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Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
This game is almost disregarded now, but I think I might have found a trick. When you pick up a POW block as toad, you go a little faster than picking up a ShyGuy. That might be usable in 1-1 and maybe some other levels...
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I don't have much experience with TASing this, but I did some testing regarding speed with Toad, by looking at memory address 0028, and here's what I found out: *Normal running speed, without carrying anything is 2.25 pixels per frame. (henceforth called p/f) (movement pattern: 3-2-2-2 then repeats) *Running speed while carrying a ShyGuy is 35/13p/f = 2.6923...p/f. (movement pattern: 2-3-3-3-2-3-3-2-3-3-2-3-3 then repeats) *Running speed while carrying a POW is 43/16p/f= 2.6875p/f. (movement pattern: 2-3-3-2-3-3-2-3-3-2-3-3-2-3-3-3 then repeats) Conclusion: If I read the right memory address, It seems that running with a ShyGuy is actually a little faster, but not much at all as you can see. Could someone confirm this?
Player (223)
Joined: 10/17/2005
Posts: 399
If my memory serves me correctly, it even takes more time to pick up POW than shyguy
<adelikat> I've been quoted with worse
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I'm working on a new run. So far (Going into the cave in 1-1) it's frame-identical, but I'm hopeful I can manage a trick or two to speed it up. For example, I will climb that little cliff with a wall jump rather than a super jump. I'm also trying to take the shyguy into the Birdo stage, so I can kill birdo quickly with him rather than wait for eggs.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I wish you good luck because I'm already working on it.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
With or without warps?
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
With. @Phil: Wow, it's a ripe time to work on this.
jaysmad
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Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Phil wrote:
I wish you good luck because I'm already working on it.
Alright! This should be good :)
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Kyrsimys wrote:
With or without warps?
Both Edit: Chamale, you can still do it. I want to do the warpless version first. And since I want to restart from zero to be sure what I have done until now is perfect, the warpless version will be long to do.
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Sorry, Phil. I discovered THE ULTIMATE GLITCH!!!! I defeat Wart in 19 seconds, with no warps. So, I suppose that means I win. I'll get up a video very soon (right now). EDIT: http://dehacked.2y.net/microstorage.php/info/4963/Super%20Mario%202%20%28US%29%20Chamale.fcm It's a lot like Phil's video of SMB1 (FDS), that goes through the Minus World to win despite not being formally declared winner.
Twisted_Eye
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Active player (332)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
haha, very cool glitch
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
If I submitted it, would it count? There's not really a reason not to, it's very much like what Phil did with FDS SMB1. As near as I can figure out, this is what happens: 1. The red ShyGuy bounces, so his velocity is upward. 2. The pink shyguy hits him, and the game gets confused and sets both of them to a consistent velocity because it knows one of them should be going up. 3. Picking up the Shyguy makes the game think he should go down, and he steadily goes down. 4. Throwing him makes them resume what they were doing, so they go up again. 5. When the Shyguys go above what is programmed, they go to the last area of the level before. As there is no level before, they go to 7-2, where they pop up under Wart. 6. Wart acts like any other enemy when hit by Shyguys, as he has no programming specifically to deal with it. The shyguys act like the rocks when you run into Clawgrip and die in 5-3. They bounce off him over and over because they have no sideways motion.
jaysmad
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Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I would have liked to see if it really goes under Wart.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Are you sure that it is wart that is killed? Don't all the bosses make that noise? Either way, this should not be submitted because there is no ending screen. The only thing that happens is you here a noise then the game goes on like usual. Great find though, you seem like the perfect person to improve the warpful run.
They're off to find the hero of the day...
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I did watched it. Even if the glicth is interesting, it doesn't seem to be useful. It's pretty similar to some glitch that I know except that it hits an invisible enemy. I did this with a veggie and some enemy They go upward when I throw it. I think I have an fcm of that or some AVI. I started to record those unuseful glitch. Though, it may be possible that this glitch is useful somewhere else. To be honest, I don't think it should be compared to SMB1 fds run. It seems I didn't record it but I have 3 working AVI and FCM showing some glitches.
Joined: 4/25/2004
Posts: 498
Yeah... Even if that is Wart, it doesn't even hit him enough (I only heard 4 hits, as opposed to the 6 Wart normally requires). :p And even if you could get an end-the-level door to show up somehow, it's very unlikely that it would actually beat the game...from what I could tell messing around with Acmlm's level editor, it seems the game is programmed to trigger the ending scene with that type of door only if the current level number is 7-2. You'd probably end up back at the beginning of 1-1. :p
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Well, what if I managed to get a big gray Wart corpse to fall from the sky? Then would it be accepted?
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
You are kidding right, and it depends on what you define to be the end of the game.
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Well, I haven't managed to make his corpse fall from the sky, but forensically, there's something basically proof. I watched the no-warps run, and the only thing that could make that sound would be wart dying almost instantly. No other boss makes that sound 4 times.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Can you ride the shyguys up into 7-2? The game would still think it's 1-1 probably but then you'd see Wart die.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
jaysmad
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Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I tried riding the shy guys up the levels and it did not seem to do anything.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
This glitch assigns dead-Wart-like properties to the falling shyguys. I don't think it can be counted as game end; they're just wearing an additional mask; this time an aural and blinking one. In all likelihood there's no connection to 7-2 involved.
jaysmad
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Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
The best thing would be to do the dead Wart glitch then do the game to see if he is dead at the end. Another thing i was wondering... The glitch to get to the first Birdo by grabbing the shyguy, can it be used elsewhere?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
jaysmad wrote:
The best thing would be to do the dead Wart glitch then do the game to see if he is dead at the end.
Of course he's not, games don't work that way. He doesn't even exist before his room is loaded. When the room is loaded, Wart is created among other furniture of that room.
Former player
Joined: 8/17/2004
Posts: 377
Actually, listening closely, I don't think that's even the sound Wart makes when he dies. If I'm right, there's two distinct sound effects Bosses make. One is when they get hit, the other when they die. They sound similar, but are different (the one when they die is slightly longer, and is higher). When Wart dies he makes the dying sound effect three times as he falls off screen. But those shyguys just make the 'getting hit' sound effect a few times (and not even in the same pattern). Amusing glitch, but it's in no way Wart... of course I'm just explaining it aesthetically. ^_^
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