Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
GUIGUI wrote:
Just in cas you don't know, the speed demo Archive has a 100% speedrun. here it is: http://speeddemosarchive.com/MajorasMask.html#100p and here are the rules that were used: http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1118613852
Please ignore Comicalflop. While we thank you for trying to help, we are very much aware of the 100% run on SDA (and personally I think it's a high quality run).
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 5/22/2008
Posts: 2
I was more pointing toward the rules used to declare it "100%", seeing that it seemed to be the point of conversation. Why not simply apply the same rules for the TAS one?
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
It's been a very long time since I played the game, so I can't quite remember. Do you have to get all of the songs to beat the game? By this, I mean without TAS glitches and stuff. If you were to play it normally, would you need them all? If not, would getting them all be part of a 100% definition? And this may be a stupid question, but would you have to use all of the masks for their purpose to count as 100%? Because that would mean an extra run through the Aliens at Romani Ranch just to use the stupid Circus Leader mask. I don't think that should have to be done.
Player (206)
Joined: 5/29/2004
Posts: 5712
Nah, 100% is about getting everything, not using everything. If the game doesn't even record the fact that you did something, then you definitely don't need to do it.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Bag of Magic Food wrote:
Nah, 100% is about getting everything, not using everything. If the game doesn't even record the fact that you did something, then you definitely don't need to do it.
That's good then. Using the Circus Leader mask would be a severe waste of time if you had to do that. Also if you were forced to use the garo mask and get in a garo battle.
Joined: 7/16/2006
Posts: 635
Well, it's time for more MM stuff... Gomess fight http://www.youtube.com/watch?v=OcHqnnQj1nM Possible timesaver in Pirate's Fortress http://www.youtube.com/watch?v=AGqW1iEFeHo Twinmold fight http://www.youtube.com/watch?v=C8AzhiL_3pM Still working on that 100% route. Stupid Kafei/Anju quest. Screws up so many good routes.
Joined: 5/17/2008
Posts: 212
Location: Virginia
That Twinmold fight was amazing.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 4/1/2008
Posts: 149
probably not, but in the twinmold fight would using normal arrows throughout be faster since theres no shooting delay?
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
petrie911 wrote:
Well, it's time for more MM stuff... Possible timesaver in Pirate's Fortress http://www.youtube.com/watch?v=AGqW1iEFeHo
I must be stupid, but I can't seem to understand what happened here. What is the time saver?
Experienced player (504)
Joined: 1/12/2007
Posts: 682
He goes "through" the barrels. That trick is already known (I did it in my old Snowhead Temple TAS before the boss door), but it's never been done in this location before.
Joined: 7/16/2006
Posts: 635
chaosv1 wrote:
probably not, but in the twinmold fight would using normal arrows throughout be faster since theres no shooting delay?
Fire arrows do triple damage to Blue, and the reload time on fire arrows is about the same as the amount of time it takes to hit him thrice with regular arrows. It's definitely faster to use fire arrows before he burrows in the first tome, though, as you can only get 4 arrows in before he goes under, while the 2 fire arrows you can get in do as much as 6 arrows. You could begin the fight with 4MP instead of 8 like in the video and still get a comparable time, so if that's required in the TAS, then there's no worries.
Joined: 3/22/2008
Posts: 84
petrie911 wrote:
chaosv1 wrote:
probably not, but in the twinmold fight would using normal arrows throughout be faster since theres no shooting delay?
Fire arrows do triple damage to Blue, and the reload time on fire arrows is about the same as the amount of time it takes to hit him thrice with regular arrows. It's definitely faster to use fire arrows before he burrows in the first tome, though, as you can only get 4 arrows in before he goes under, while the 2 fire arrows you can get in do as much as 6 arrows. You could begin the fight with 4MP instead of 8 like in the video and still get a comparable time, so if that's required in the TAS, then there's no worries.
just curious, but which is actually faster? firing a fire arrow (including reload time) or firing 3 normal arrows (including reload time)?
