Player (148)
Joined: 1/26/2009
Posts: 39
Yeah we should just go with Cradle > Aztec > Egypt !
Active player (499)
Joined: 1/12/2007
Posts: 682
The ending should absolutely not be watched when it can easily be skipped. Seriously, just press B after beating Cradle (without later going back to beat it a second time, because that's dumb). It's best for everyone. >_> Also, the individual level times will still allow us to compare this run to the previous one anyway.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
just edit the making out scene from another video into the end of the final video for this.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Wyster wrote:
Let me add an option 4 here: Beat Cradle as next level, show Credits(making movie directly comparable to last one), as soon as Credits end, run last 2 levels.
Sounds like the best option. Then you can also easily change your mind if you thought it was a bad idea to include the bonus levels, and just end it at Cradle ending, and there's some time to think if it might be a good idea to just skip the ending and go to the bonus levels directly, like Swordless said. Good job on the fast progress, Control had more rerecords than my last 5 PD levels combined, lol.
Synx wrote:
Can you explain why the credits are so important? As far as I am concerned, the less cutscenes the better.
Most TASes on tasvideos have an ending cutscene, so maybe it's important. It makes the TAS feel like it's more complete.
Joined: 5/9/2005
Posts: 752
If you were to run Cradle twice, you could always throw on the cheats you have unlocked along the way to make it different.
Active player (301)
Joined: 9/2/2006
Posts: 504
It makes the TAS feel like it's more complete.
Precisely what i'm after. A run that ends suddenly and without any real indication that it's finished just doesn't feel very good IMO. In any case, i'm obviously doing Cradle next so i guess i can get started on that, delaying a decision until after it's complete.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Paused wrote:
If you were to run Cradle twice, you could always throw the cheats you have unlocked along the way to make it different.
I think this and Swordless Link's idea would work well together. If you must show the credits for the sake of completeness, do it after finishing all the levels and make the second Cradle run nice and entertaining, to give it a dual purpose.
Joined: 2/3/2011
Posts: 6
Does the game still show the credits if you use cheats though? I'm thinking no, so the entertainment run would have to be without them.
Active player (301)
Joined: 9/2/2006
Posts: 504
I just finished Cradle quick(2-3 hours?) and easy today on an appareantly pretty good run(beat my Agent time by 40 frames and jack by roughly a second). This means though i'm only 18 frames short of a 32(wow who would've thought this would be possible?) so i'm not quite ready to say i'm done with Cradle.
Active player (301)
Joined: 9/2/2006
Posts: 504
Cradle Finished ...Again! Time: 32.73 New pretty awesome strat! Also, i've decided to go with Swordless Links suggestion. I'm gonna skip credits entirely and start up aztec immediately. Run will end as final cinema of egypt comes up.
Active player (499)
Joined: 1/12/2007
Posts: 682
I am happy! Can't wait until it's done!
Active player (301)
Joined: 9/2/2006
Posts: 504
Question for DaTeL or anyone else who knows memory watching of this game well: How do i find Bonds position addresses? Since the only thing known about the position at beginning of level is that it's a float i have to start the search with "Unknown" as the expression. After this the only thing i could think of was searching for "Diffrent from before" whenever i moved, and "Same as before" whenever i stood still(I wasn't sure if Bond was always lined up with the X and Y axises so using "increased and "decreased" seemed like a big guess). Anyway, the values i ended up with did NOT include the X and Y addresses and i dunno why. I tried the addresses for Dam level that DaTeL posted a while back and they worked fine and seemed like i should've been able to find values like those. The reason i'm asking this is because i'm looking to find the address of the position a guard is currently running toward(I.e where he thinks bond is at). I'm thinking this will be very useful in manipulating glass on Aztec(if guard thinks bond is behind glass, he'll open). Also it's the guard standing behind first the mainframe that i'm looking for. If anyone could help me find this address it'd really appreciate it.
