Joined: 6/12/2006
Posts: 368
Ahh maybe that's why i couldn't aim.. maybe. I was trying to move AND aim at max speed. Also using a controller = not good for this game. nfq, i have all the levels beaten so maybe that's why it would play.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
When you fire during cutscenes in domino, can you aim the shot? If so, that could be an even more significant timesaver, in some levels...
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
I recall there being a slight auto-aim effect, but that's about it.
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Some bad news. The current movie file desyncs with 2 players enabled from the start. Unless there is a way to "plug in a second controller" at some point during the movie, IE start of facility, I'll be doing the dam over again.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Do whatever you think it's better =)
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I suppose doing it the latest pause before needing it. where do you first use it? facility? shooting tanks I take it?
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Weatherton wrote:
I think this domino trick should definitely be used. It's another way to go faster, case in point. Also, it helps differenciate the TAS from a speedrun, no one uses Domino in real runs, it's too tricky and would require cruise control too for max speed while turning, I think.
Very good point. Now I like it.
Joined: 6/12/2006
Posts: 368
Shooting tanks won't matter since Trevelyan has to get done with his speech.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
wrong, you can use the 2 mines for boosts instead and thus save time.
Joined: 6/12/2006
Posts: 368
Two mine boosts + gas would not be a living Bond. He already used two in the last wip and 3 is maximum anyway. Plus he has to get the right frame to get the good Doak so even more timing issues after shooting them, if you can that is.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
L4yer wrote:
He already used two in the last wip and 3 is maximum anyway.
3 isn't maximum... you have lots of time to shoot the tanks since you have to listen to trevelyan, you only have to use one mine or none. so you could use 4 or 5 mines for boosting.
Joined: 6/12/2006
Posts: 368
Where else could he actually get an effective boost? -hallway with 3 guards -hallway before glass rooms -hallway after good doak -4th option is to not shoot the first guard but place a mine there to use as a boost later. It has to be a long enough hallway otherwise time will be lost to actually place it correctly. otherwise.. i don't see how it is possible to get 5 boosts without losing time.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
the door to the tank room.. place it on there and find a way to still warp it.. then right after warping detonate it.. it gives you a boost downstairs, and another one downstairs.there are 2 straight stretches near doak, of which only one is used for a boost in the normal runs. so if you do the other plus the door I mentioned, you've used all 5. you'd just need to shoot all tanks in time then.
Joined: 6/12/2006
Posts: 368
Rising Tempest will have to see what works since this really hasn't been done before but if it does 52ish could be possible with Trevelyan close to the stairs.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Rising Tempest wrote:
When you fire during cutscenes in domino, can you aim the shot? If so, that could be an even more significant timesaver, in some levels...
You can aim up and down, simply by pressing up or down on the second controller, but the range is very limited in the first intro. Auto aim also works, but in 00A it doesn't aim so much.
Post subject: a "well" subject now
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Hmm, I think the aim is determined by something else..., maybe the time that you press A twice in the second controller to activate the glitch. In the facility, sometimes I can shoot that soldier in the first corridor, and sometimes I can't.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 6/12/2006
Posts: 368
Try on agent, more auto-aim on that difficulty.
Banned User
Joined: 5/11/2004
Posts: 1049
So is the plan now to use controller setting 2.3 (domino) the whole time? Other than depot it may be able to save time on bunker1 by alerting the key guard having him open the first two doors that are behind you when you start. Also you can open the first door on caverns. In all I don't think it could save more than 5 seconds.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
I have good news. You guys might remember me whining about my computer dying about 2 months ago. Well, I upgraded all the broken crap and repaired it recently (I got moneys now). In short, Goldeneye runs full speed on my computer now, and I am actually, looking forward to working on it again! I will try to have the first five levels done by when I go on vacation for a week (The 24th.)
Spider-Waffle wrote:
In all I don't think it could save more than 5 seconds.
That's where you're wrong. I can hit the furthest camera on surface 2. saving who knows how much damn time. Piss off guards in the silo to get some doors open earlier... and in the frigate (I think. can't say for sure offhand if there are cinemas with guards, but I do remember them). The already mentioned depot and bunker 1. Shooting a drone gun on jungle (can't remember if it's actually out of the way or not, but i'll be able to take a tighter line if I don't have to throw a mine at it). Drone gun shooting, and opening of the elevator in control. Elevator in caverns... can't remember the cinemas so not sure if I'll get to shoot mainframes or anything. Control, I will test if Trev can take damage during the cinema... this could save a lot of effort on my behalf if I don't end up needing the grenade. Not to mention all the other levels where I can just get rid of guards that would otherwise cause me grief. Also, isn't there a cinema in the keycard hut on surface one? If so, and I could lure that guy out...
Active player (302)
Joined: 9/2/2006
Posts: 504
Good to hear your working on this again. When you say control i assume you mean Cradle and no, Trev cant take damage. He can only take damage while or after he's stopped. And i'm quite sure there is no cinema inside keycard hut on S1? The furthest camera thing on S2 is quite interresting, I had no idea about that, that would save MAJOR time since you can shoot the 2nd camera through the wall(not sure how far away you can do this but i assume its possible from the comms tower).
Banned User
Joined: 5/11/2004
Posts: 1049
Your sure you can hit that camera on S2? I heard it wasn't possibe cause it wasn't in the middle verticle line. Hearing about the grenade on control (when you meant cradle) reminded me this strat that's been brought up before. Don't get the remote mines and instead get 6 grenades from gaurds. If you really can shoot the camera on S2 then I think you could follow a strat very similar to the secret agent (and agent) one. You'd need to get 2 grenades from the guards in the beginning, left strafe on the same route in agent and SA, shoot the first camera, shoot the camera behind the hut well before coms building, prime first grenade and throw a high lob to get the camera in the coms building, prime second grenade as soon as you throw first, throw grenade like the agent mine toss. finish. Could prolly get close to the agent record.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
How's the progress on this?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 6/12/2006
Posts: 368
Stalled still. :(
Joined: 12/2/2005
Posts: 139
Location: New York, United States
A shame because the WIPs are really quite entertaining.
What's a man like me supposed to do with all this extra savoir-faire?
Banned User
Joined: 5/11/2004
Posts: 1049
Come on Rising tempest, I want to see more videos please! That was some really great stuff you did. This game is so intresting when TAS because it's speedruns are more exhaustive than any other game. So so much is known about the game and people have already gotten such great times in real time, to see them actually get beaten is really cool. The things you could do on dark LTK would be really amazing to see.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."