Joined: 7/16/2006
Posts: 635
Almagnus1 wrote:
While this isn't really relevant to the TAS at hand, but is there an easy way to abuse the lotto to generate a ton of money?
Yes and no. The lottery numbers never change between cycles. This makes sense, as the events of each day happen in the same way every time. Thus, they are an infinite source of rupees. That being said, you can only play it once per day, and it's net payout is 40r. So there are significantly faster methods of getting rupees. Besides, we have plenty of ways to get rupees for a normal run. And while the 100% needs a fast way to get the bank account to 5000, it already has one. Drink a bottle of Chateau, run around Termina field with the Bunny hood, and Light Arrow bubbles. You get 50r each and can fill up even the 500r wallet really quickly.
Joined: 7/26/2006
Posts: 1215
speaking of slow rolling, what kirkq noticed, here's a related question... Which is faster: goron rolling without magic, or supersliding? Apart from that one gate/fence, it's just a straight line to get to the zora.
Joined: 4/1/2008
Posts: 149
plus killing the thief bird (i dont actually know its name) is another good way, but it doesnt respawn.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 5/17/2008
Posts: 212
Location: Virginia
chaosv1 wrote:
plus killing the thief bird (i dont actually know its name) is another good way, but it doesnt respawn.
Actually, if I remember correctly, leaving Termina Field makes it respawn. There's an exit to Woodfall Swamp or whatever it's called nearby.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 4/1/2008
Posts: 149
well ya but that might be slower, (do you have to hover over the cutscene to get into woodfall?) than just shooting bubbles
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 7/16/2006
Posts: 635
The ranch exit is closer anyways. But the Takkuri has quite a bit of HP, and Bubbles die to a single Light Arrow and respawn quite quickly. Of course, you could combine the two, shooting the Takkuri in between Bubbles. After all, we'll have to do this probably 5-6 times, and we'll have to keep it entertaining.
Joined: 7/16/2006
Posts: 635
Here's something interesting. http://www.youtube.com/watch?v=r9eRypNPY1A This saves a few chus (and probably a few seconds) in STT. But it looks applicable elsewhere. Any ideas?
Active player (491)
Joined: 1/12/2007
Posts: 682
Lullaby skip done, too lazy to explain every little detail, so just watch the video and enjoy or something. http://uk.youtube.com/watch?v=6teMbrM7I4w
Active player (354)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Swordless Link wrote:
Lullaby skip done (+vid)
heh .. *wow*, captures perfectly the reasons why i like TASes (and TASing) great work :)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
That looked massively complicated to pull off. Very impressive! I loled at Link changing directions a couple times while during the bomb slide due to the wind.
Joined: 2/14/2007
Posts: 127
As much as I don't like such glitches, I have to admit that that was a very impressive display of skill there.
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
petrie911 wrote:
Here's something interesting. http://www.youtube.com/watch?v=r9eRypNPY1A This saves a few chus (and probably a few seconds) in STT. But it looks applicable elsewhere. Any ideas?
Wasn't that used in the last run? I can't quite remember.
Joined: 3/11/2008
Posts: 583
Location: USA
Swordless Link wrote:
Lullaby skip done (+vid)
Wow, this looks a lot more active than the old run's way in. Nicely done.
Joined: 7/16/2006
Posts: 635
hey, it's more MM trick time. Firstly, some videos you guys might find interesting http://www.youtube.com/watch?v=y9BuXNgILaA http://www.youtube.com/watch?v=E0omtBaA37A Secondly, an actual trick. This isn't new, but I think there may be more uses for it http://www.youtube.com/watch?v=Mv9sBaqVSsQ A warp directly to the Deku Palace bypasses the witches' bottle, which saves a lot of time when we go get the Hookshot. There is another convenient way to get it by going in the back way from Ikana, but by that time we'll need the Hookshot. However, this could see some use in 100%, where the witches' bottle is not so essential. But another note is the fact that warping to the Deku Palace is not the only option. Here's a map of all the grottos in Majora's Mask in relation to one another. In the video, I hover from "Akindo" to "Also Unknown", which seems to be linked to the Deku Palace. It has two warpers which lead to opposite sides of the garden, and climbing vines in between. Anyways, the most intriguing one is "Lens of Truth Cave", which, as you might guess, lets us go directly from Termina Field to the far edge of the Mountains. "Yet Another Unknown" and "Unknown" have unknown exits, which I should probably test.
