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Active player (422)
Joined: 9/27/2004
Posts: 650
Location: Canada
bkDJ wrote:
NDS_Emil wrote:
A any % run means that you run though the world with the minimum number of exits and defeat all the koopalings.
You keep using "any %"... I do not think it means what you think it means.
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I want to see a Fire Emblem Thracia 776 TAS, I might even start working on one as soon as I finish my Fire Emblem Radiant Dawn SDA speedrun.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
bkDJ wrote:
NDS_Emil wrote:
A any % run means that you run though the world with the minimum number of exits and defeat all the koopalings.
You keep using "any %"... I do not think it means what you think it means.
I think the OP was grasping for "warpless"...
i imgur com/QiCaaH8 png
Active player (277)
Joined: 5/29/2004
Posts: 5712
"Star Road-less", perhaps?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 8/24/2007
Posts: 23
Seeing as there's a Gradius 3 TAS, a TAS of one of the Parodius games could be good. Especially if it uses two players, as I think the later (after Parodius Da) games support two players at once...
Banned User
Joined: 5/11/2004
Posts: 1049
If you were doing 2 player SMW can you have the luigi be at a different spot on the map and save time by not having to back track as much? And what about having the player ready to go with a different powerup level for an upcoming level? I'd like to see the starwars games done, they're good games and hard, probably some glitches to be found too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 1/23/2006
Posts: 352
Location: Germany
IIRC there's not much backtracking in the 100% run of SMW, the player switching animation has been identified as a huge time waster and I'd wager that even without that the pathes you have to take twice because both players use them would add more time than the route change would save. Anyway, it'd be silly because the difference is trivial and using more players should only be used to save time or add awesomeness, neither of which would happen in a 2p SMW run.
Post subject: Rock Mario X?
Joined: 1/5/2008
Posts: 29
Rock Mario X in 22:31.47 Part 1: http://uk.youtube.com/watch?v=gkZAJq_CXME Part 2: http://uk.youtube.com/watch?v=dBknqbg5I08 Part 3: http://uk.youtube.com/watch?v=tTwBpgepAw0 Player: Ryuto Re-record count: 31079
Post subject: Mario Paint
Joined: 1/5/2008
Posts: 29
http://www.youtube.com/watch?v=hil1F2T19GY Mario Paint came out in 1992. Through the Fire and Flames came out in 2007. http://www.youtube.com/watch?v=BplIrU1Sdtc
Active player (277)
Joined: 5/29/2004
Posts: 5712
I don't know what that has to do with anything, so MORNIN
put yourself in my rocketpack if that poochie is one outrageous dude
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Bag of Magic Food wrote:
I don't know what that has to do with anything, so MORNIN
Nothing but still that was cool!!!
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I did a quick look into Super Double Dragon and saw that FODA had done a little looking into it a while back, but nothing really came of it. The biggest thing with that game is the speed. It's a relatively slow game and I'm sure there'd be at least a few naysayers in that one, but I really think there's ways of speeding the game up somehow with weapon use.
Post subject: Re: Future SNES speed runs I want to see.
Player (112)
Joined: 8/10/2008
Posts: 11
NDS_Emil wrote:
#2: Battletoads & Double Dragon - The Ultimate Team
In case anyone hasn't noticed, I've already submitted a tas of this game and I'm really satisfied with it.
Post subject: Re: Future SNES speed runs I want to see.
Player (112)
Joined: 8/10/2008
Posts: 11
White Gastra wrote:
NDS_Emil wrote:
#2: Battletoads & Double Dragon - The Ultimate Team
In case anyone hasn't noticed, I've already submitted a tas of this game and I'm really satisfied with it.
I recently submitted an improvement to that tas.
Joined: 7/24/2007
Posts: 74
DQ 5 & 6
Active player (276)
Joined: 4/30/2009
Posts: 791
Vykan12 wrote:
I want to see a Fire Emblem Thracia 776 TAS, I might even start working on one as soon as I finish my Fire Emblem Radiant Dawn SDA speedrun.
This, and FE4 as well would both be cool to see. I'd be willing to give you a hand with FE5, I'm something of a fan myself of the FE games, and we both have a mutual friend in Mekkah, I'm sure he can help too.
Expert player (2582)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Kishin Douji Zenki: Battle Raiden Seems to have some potential, if it's not been made maybe I'll give it a try.
I am old enough to know better, but not enough to do it.
Joined: 9/30/2007
Posts: 12
I would like to see Pilotwings. Looking back on the old threads I see XIF started it, but his project seems to have stalled.
Post subject: Snes wishlist
Joined: 6/30/2010
Posts: 17
Location: Ontario, Canada
I didn't find this topic under SNES so..... Post a name of a game that has not been done that you would like to see be done. OR a game that been done already that you would like to see improved. (IF its not already being done by some one else) I want to do some TAS and I think this topic can help me find a game to do :)
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Re:Snes wishlist
Joined: 1/5/2008
Posts: 29
How about BS Zelda no Densetsu, Phalanx - The Enforce Fighter A-144, Kirby's Dream Land 3, Dragon View and Super Star Wars
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Already plenty of topics on this.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 5/1/2007
Posts: 294
Location: MD
Super Star Wars Trilogy and Sonikkustar's improvement on Mickey to Donald: Magical Adventure 3. Edit: I'm glad I brought this topic back.
I like Doraemon
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Final Fight. Honestly, this hurts my tasing heart a lot that we still don't have a Final Fight tas... HAGGAR: "YEAAAAAH" You gotta choose Haggar for this.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/12/2009
Posts: 748
Location: Brazil
AngerFist wrote:
Final Fight. Honestly, this hurts my tasing heart a lot that we still don't have a Final Fight tas... HAGGAR: "YEAAAAAH" You gotta choose Haggar for this.
Do you think it's faster to beat the game with Haggar or it would be more entertaining? Haggar is the character i most like to use playing this game, but maybe it would be faster using Cody as he can infinite combo a lot of enemies at the same time... though i don't remember if this trick is possible in Snes. If this game would be TASed, i think the best option would be the Arcade version as you can just jump to the end of the screen, kill all enemies (or most of them) and backward jump to the end of the stage. This way you can let enemies behind and save time. Playing with Haggar is possible to infinite combo too, but you can only hit one punch before turning back.
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