Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Sickeningly awesome. Can't wait for more.
Joined: 7/2/2007
Posts: 3960
I wouldn't be surprised if the N64 uses its CPU for some timing functions, which would cause overclocking the console to make games play weirdly.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Former player
Joined: 12/1/2007
Posts: 425
Encode of all current progress (26 MB) I haven't played this game, so I can't say much about the TAS.
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
Derakon wrote:
I wouldn't be surprised if the N64 uses its CPU for some timing functions, which would cause overclocking the console to make games play weirdly.
Yeah. I don't know if any N64 emulators support it, though it should theoretically be possible. The main problem is it probably wouldn't work :P
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Wyster wrote:
Yeah i tried the key thing once or twice myself on console, its an interresting idea for TAS though now that i think about it, juggle it outside of roof, somehow continue from there and make it land outside...That'd be the coolest trick ever :D Doubt you could hit it after it goes through roof though.
Hmm I tried juggling it for a bit and hitting it isn't the problem, however getting some control over it is From what I can tell, the direction it'll fly in is fixed for every frame (i.e. it doesn't matter where you shoot it, only when) Sometimes it does fly very far (~4 feet) but so far it was always in the wrong direction (away from bond) I was trying to make it pop through a window btw will try some more from inside the cabin (to see if it's possible)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (302)
Joined: 9/2/2006
Posts: 504
Yeah me and simon tried some as well but without success. Never tried shooting from inside cabin though and i did not know about the "when" factor. So i guess the only way to make this work is to shoot key as close to the wall as possible, shoot it upwards, then either out of the window or "lob" it over the wall, through the ceiling. Might wanna use KF7 for this as it can take alot of shots to make it work.
Player (147)
Joined: 1/26/2009
Posts: 39
DaTeL237 wrote:
I was trying to make it pop through a window btw
I'm on this too... not finished with it yet.
Active player (302)
Joined: 9/2/2006
Posts: 504
Test run of bunker is nearly finished and will probably be up sometime today/tommorrow. Even with an unoptimized ending i was able to get 56.5'ish time, So 55 is probably not entirely out of reach. Depends on how much faster i can make Boris walk in beginning.
Active player (302)
Joined: 9/2/2006
Posts: 504
Bunker Test Run Finished: http://dehacked.2y.net/microstorage.php/info/1311415251/Wyster%20-%20Goldeneye%20007%20-%20Bunker.m64 The very end can probably be improved a little by avoiding box boost but otherwise this is pretty good. End time: 56.43 I'd really like to know your thoughts on Entertainment/Coolness value, and the run overall of course :)
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
heh really nice setting the alarm yourself! :D I'm not sure why you shoot from cinematic tbh.... is it so you don't have to fire at the guards near boris? btw you could put some bullets into the crate earlier and only use a last shot to take a boost off of it at the end oh and it looked like you could start running earlier after applying the datathief, altough I'm convinced you didnt make that 'mistake'.... just looks that way (another approach might remove this appearance) great work! would be even more awesome if you could drop it a second ;)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (302)
Joined: 9/2/2006
Posts: 504
I shoot in cinema so that the guard in it will open first 2 doors for me :P And yes i could've shot that box earlier, will defiantely do if i redo the run. And no i couldn't run any earlier.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Good to see use of the on-strafe crosshair. Pretty sneaky to use the datathief in that spot. And I agree with whomever it was that said to prepare that one box for the boost on the way out. I'll have an encode uploaded in the next little while.
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Hmm might it be faster to keep facing the server-thingy after applying the datathief? (thus doing a backward-strafe run) you might be able to apply it from a bit further away (I'm not sure how far you've turned forward the moment it's applied in the test run) and not need to turn at all (just transit into a forward-strafe at the room's exit)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (302)
Joined: 9/2/2006
Posts: 504
Or simply backstrafe all the way to the end. Should be a little faster than normal strafing. Guard in the end are gonna be a hell though since you cant shoot him(Kill them early, Hope for black guards instead?). Oh well, I'm probably gonna redo from somewhere in the beginning, before boris. Not sure but the klobb boost might only slow his talking down. I will also avoid getting that comp key card since i cant run in front of boris anyway. Will probably think of other things as i go along.