Player (206)
Joined: 5/29/2004
Posts: 5712
So light arrows are not more powerful than fire arrows on that?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/16/2006
Posts: 635
Arrows do 2 damage, Fire and Ice arrows do 2 damage, and Light arrows do 4. However, for some reason, Twinmold Blue is weak to Fire arrows and Twinmold red is weak to Ice. Further, unlike other enemies in the game, said weakness means they take triple damage from said arrows instead of the usual double. So the damage breakdown is Twinmold Red Arrows-2 Fire Arrows-2 Ice Arrows-6 Light Arrows-4 Twinmold Blue Arrows-2 Fire Arrows-6 Ice Arrows-2 Light Arrows-4 Now, the only thing I don't know is whether it's faster to hit Blue with 2 Fire Arrows or 4 regular arrows after it resurfaces for the first time. While it's burrowing in after its entrance scene, it is definitely faster to hit it with 2 Fire Arrows, and Arrows are easily the fastest method for Red. Unfortunately, 3 arrows shoot in about the same time frame as one Fire Arrow, so the times for the 2 Fire Arrows/4 regular arrows are very close. I don't know which is faster, and I'm not going to bother finding out until the improvement to the any% run gets to that point. Anyways, this new revelation about Twinmold's elemental weaknesses sort of makes me want to see what other enemies have weird weaknesses.
Joined: 4/29/2008
Posts: 71
petrie911 wrote:
Arrows do 2 damage, Fire and Ice arrows do 2 damage, and Light arrows do 4. However, for some reason, Twinmold Blue is weak to Fire arrows and Twinmold red is weak to Ice. Further, unlike other enemies in the game, said weakness means they take triple damage from said arrows instead of the usual double. So the damage breakdown is Twinmold Red Arrows-2 Fire Arrows-2 Ice Arrows-6 Light Arrows-4 Twinmold Blue Arrows-2 Fire Arrows-6 Ice Arrows-2 Light Arrows-4 Now, the only thing I don't know is whether it's faster to hit Blue with 2 Fire Arrows or 4 regular arrows after it resurfaces for the first time. While it's burrowing in after its entrance scene, it is definitely faster to hit it with 2 Fire Arrows, and Arrows are easily the fastest method for Red. Unfortunately, 3 arrows shoot in about the same time frame as one Fire Arrow, so the times for the 2 Fire Arrows/4 regular arrows are very close. I don't know which is faster, and I'm not going to bother finding out until the improvement to the any% run gets to that point. Anyways, this new revelation about Twinmold's elemental weaknesses sort of makes me want to see what other enemies have weird weaknesses.
This is interesting. Do you have any sources or is it just from trying out different arrows/twinmold for yourself?
Joined: 7/16/2006
Posts: 635
I found the memory address for the HP of each 'mold and watched how they varied with different arrow shots. So I'm very certain of this.
Joined: 4/29/2008
Posts: 71
petrie911 wrote:
I found the memory address for the HP of each 'mold and watched how they varied with different arrow shots. So I'm very certain of this.
Oh cool. Well thanks.
Experienced player (504)
Joined: 1/12/2007
Posts: 682
If anyone cares, I TASed the start of this game: http://www.mediafire.com/?03v0q2v2tzt Maybe I should make it a full-time project...
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Swordless Link wrote:
If anyone cares, I TASed the start of this game: http://www.mediafire.com/?03v0q2v2tzt Maybe I should make it a full-time project...
That would be really nice. If you would go through with it, what category would you be working on? Any% or 100%?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (504)
Joined: 1/12/2007
Posts: 682
Any%. Update: just got to Clocktown. I found two timesavers along the way. The first was a way to skip the text on the deku flower. If you sidehop at the right moment, and keep holding A, he'll dive into it without getting the text. The second one was backflipping over part of the rail before meeting the Happy Mask Man. I've also been using mostly sidehops. Although it doesn't look like it, they're still faster than backwalking as Deku Link, at least over the distances I've covered so far. I've saved 418 frames (6.96 seconds) so far.
Former player
Joined: 12/1/2007
Posts: 425
Awesome, I hope you'll finish this
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Swordless Link wrote:
I've saved 418 frames (6.96 seconds) so far.
Really, this game runs at 60 FPS, didn't OoT run in like 20? Oh, also this sounds great, MM is so much more entertaining than OoT.
Agare Bagare Kopparslagare
Experienced player (504)
Joined: 1/12/2007
Posts: 682
OoT runs at 60 too, but it only updates every 3 frames, so it's kinda like 20, but technically 60. Just doing the first 3-day cycle now. Nothing too bad. I'll post the m64 when I finish it.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
How are you hoping to prevent desyncs?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced player (504)
Joined: 1/12/2007
Posts: 682
By using the antids mupen. It won't prevent them entirely, but will apparently get rid of a lot of them. I can handle desynchs, however frequent they may be.