Emulator Coder, Site Developer
Joined: 11/6/2004
Posts: 833
My turn... 1) It's in your way, and it would make the battle with twinmold a lot easier since you can actually reach it more easily. My guess would be yes. But like AngerFist said, you have the ability to try it without any cost except delaying the submission a bit. My response of "yes" is a judgement call. 2) Again, judgement call, but when I see the human speedrun, I see Link travelling where he needs to go at high velocity. I don't know that the power keg is mandatory considering you can just bomb boost your way anywhere. 3) How much money do you need? Are you planning a sword upgrade? There are at least 3 100-rupee chests in Clock Town alone... I think I remember 4 in all. Mupen emulates up to 60fps when a game so desires. Zelda64 OoT exhibited basically the same behaviour. Mario64 produces unique frames on each frame advance, but sometimes a frame-advance takes more than 1/60 of a second. Some mario64 frames last a whole second.
Joined: 7/16/2006
Posts: 635
I'll be using gl64, as Jabo's 1.6 causes my emulator to crash, and Jabo's 1.5.2 looks horrible. Although I found Jabo's 1.6 to look best, as gl64 has start menu issues. Can m64s be played on different graphics plugins than they were recorded on? And speaking of m64s, here's the m64 and the snapshot state to go with it. It was recorded with jabo's, but it plays fine for me with gl64. Also, nevermind about that Goron Mask thing. No Goron Mask=no Goron Race=No Gilded Sword. Of course, if it turns out that it's better to skip the Giant's Mask, then we'll have to reconsider. The 3rd bottle would have to either be gotten from Madame Aroma or the Beaver Races. Ugh...to figure out which is faster would essentially require TASing the whole game twice, once with the mask and once without.
Joined: 1/1/2022
Posts: 1716
This is pretty awesome, I don't know if I'm ever going to be able to explain the glitch where you use swordless Link and then bomb shield jump with it. It just takes incredible timing. The Great Bay Temple was the hardest temple in majora's mask and you made it easy. So good job.
Joined: 7/16/2006
Posts: 635
Well, I decided to start the TAS. I mean, the sequence before Clock Town is the same no matter what the route. Unfortunately, it seems that every time I reset the emulator, like what needs to be done to record from start, the graphics stop working. This problem seems unique to gl64, as Jabo's 1.5.2 doesn't have this problem. Anyone know how to fix this?
Joined: 8/1/2006
Posts: 428
HiddenGamer wrote:
This is pretty awesome, I don't know if I'm ever going to be able to explain the glitch where you use swordless Link and then bomb shield jump with it. It just takes incredible timing.
I did it several times by accident while trying to super-slide. Also, a dumb question:Has anyone tried to get a bottle on B by swinging a bottle and then crouch-stabbing a fish/bug/water?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Active player (405)
Joined: 3/22/2006
Posts: 708
Rising Tempest wrote:
The game is crap, but that video was pretty sweet. Maybe, a TAS of this wont be an utter bore as I initially thought.
I never really understood why so many people think this game is crap. Yeah, it reused the Ocarina of Time engine. So what? It's not like it was made lazily. There's metric tonnes of new, original, cool stuff. My only real complaint about the gameplay is that you have to repeat certain things a lot, which is not very major. Easily forgivable for such an original way to run through a game. And the eerieness of Rockvale Temple is just icing. The whole concept of walking on the ceiling (and falling up if you slip) is still pretty jarring. Not as good as Ocarina of Time, but not many games are.
Joined: 1/1/2022
Posts: 1716
Hyena wrote:
Rising Tempest wrote:
The game is crap, but that video was pretty sweet. Maybe, a TAS of this wont be an utter bore as I initially thought.
I never really understood why so many people think this game is crap. Yeah, it reused the Ocarina of Time engine. So what? It's not like it was made lazily. There's metric tonnes of new, original, cool stuff. My only real complaint about the gameplay is that you have to repeat certain things a lot, which is not very major. Easily forgivable for such an original way to run through a game. And the eerieness of Rockvale Temple is just icing. The whole concept of walking on the ceiling (and falling up if you slip) is still pretty jarring. Not as good as Ocarina of Time, but not many games are.
Of course, I never though that either, it was a different experience and it is still really fun. It still is a really cool game to play. It's a diffrent plot from the normal plot. This game seems to be more challeging then Ocarina of Time.
Active player (277)
Joined: 5/29/2004
Posts: 5712
It's better than The Ocarina Of Time because the bottles aren't pointy!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/26/2006
Posts: 1215
Bag of Magic Food wrote:
It's better than The Ocarina Of Time because the bottles aren't pointy!
and because ganondorf has retired from evil and now hosts the lottery
Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
I take it you haven't read this topic http://tasvideos.org/forum/viewtopic.php?t=4200
Emulator Coder, Skilled player (1299)
Joined: 12/21/2004
Posts: 2687
petrie911 wrote:
Also, Mupen tends to display every 3 frames for me. is there a way to get it to display every frame?