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
if you're in a high-effort spirit, for entertainment value you could try to kill a guard by making a monitor drop on top of (/next to) him :P either way good luck on the real bunker run edit: as a side-question, how' you feel if i had a go at Perfect Dark (from start)? I Never TAS'ed a 3D game and I think soon I'll have a bit of spare time plz be honest if you feel it's too complicated for a first 3D tas or if you want to finish your currently halted progress
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (302)
Joined: 9/2/2006
Posts: 504
TV to kill guard? Lmao. That'd be hilarious. Perfect Dark eh? Dunno if the 3D itself is much of a problem but the mechanics of GE/PD might take a while to master. Also strategies in PD are somewhat complicated and require alot of research before attempting a new level. However, since you'd have my run as a guide things would be much easier. But remember, Compared to GE, PD is ALOT ALOT laggier, meaning its much more of a hell to TAS, and sometimes it can be unpredictable. I Would recommend doing a GE level first before moving on to PD. Feel free to start a TAS if you want though. I do want to finish PD sometime but it'll most likely take a long time before i regain motivation.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
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If a Perfect Dark TAS was done, I'd love to see it done with 2 players.
Joined: 7/2/2007
Posts: 3960
I saw a 2P TAS WIP of Perfect Dark's first level (sadly, I don't seem to have the file any more), and it was absolutely impossible to follow. It's difficult enough tracking a singleplayer run even if you know the game well, because of all the glitches, but two players just causes information overload. While it's technically more impressive and faster in many cases (since you can parallelize objectives), I think it's more entertaining to publish a TAS where you can track what's going on. It'd also be a lot less work to make!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Derakon wrote:
I think it's more entertaining to publish a TAS where you can track what's going on. It'd also be a lot less work to make!
Except for the part where it's impossible to go on, and therefore not be able to finish the run like Wyster. :P
Active player (302)
Joined: 9/2/2006
Posts: 504
In case you didnt know, I made that 2P WIP ;) I'm pretty sure its impossible to optimize it very good and takes ages to finish a single level. I did start off investigation but didnt come too far. The lag also makes it even more hellish. And yeah, forgot about the level proceeding glitch. That's a bitch forcing you to reset game every other level. Prolly impossible to create a single synching m64 for entire game as it is now.
Active player (302)
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Okay so today i spent ALOT of time finishing up my final(YES FINALLY FINAL) run of bunker aiming for a time of 54 seconds. Alot of optimization later i get a cool time of: Tralallala - 55.016666667 seconds...... Gotta redo ending to save 4 frames... So sry guys no WIP today but hopefully tommorrow.
Active player (302)
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Posts: 504
FINALLY!!! : http://dehacked.2y.net/microstorage.php/info/523106422/Wyster%20-%20Goldeneye%20007%20-%20Bunker%20Remastered.m64 Youtube: http://www.youtube.com/watch?v=RCp8STYyF5M&feature=channel_page (Thanks to simon for upload) Bunker finished in 54 seconds! Prolly around 40000 rerecords spent on this level alone :P Oh well, Now i can forget about bunker for all eternity and play some silo instead :) Enjoy!
Active player (353)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
wahey grats on making 54! reaction in a few mins :) edit: Hah absolutely awesome! boris definately looked as fast as possible, no doors to get stuck on, used backboost... only improvement I could see (yet not a full second) is boosting from exploding (ceiling) monitors (yeah I should've mentioned earlier but I only thought of it because you ran past some that were laying there) btw did anybody die because of the dropping monitors? :D
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Active player (302)
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Me and Simon established that you cant boost yourself off monitors, the explosion isnt big enough or something like that. And no, no one died from falling monitors unfortunately :P
Player (147)
Joined: 1/26/2009
Posts: 39
In fact, the explosion is small so you need to have it in your head to get a small boost. For that, you need to shot 1 bullet to make it fall, and then 4 other to destroy it in the air... I guess it is worthless.