Well, this is my second TA speedrun on GBA, this time running through Megaman ZERO 3. My previous run was Rockman ZERO 4 (which is the episode just after this one.)
Here is what the movie features :
  • Aim for fastest time
  • Take hits to save time
  • No Death
  • Manipulate Luck (with bosses)
  • Do not use any Cyber-elves
  • Do not care about collecting Secret Disks (except Quick Charge)
Recorded with VBA 1.7.2 re-recording v10... using the US version of the game.
Though the gameplay is pretty much the same, you can experience some little differences :
  • There are ladders in MMZ3 (while there isn't a single one in RMZ4)
  • You CAN'T skip the cutscenes in MMZ3 before having seeing them once (at least...)
  • Mid-bosses have an invincibility period in this game (they hadn't any in RMZ4) which is very annoying
  • It's very personnal, but I find this game a lot harder than RMZ4
  • Some find that MMZ2 is the hardest episode of the series... I think that MMZ3 is harder...
  • It's the longest episode of the series...
In this episode, our dear hero Zero fights against Omega and Dr. Weil (who somehow reminds some people of Dr. Wily). Even if you meet them, you don't have to deal with the three reamining guardians. However you can fight Phantom in the before last level... AS it is optionnal and time-wasting, I have chosen not to fight him. The funny thing in this game is that in most of the levels, I took more time to kill the mid-boss than the boss itself !
I shall describe briefly each level and their boss :
  • Intro Stage (Omega) : 0'42
The intro stage is pretty simple, I try to kill a lot of enemies to get a high rank in order to obtain Hanumachine's EXSkill later in the game. Not much more to say about. Omega is the very first boss and is not so simple. In fact his attack are easy to dodge, however, as he is hovering quite high over the ground, he is very hard to combo...
  • Weapon Regeneration Factory (Hellbat Schilt) : 1'37
This stage is not very hard. I had to get hit to pass rapidly through the first hammer. The only really annoying things are the conveyor belts and the "sticky" floors that slow you. Hellbat schilt is annoying because he flies, making him difficult to combo. Though i dispose of him quite rapidly.
  • Aegis Volcano Base (Blazin Flizard) : 1'52
This stage is not hard either... The Mid-boss is boring and the only difficult part is where you have to jump from block to block over a lava pit... Blazin Flizard is really easy and weak against thunder...
  • Maritime Highway Ruins (Childre Inarabitta) : 1'27
Underwater level... I like this one, I use the recoil rod to go throughout long areas and to go over the high walls, thus preventing me from wallclimbing and saving a lot of time. The mid-boss is not hard but takes time to kill. Childre Inarabitta is incredibly easy...
  • Old Residential Section (Deathtanz Mantisk) : 1'30
In this level you can burn the vines with the fire chip... However, as it makes the game lag i avoid to do that as much as possible. There are 2 "hidden" secret passages in this level, the first one that allows you to skip a small part of the level, and the other one which makes you save a lot of time. The mid-boss is quite tricky and long... Deathtanz Mantisk is quite tricky as well because of his particular shape and his attacks are quite hard to dodge. I dispose of him quite rapidly as well, though...
  • Missile Factory (Crea & Prea) : 1'05
In this level I tend to destroy a lot of enemies to keep a high rank... It's not a hard level... with nothing particularly annoying... Crea & Prea are quite easy even if they have three life bars... They can be attacked alternatively or simultaneously and thus you can deal them a lot of damage rapidly...
  • Anatrey Forest (Hanumachine R) : 0'59
This is an annoying level... I have to pass through the leaves at the beginning of the stage... Then you have to wait on the switches to raise the walls and it's annoying... The wall canon enemies are really annoying as well... Hanumachine R is annoying as he cannot be manipulated at all... Moreover he is invicible while performing the fireball attack... I use the buster to kill him rapidly...
  • Ice Frontline Base (Blizzack Stagroff) : 1'08
Nothing really hard... At a moment a yellow crawling enemy fired small bullets that I dodged unporposedly... (i noticed it afterwards...) Blizzack Stagroff is a piece of cake as i use the newly gained "Split Heavens" Technique...
  • Desert Of Dusk (Anubis Necromancess) : 0'57
This level is annoying... The bombs enemies are a pain and the mid-boss is really hard... I got hit many times against him to combo him. The "sliding" sands are really a hindrance........ Anubis is hard as she hovers high making her hard to combo...
  • Area X-2 (Copy X-2) : 0'57
Not so hard, just slide all the way and then use the recoil rod in the elevators part... I get hit to "spike-abuse" and save time... Copy X-2 can be tricky if you're not careful as he has a regenerative ability... I combo him slowly to prevent him from using it... some of his moves are hard to avoid as well...
  • Snow Field (Glacier Le Cactank) : 1'19
Nothing particular, just a plain level. The only thing is that I collect the Quick charge secret disk, because it's a must. Glacier is not hard at all and was killed pretty quickly.
