: Ocarina, Bombs, Goron Mask) * Play the Song of Time.
- It's not necessary to talk to Darmani. - Instead of climbing the ladders, what if we used that tunnel that's open after you beat Goht? In the winter it is blocked by a piece of ice, which we can get through anyway. - Also, the Song of Time takes a whole 40-50 seconds or so. Would it be faster just to Goron roll out and backflip through the ice again? That way no bombs are lost.
mwl
Joined: 3/22/2006
Posts: 636
It's not necessary to talk to Darmani.
I stand corrected. Thanks.
Instead of climbing the ladders, what if we used that tunnel that's open after you beat Goht? In the winter it is blocked by a piece of ice, which we can get through anyway.
If I recall correctly, you'll need to have the Goron Mask to take real advantage of that tunnel, since it has lots of slippery slopes.
Also, the Song of Time takes a whole 40-50 seconds or so. Would it be faster just to Goron roll out and backflip through the ice again? That way no bombs are lost.
40-50 seconds? I don't seem to recall it taking that long. In any case, the only real way to find out is to time it. This will move buying 20 bombchus and recording a Scarecrow's Song (I recommend C-Down A A A A A A A) from the third cycle to the second. In other words, Mukki will have to do both tasks before exiting Clock Town to head for the mountains.
Joined: 7/26/2006
Posts: 1215
mwl wrote:
(I recommend C-Down A A A A A A A) from the third cycle to the second. In other words, Mukki will have to do both tasks before exiting Clock Town to head for the mountains.
Are you sure having a bunch of the same notes together is a good idea? wouldn't alternating notes be better so you can activate them on consecutive frames or something?
mwl
Joined: 3/22/2006
Posts: 636
A restart with the Song of Time takes 37 seconds; I just timed it.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
mwl wrote:
A restart with the Song of Time takes 37 seconds; I just timed it.
Funny, I got 35 seconds. Can't you speed up the cutscene also? (the part where link is twirling and losing all his money)?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
We might have to wait a little bit longer for the WIP. I've hit a desync outside the trading post. I was wondering when it would come and now I'm trying to fix it. Also, my computer's running low on virtual memory meaning that save states take ages to load. I shall persist nonetheless... EDIT -- Fixed. I also found a great way to avoid desync. I shouldn't be having any more problems with that (touch wood)...
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
bkDJ wrote:
Are you sure having a bunch of the same notes together is a good idea? wouldn't alternating notes be better so you can activate them on consecutive frames or something?
That, and it would be more interesting to hear something cool. I propose you try to do the Power Rangers midi.
hi nitrodon streamline: cyn-chine
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Zurreco wrote:
bkDJ wrote:
Are you sure having a bunch of the same notes together is a good idea? wouldn't alternating notes be better so you can activate them on consecutive frames or something?
That, and it would be more interesting to hear something cool. I propose you try to do the Power Rangers midi.
Mario Bros Jingle or die trying. Glad to see you have a plan to fix desyncs Mukki! :)
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 7/26/2006
Posts: 1215
Mukki wrote:
EDIT -- Fixed. I also found a great way to avoid desync. I shouldn't be having any more problems with that (touch wood)...
The knocking you hear is AKA and Guanobowl pounding at your door, wanting to know your secret.
Joined: 7/16/2006
Posts: 635
I think I'm pounding with them... Also, for a Scarecrow's song, assuming it accepts sharps/flats, how about... C>, Z+Cv, C>, C>, C<, Z+C^, C^, ^+C^ ^ is up on the analog stick. the rest is self-explanitory. If you don't know what it is, try playing it.
Joined: 7/26/2006
Posts: 1215
petrie911 wrote:
I think I'm pounding with them... Also, for a Scarecrow's song, assuming it accepts sharps/flats, how about... C>, Z+Cv, C>, C>, C<, Z+C^, C^, ^+C^ ^ is up on the analog stick. the rest is self-explanitory. If you don't know what it is, try playing it.
That melody would be fun but the consecutive C> and C^s would make it slower than wanted
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I wouldn't mind hearing an actual tune as it would be a great easter egg. There are many sites that list different tunes to play on an Ocarina like "The Simpsons for example" as it doesn't really have may sharp and flat notes.