Active player (301)
Joined: 9/2/2006
Posts: 504
Good news everyone! It appears that using some savestates, this run can be encoded with Glide64 Napalm WX!(I looked through every level and EVERY graphic issue in this game has been solved with this release) For most levels, they can be made to synch by loading a savestate done before the intro of the level appears. Sometimes, several levels in a row synchs. There are only 3 levels in the game where in-level synch problems occur. Those can be avoided too by using a couple more savestate at certain points in the level(requires of course that an encoder records avi up until the exact frame that the next savestate loads and then puts together the movie segments). So here's how it'll work: Segment 1: Movie start -> Dam start Segment 2: Dam -> First pause on Silo Segment 3: First pause on Silo -> Frigate start Segment 4: Frigate -> Surface 2 start Segment 5: Surface 2 -> Bunker 2 start Segment 6: Bunker 2 -> Archives start Segment 7: Archives-> Train Start Segment 8: Train -> Train locks completed Segment 9: Train locks -> Somewhere around frame 73000 Segment 10: 73000 -> Jungle start Segment 11: (not entirely sure about how jungle will work)Jungle start -> 3rd remote mine Segment 12: 3rd remote -> Control start hopefully Segment 13: Control -> Caverns start Segment 14: Caverns -> Aztec(Maybe more, i haven't actually started aztec yet). So overall Silo/Train/Jungle are the only problematic levels. And there's some really neat synching segments between Dam->Silo and Archives->Train. It'll take some extra work to encode this but with the perfect emulation that Napalm provides, it'll be worth it.
Active player (301)
Joined: 9/2/2006
Posts: 504
Aztec Finished! Time: 1:18.85 Beats previous TAS record by 11 seconds and console record by 22 xD I'm gonna work hard on Egypt now to get a submission going TODAY.
juef
He/Him
Player (154)
Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
Awesome! :D Congratulations in advance, this is going to be an epic submission.
Active player (301)
Joined: 9/2/2006
Posts: 504
Egypt Finished! Time: 42.53 Fastest Egypt TAS so far despite being on 00A(turns out though 00A doesn't actually loose anything). Submitting now... Edit: Run Submitted
Joined: 3/17/2009
Posts: 496
awesome :D gz man! I can't wait for the encode
Banned User
Joined: 5/11/2004
Posts: 1049
Wouter Jansen wrote:
just edit the making out scene from another video into the end of the final video for this.
I think option 3 with Wouter's Idea would be best, that's really the perfect solution, is anyone not satisfied by that?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 3/17/2009
Posts: 496
Spider-Waffle wrote:
Wouter Jansen wrote:
just edit the making out scene from another video into the end of the final video for this.
I think option 3 with Wouter's Idea would be best, that's really the perfect solution, is anyone not satisfied by that?
The run was submitted over a week ago = ) Without extra skippable cutscenes
Banned User
Joined: 5/11/2004
Posts: 1049
Been watching the 1440.mkv It always crashes for me on S1, S2, statue Going to try the 1440.mp4 maybe it's my OS/HDD my OS is on, my other computer specs should be buff as hell EDIT, 1440.mp4 crashes on S1 too, I have like 4 FFa/other codecs things running when the video is running, wtf?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Publisher
Joined: 4/23/2009
Posts: 1283
Spider-Waffle wrote:
Been watching the 1440.mkv It always crashes for me on S1, S2, statue Going to try the 1440.mp4 maybe it's my OS/HDD my OS is on, my other computer specs should be buff as hell
What player? (though abit off topic >.>)
Banned User
Joined: 5/11/2004
Posts: 1049
windows media, 9 I think. I'll try VLC, I like WM interface for simple stuff like this though. EDIT: VLC was even worse, maybe I need to update or something
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Active player (301)
Joined: 9/2/2006
Posts: 504
Windows media player? Lol, never use that. Media player classic works much better than VLC for such large files btw. It does slow down at times but at least you can see the movie.
Banned User
Joined: 5/11/2004
Posts: 1049
well windows media player is good for something, still haven't found a media player with a better interface for simple movie watching, it works with most any movie file, except for your 1440s
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."