Player (66)
Joined: 5/5/2007
Posts: 65
It might already be known, but the Deku Garden puzzle in the Japanese version of Majora's Mask is more involved than the U/E version. There are more grottos, and their locations have been removed/modified in U/E. The grotto you took the wrong exit to was infact one that was removed for the U/E release. A comparison image:
Joined: 7/16/2006
Posts: 635
Oh...that's really odd. Well, nothing left to do but find myself a Japanese ROM and test it out. Too bad we can't get back in, though, as it would be ever so convenient. As it stands, it looks like either Bay Heart>Magic Beans or Akindo>Also Unknown would be best for 100%, and Bay Gossips>Unknown would be better if this were used in any%. However, Generic Pit>Lens of Truth cave looks very feasible for a run, at the cost of further increasing the monetary strain of chu usage. Still, a direct warp from South Termina field to the furthest reaches of the Goron Village is pretty attractive. Incidenally, "Yet Another Unknown" seems to be linked to Termina Field. It's mostly sand, with a shallow pool in the center. Unfortunately, I have no idea where it's linked to Termina Field, so that's a mystery. EDIT: and sure enough, it is different in the (J) version. I wonder why they did that. With the (J) version pits, Bay Gossips>Unknown becomes absurdly good in 100%, as it pops you out right next to the magic beans, and then you can go back through Unknown and be right by the Heart Piece and in great position for the Sonata. Still, I'd rather 100% be done on (U) version, but yeah, this is just weird. Why bother change it?
Joined: 7/16/2006
Posts: 635
Sorry to double post, but, well, I've successfully made a route that incorporates the Lens of Truth warp. If my estimates are correct, it should save 30s over the current method (and, of course, look really, really weird). It's not a major improvement, but, well, it's something to put in the MM TAS v3. One important change is that it finds a better use for the extra time in the prelim cycle. At the cost of 4 screen transistions (15s, tops), you should be able to get ~99r from Termina Field, greatly easing the rupee crunch you get into after Snowhead. It would even be possible to finagle it so that you get to use chus in GBT. I'll get around to typing it up later.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Oh my! Nice findings!
Former player
Joined: 12/1/2007
Posts: 425
petrie911 wrote:
Sorry to double post, but, well, I've successfully made a route that incorporates the Lens of Truth warp. If my estimates are correct, it should save 30s over the current method (and, of course, look really, really weird). It's not a major improvement, but, well, it's something to put in the MM TAS v3. One important change is that it finds a better use for the extra time in the prelim cycle. At the cost of 4 screen transistions (15s, tops), you should be able to get ~99r from Termina Field, greatly easing the rupee crunch you get into after Snowhead. It would even be possible to finagle it so that you get to use chus in GBT. I'll get around to typing it up later.
30s is definitely a major improvement :O Great job, looking forward to seeing the route.
Active player (491)
Joined: 1/12/2007
Posts: 682
Fuuuck.
Joined: 4/1/2008
Posts: 149
What exactly is this glitch? It lets you warp to a grotto location by going OoB?
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 7/16/2006
Posts: 635
OK, here's the quick version of the route Prelim and Cycle 1 --Same up until depositing the 99r in the bank on cycle 1 --go back to ECT and glitch into Termina Field (may be able to save time by glitching out of other exits--needs investigating) --spend the time until midnight gathering rupees. 99r shouldn't be too hard --Deposit rupees and head for Clock Tower (time lost: 4 screen transitions, extra bank deposit) Cycle 2 --Get OoT, SoT, DM, and SoH --Head to ECT for 100r chest --Deposit rupees for Adult Wallet, withdraw 130r --Buy bomb bag and 20 chus. Exit SCT (time lost: 5 screen transitions, extra bank deposit) --slide to relevant pit (it's left of the chest stump in the tall grass) --perform LoT warp (lost: 5 screen transitions, bank deposit. gained: 50s) --Finish second cycle as before Cycle 3 --ECT chest again --Buy 20 chus in WCT. withdraw entire bank account --exit SCT --get bomb drop from grass, then continue with cutscene skip (2 drops would be ideal) --Continue through the Swamp as before --get another 10 chus from the bomb shop on the way to the bay continue as normal --Use chus in the Pirate Fortress hover --Continue as before all the way to the ranch OK, from this point on, things are mostly going to be the same. Except this route will have about 100 more rupees than SL's current route at this point. So, before I can solidify the route, I need to know how SL's current route turns out as far as rupees go. If he has no problem garnering the necessary rupees, I can skip the second trip to the ECT chest, saving a pretty good chunk of time. A lot of this depends on how much time we have before the ranch. EDIT: to answer the question above, you go OoB and into a different grotto than the one you're in. Walking into its warper then kicks you out at the location of the grotto's entrance. Unless that entrance is in the same area as the grotto you started in, that is. This allows direct warps to a number of places in the Deku Palace, and one to the lens of truth cave. The downside is that all grottos take exactly 20 chus to get over their walls, which is a very large drain, especially in the early game when this is useful.
Active player (491)
Joined: 1/12/2007
Posts: 682
Well, I'm not restarting until I've discussed a few things with you on AIM first... try to get on soon...
Joined: 4/29/2008
Posts: 71
chaosv1 wrote:
What exactly is this glitch? It lets you warp to a grotto location by going OoB?
Yep. It's a new mean of transportation which saves time but eats into your chu usage/buying.
Joined: 7/16/2006
Posts: 635
SL, I can't get on AIM right now, so I'll have to post this here. I'm having some timing concerns about the route I posted, which affects whether the extra 99r on the first cycle is actually a good idea. There are a few other options, and they all have very close times. I'm having difficulty deciding which one would be fastest.