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Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I still think you've made some sort of mistake in downloading the emulator. Try deleting the program and absolutely everything that came with it. It is odd that you can run PJ64 perfectly as Mupen was the one designed to be compatible with most operating systems.
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
The Install (With all files and plugins from www.filespace.org), i cant download that.
Those who sees this must accept that TAS'es almost skips the whole game..
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Which is the Best Audio plugin?
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
The rapidshare link to the source is no longer valid. Does anyone have this hosted somewhere else?
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
http://dehacked.2y.net/mupen64_src-rerecording-v8.7z Yet Another (tm) reason to have your own hosting.
Joined: 6/12/2006
Posts: 368
Dark Fulgore wrote:
Which is the Best Audio plugin?
Jabo's direct sound 1.6 is the most compatible but the best is game dependent.
Player (34)
Joined: 12/18/2005
Posts: 250
Alz's sound codec is pretty good too, though I use the WIP1. But yeah, sound codecs are really game-dependent.
我々を待ち受けなさい。
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Problem -- Every so often when I go to 'start movie playback' I get an error message saying: 'There was a problem with emulation. Close and reopen the emulator or you may encounter serious errors' (or something to that effect). This message would be shortly followed by a message reading 'InitiateGFX called without CloseDLL'. Now I get this everytime I playback my movie. I can every so often just power through and watch it, but it is slower than normal even at 1000%. Effectively, I could just continue making the moive, but I'd hate to do it knowing that there is a problem. Any suggestions?
Joined: 2/22/2007
Posts: 4
the rerecording version of mupen64 seems to crash whenever i load a rom. Full out crash with the report button. I'm trying to load sm64. The weird(ish) thing is that it works fine in the regular mupen. i'll post as much info as i can: plugins used (same in both mod and unmoded versions): video: gln64 v0.4.1 input: N-Rage's DirectInput8 V2 1.82A sound: Azimer's HLE Audio 0.56 WIP 1 rsp: Hacktarux/Azimer hle rsp plugin System: Apple Macbook (boot camp) Windows XP Intel Core2 2G CPU Gig of ram Intel GMA 950 graphics Sigmatel Audio card some other useless information: when using the unmodified mupen, it crashes if i use the direct64 plugin (with error "Error creating Direc3D device"). not sure why that's happening, as i just re-installed directX, and used the diagnostic thingy that comes with it so Direct3D is working fine. also, while using the unmodified mupen, if i run a game, close the game, then reopen it, the game restarts but there's no picture, just sound. i think this might be a documented bug with mupen. oh yeah and the input is not set to raw. if i could get a copy if the debug dll i'd throw it in to get some actualy information on why its crashing but the earlier links were all broken. i don't know if anyone else has tried using this in an apple-laptop, but it shouldn't make that much of a differnece(maybe, hopefully).
Joined: 6/12/2006
Posts: 368
It is probably the graphics chip that is doing it with that plugin. Did you try using opengl with Rice Video or even directx if it's supported?
Joined: 2/22/2007
Posts: 4
i downloaded rice. directX works fine in regular mupen. openGl mode didn't work well, but it didn't crash it. in modified mupen, crashes as soon as i load the rom. still stumped
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I use - video: Jabo's Direct3D8 1.6 sound: Jabo's DirectSound 1.6 RSP: RSP emulation plugin and it works fine. Give it a try.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 11/24/2005
Posts: 87
I was having a problem similar to this a few months ago. I fixed it by reinstalling my video driver.
Post subject: still crashin
Joined: 2/22/2007
Posts: 4
reinstalled video driver, still crashes. changed plugins to the set specified by above poster, still crashes. for purposes of elimination, i also loaded the abovementioned plugin set into the unmodified mupen, it ran fine. i'm going to say that its probably not the plugins judging as almost all the plugins seem to work fine in regular mupen, and no matter what rerecord mupen crashes when i load a rom. but i'm talking out my @$$ here, so please prove me wrong btw, i have now tried loading the rom via double clicking on it in the GUI, using the Load Rom option under file, and clicking once on the rom in the GUI and hitting the play button. all of them produce the same results. is the debug dll attainable?
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Perhaps it is a bad rom dump? However, that should give you an error message, so I'm not sure if that's what you experienced.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (612)
Joined: 4/24/2005
Posts: 612
Well, I don't know if this may help but try loading roms of different sizes and you may want to try right clicking (you're using an Apple laptop so do what you got to do) one of your roms on Mupen64 and go to ROM Properties and have the RP calculated. Although, I'm not exactly sure how that would help but Mupen64 is a weird ass emulator as it is so I suggest trying anything and everything there is possible on Mupen64, anything feasible anyway.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I downloaded Mupen from Dehacked's place and decompressed it, and it doesn't even come with a program. It's just a whole bunch of weird programs, no actual emulator. I'm on a Mac, BTW. How do I get it to run?
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Chamale wrote:
I downloaded Mupen from Dehacked's place and decompressed it, and it doesn't even come with a program. It's just a whole bunch of weird programs, no actual emulator. I'm on a Mac, BTW. How do I get it to run?
I have just started running games in the past 6 months because this is the first time in my life I have owned a Windows box, so I feel your pain about not having a great N64 emulator on the Mac (although it's arguable that there isn't on for windows either). The best one I've found to play is called sixtyforce, but it's only compatible with about 40% of games (from what I've played around with). However if you're planning on using your mac to actually run games you're SOL. UNLESS... you have a newer mac with an intel chip (mine is about 4 months pre chip switch). In that case you can either use Bootcamp or Parallels to run windows, thus allowing you to run the rerecording version of Mupen. If you have any questions about other decent emulators (albeit without rerecording features), feel free to PM me.
Living Well Is The Best Revenge My Personal Page
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
F**k. I have a new mac with Intel, but my mom won't let me put windows on it. I wanted to be able to run N64 games at my mom's house and run GB games at my dad's.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Sometimes the speed limit has no effect. This means I cannot slow down or speed up the game. I've tried using different instances with default plugins but this does not solve the problem.
Joined: 11/29/2006
Posts: 9
Location: Rovaniemi, Suomi/Finland
to 10.5.2007 17:42:24 +0300 ./config.temp: In function ‘main’: ./config.temp:3: error: expected ‘(’ before ‘SDL_Init’ ./config.temp:3: error: too few arguments to function ‘SDL_Init’ ./config.temp:3: error: missing terminating " character ./config.temp:4: error: missing terminating " character ./config.temp:4: error: expected declaration or statement at end of input
the ./configure script doesn't work... o_o
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
In the next update is that annoying termination pause bug going to be removed since it means movies can be terminated eariler.
Joined: 11/29/2006
Posts: 9
Location: Rovaniemi, Suomi/Finland
Yeah, I forgot to ask. How do I make it work?
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
When I was testing out Mystical Ninja: Starring Goemon how come there is a lot of unnatural lag in it, PJ64 more or less emulates it perfectly yet Mupen has many inprecisions in doing it, although stragely the game is very stable to TAS. Can possible updates remove this or is this more to do with pluggin issues?
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
What bug, exactly, causes it to be unable to emulate any Pokemon games for N64? I think Pokemon Stadium 1 and 2 both merit mini-game TASes, and a Pokemon Snap score-attack would pwn! EDIT: This puts me at 2 posts per day! W007!
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