  • Energy Facility (Cubit foxtar) : 2'13
A very long level and quite difficult as well. Te rotating switches are a boring part of the level. The mid-boss is not particularly hard but can be tricky. I got hit to go through the spikes and to climb the spikewall as well at the end of the level. I took an unnecessary refill pill at a moment. The flying little moths are also a potential danger because of their strange movements. Cubit Foxtar can be hard and dangerous, but as I combo her rapidly she was no threat.
  • Sunken Library (Volteel Biblio) : 1'25
This level is really easy and except noticing that i took hit because of the electrified water to save time, there's nothing really to say. Volteel Biblio is not hard, but i had to manipulate him to make him appear at the good place.
  • Gigantic Elevator (Tretista Kelverian) : 1'58
This level is hard... The elevator part is really really hard and long and I dislike the rest of the level. I somehow managed to do it in less than 2'00 and I killed the mid-boss very rapidly. Tretista Kelverian is from far (in my opinion) the HARDEST boss of the game. He is difficult to hit, he has 3 life bars, and his attacks are pesky. I got hurt a lot against him, in order to combo him rapidly... that was really hard...
  • Sub-Neo-Arcadia (Crea & Prea 2) : 0'46
Not a hard level, but some tricky parts. You can fight Phantom in cyberspace if youwant, but I have chosen not to fight him. The Baby Elves are back with a different pattern of attacks.
  • Underground Laboratory (Omega, Omega Final, Omega ZERO) : 2'58
The last level... With all the bosses to fight again... And some icy ground... Not particularly hard but you have to be cautious... Omega is not hard as it only an upgraded version of the very first boss. Final Omega is not hard with the double-jump and quick charge chips. Omega ZERO is more tricky, but using the shadow dash chip makes him easier...
THE END... Final time (according the clock of the game) : 24'23
Et voila, j'ai fini...
Finally I would like to thank again Mike Uyama and McBain for providing motivation and useful advice... Thank you guys !!
Enjoy the run...
<EDIT> I forgot to thank Zurreco for some useful advice about EXSkills...

Dada: Sorry for the long delay. Publishing this movie now.


Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I downloaded a while ago your run and Im expecting to see more mega man runs from you because I really enjoyed watching your run. Viva la Xaphan!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 5/24/2005
Posts: 405
Location: France
Thx AngerFist... I must say that your recent NES MegaMan runs are more than impressive... I also hope to see more from you soon... ;)
Not dead yet... still very busy... damn...
Joined: 2/14/2005
Posts: 19
nice run. i didn't know the buster shot -> charged slash -> slash combo (2nd and 3rd hit) -> rising slash -> sword dive all connected in one combo in this chapter. i was wondering if that worked in ZERO 2 also?
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Congratulations Fred! ^_^
nice run. i didn't know the buster shot -> charged slash -> slash combo (2nd and 3rd hit) -> rising slash -> sword dive all connected in one combo in this chapter. i was wondering if that worked in ZERO 2 also?
Nope, works some in Zero3 though.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Former player
Joined: 5/24/2005
Posts: 405
Location: France
:D :D :D Thank You Jos...
Not dead yet... still very busy... damn...
Joined: 2/25/2005
Posts: 68
Location: Germany
"Transferring in... One... Two..." "Transfer!" "Transfer complete." "Preparing Transfer." "Transfer!" "Transfer complete." Now take this times 12 and you got about a quarter of the actual MegaMan Zero3 dialog. Disappointing. :/ Good run though, keep it up Xaphan. Transfer!
Erklärung der Relativität: "Wenn du deine Nase in meinen Po steckst, haben wir beide eine Nase im Po. Nur ich bin relativ besser dran."
Kaz
Former player
Joined: 12/2/2005
Posts: 149
^^^ Heh, seems like most of the early game is talk for 5 minutes, play for 15 seconds, talk for another 5 minutes. Still, nice run.
Former player
Joined: 5/24/2005
Posts: 405
Location: France
Yeah MMZ3 is very annoying concerning the cutscenes that can't be skipped and that are numerous mostly at the beginning of the game... thx...
Not dead yet... still very busy... damn...
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Not a bad run, very pretty with the slashing and the dashing and the slicing and the dicing. 3 things keeping this from getting a star in my mind: 1) It's a megaman series without any cool glitching. 2) Other megaman runs are slightly more impressive or deserving of stars. 3) 'Tran-do' or whatever they say before they transfer you... *shudder*... too often. I can't imagine how annoying it is if you actually had to replay levels.
Former player
Joined: 5/24/2005
Posts: 405
Location: France
Getting a star was not my objective... I'm still very glad that it has been published... I did this run because i'm a great fan of megaman and I wanted to see runs for the MMZ series... Though you're right there are no glitches (or so few and so small) in this MM series... But it was expectable... GBA is a little more advanced than NES :P I agree this you that the "cutscenes" are boring and annoying and long and boring... moreover they are repeated too often... Though I think that it still makes an interesting run to watch because dashing speed is quite fast and gives the game a good pace... Moreover this run is not as perfect the ones on the NES (or SNES). It still has some parts that can be improved... Though I think it won't be so easy to improve it... And I do not feel like redoing it right now... Though If people find this run entertaining, then my goal is reached :)
Not dead yet... still very busy... damn...