No. Like Ocarina of Time, the game only draws 20 frames per second most of the time, so there aren't any in-between frames to render.
petrie911 wrote:
Unfortunately, it seems that every time I reset the emulator, like what needs to be done to record from start, the graphics stop working. This problem seems unique to gl64, as Jabo's 1.5.2 doesn't have this problem. Anyone know how to fix this?
That's weird, but as long as it doesn't crash, there's a workaround that lets you start recording without resetting it: 1. Record a movie from start for a few seconds, even though you can't see anything. 2. Make a savestate. 3. Close and reopen the emulator, and open the ROM. 4. Pause the emulator. 5. Start playing the movie. 6. Load the savestate. 7. Unpause.
nfq
Player (92)
Joined: 5/10/2005
Posts: 1204
DeHackEd wrote:
In the name of all things holy, PLEASE use a multi-platform plugin, like glN64 or Glide3d. Jabo's won't work on anything but windows with 3d acceleration.
but everyone uses jabo's 1.6, and gln64 doesn't have antialiasing.
Tub
Joined: 6/25/2005
Posts: 1377
nfq wrote:
but everyone uses jabo's 1.6
I don't, and all those linux-people won't either.
m00
Joined: 5/29/2006
Posts: 138
yep - not everyone here uses windows. I'd like to watch WIPs without having to wait for it to be encoded to avi.
Emulator Coder, Skilled player (1299)
Joined: 12/21/2004
Posts: 2687
gln64 should have antialiasing if you turn it on in your graphics card's openGL options. But it might be worth checking if Jabo's D3D with default options on is interchangeable timing-wise with glN64. It is for most games, although possibly not for OoT and Majora's Mask.
nfq
Player (92)
Joined: 5/10/2005
Posts: 1204
I'd like to watch WIPs without having to wait for it to be encoded to avi.
so if a movie was recorded with jabo's you can't play it, even if you use another plugin? yeah, that works nitsuja. and gln64 is better than jabo's 1.6 for this game, i get so many visual errors with it, but i guess it's just my gfx card or something.
Joined: 5/29/2006
Posts: 138
Technically you should be able to play it using any video plugin - the video plugin shouldn't be able to make the movie desync. However, the video plugin is able to desync in certain cases (can't remember the exact causes), with an example being the pause screen in OoT, and so I'm sure it would desync in Majora's Mask as well. Unless this gets fixed, one of the openGL solutions is preferred for recording by a few of us.
Joined: 5/13/2006
Posts: 283
Majora's Mask doesn't suffer the same pause screen problems as OoT, or at least it didn't with me and apparently didn't with the great bay temple run... Or are you certain that it would desync in other places?
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 5/29/2006
Posts: 138
I am not certain - not until it does desync would I be certain. It may work fine though.
Joined: 7/16/2006
Posts: 635
Well, still working on a good TAS route through the game, as TASing opens up new possibilities. Also,
bkDJ wrote:
Bag of Magic Food wrote:
It's better than The Ocarina Of Time because the bottles aren't pointy!
and because ganondorf has retired from evil and now hosts the lottery
How do you find this out? I don't remember seeing Ganondorf hosting the lottery...
Joined: 7/26/2006
Posts: 1215
petrie911 wrote:
How do you find this out? I don't remember seeing Ganondorf hosting the lottery...
It's been many years, and maybe it wasn't the lottery, but some bombchu or archery or other game, but I seem to remember that if you win the prize somewhere (was it the rupee maze? I think I only ever beat that once on a console. I should emulate it and see) that it is given to you by some guy with ganondorf's face. Link even is taken aback and goes ":O !!!!" and then you get the prize and laugh. That or I am insane and that never happened.
Player (36)
Joined: 9/11/2004
Posts: 2623
I think you people are forgetting something very important about this game: This is the game which spawned Tingle. You may proceed with the bloody riot now.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 5/13/2006
Posts: 283
At least he's not needed to beat the game in this one... *grumbles at him taking forever to decipher charts in Windwaker*
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 2/2/2005
Posts: 198
Taking forever? I thought the reason people hated his fruity ass was because he charged a goddamned 398 rupees for each and you had 7 or 8 of them.
Joined: 6/20/2006
Posts: 142
Oompah! Loompah! Something! Doo~! Become! Readable! It was so painful, even though I collected 4000 rupees by the time I had even figured out how to get all the stupid triforce charts.