1 2
21 22 23
26 27
Invariel
He/Him
Editor, Site Developer, Player (169)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
That was a really enjoyable fight. I was quite amused by character switching to the music.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Yeah Quina's damage goes from 38 to 1634. Interestingly enough Ozma's HP before Limit Glove is.... 9997 ! Even a Critical from Freya wouldn't be enough. And even if I could Critical, it would still have not to be counter with Curaga. So yeah, Quina's damage is just what it needs to be ^^
Joined: 11/21/2015
Posts: 5
Hey, i've some question. I'm french FF9 any% runner. Well first thing who surprise me, there are many miniskip like this in whole run. Dali slide skip, MogSkip in cd2 for example i think there are more but it's only one i can do as human ^^ Second thing is in cd2 i guess it's for Ap but why you didn't avoid last mistodon at the end of iifa ? Best regards Hide
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
hidetomatsu wrote:
Hey, i've some question. I'm french FF9 any% runner. Well first thing who surprise me, there are many miniskip like this in whole run. Dali slide skip, MogSkip in cd2 for example i think there are more but it's only one i can do as human ^^ Second thing is in cd2 i guess it's for Ap but why you didn't avoid last mistodon at the end of iifa ? Best regards Hide
Can you be more specific about those skips ? Where exactly and what to do ? Even better if you have videos. I won't touch the 100% so early in the run but might be useful when I'll redo the any% The last Mistodon at the end of the Iifa tree is unavoidable. It's not trigger by the random number being a specific value, but by the RNG pointer reaching a certain adress. I had an idea of killing 3 of my characters, and then going in menu to use Phoenix Down as it bumps the RNG. Haven't tried it yet, might work, might not. If you've managed to get no Mistodon, I'd like to know how you did it ? Thanks :)
Joined: 11/21/2015
Posts: 5
Sure, so for the mistodon here video, a french ff9 runner http://www.twitch.tv/kaiine/v/25911850 i asked too tirlititi who gave me that script. If no mistake there is 0.3% chance to get 0 mistodon. https://dl.dropboxusercontent.com/u/98687557/Resources/MistodonIifa.txt for the mog skip in cd 2 ( at 54 sc ) http://www.twitch.tv/hidetomatsu/v/26461333 Also tirlititi gave me that to confirm https://dl.dropboxusercontent.com/u/98687557/Resources/MadainMogSkip.png And for the Dali skip but i don't if that make win time. http://www.twitch.tv/hidetomatsu/v/26957501 Also i would like know if starting Card game reset the encounter check. could be ok for us runner any% in fossil roo
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Very interesting thanks ! I had no idea that 0 Mistodon was possible. Mog Skip, yeah. I knew that one, saw it on Caracarn stream. Never been able to reproduce. Dali Slide skip might save a few frames, but I would have lost them right away as I have to manipulate the RNG for BW2. Card Game in Fossil Roo indeed reset the Danger Value and the Encounter Checks to 0. Also I would like to redo the any% on BizHawk when I'll be done with this 100% project. If you guys want to co-author, with all this little finding we could get a really low time.
Joined: 11/21/2015
Posts: 5
Hm i don't think the best runner in terms of knowledge. Even if i work lot of for the any% and i really know the run. I can help for sure but " co-author" is too much thx :p May Froggy or Tirlititi are better in code read terms. Because i don't know anything in code ^^ I just run and watch the game.
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Ok, no problem. Just keep updating this thread with any findings you got even if it's just for a few frames. I already have a few improvment in mind but that's not for right now.
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Progress is still going nicely. Near the 13 hours mark. If possible, could someone take a look at the script posted above about the 0 Mistodon Iifa Tree and explain it like in lua ? I tried a lot and can't get any better than one Mistodon no matter what. But I'm not sure I understand how it works.
Joined: 12/31/2009
Posts: 174
Lil_Gecko wrote:
Progress is still going nicely. Near the 13 hours mark. If possible, could someone take a look at the script posted above about the 0 Mistodon Iifa Tree and explain it like in lua ? I tried a lot and can't get any better than one Mistodon no matter what. But I'm not sure I understand how it works.
I think I have a theory but I have no save files near it to test. Are you using the analog stick or d-pad?
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Reached 13 hours. Cards : 72/100 27 are A rank 7 are X rank 33 have maximum stats. Ragtimer : Completed ! Friendly Monsters : Completed ! Frogs : 69/101 8 frogs per marsh. 4 marshes. Once they have all refilled we'll do a final tour. Items : 198/256 In progress ! Chocographs : 23/24 All cracks and bubbles completed ! Chocobo Hot and Cold points : 11405/99999 Around 3000 a game at that point. Secret of the Eidolons Wall and Changing the Music in the Black Mage Village : Completed ! Beaches Healing Tour : After the Chocographs are completed... Thievery : 29/400 Yep... Still a lot to do... Dragons : 13/100 But Serpions are Dragon type and can be fought 3 by 3. Shouldn't take very long. Nero Family Sidequest : Completed ! Reviving Mognet Central : 3/6 letters delivered. Optional Bosses : Ozma : defeated ! Hades : Saved it for the end... Might forgot some. I'll add later if necessary.
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
First post Excalibur II hour : Link to video
Joined: 5/9/2005
Posts: 748
Lil_Gecko wrote:
Interestingly enough Ozma's HP before Limit Glove is.... 9997 ! Even a Critical from Freya wouldn't be enough. And even if I could Critical, it would still have not to be counter with Curaga. So yeah, Quina's damage is just what it needs to be ^^
Ha, that's really neat. Stuff like that will make the extra effort you put in the commented version worth it, when we see that small margin on screen.
Lil_Gecko wrote:
Optional Bosses : Ozma : defeated ! Hades : Saved it for the end... Might forgot some. I'll add later if necessary.
Well Quale I guess... but that's covered under Frogs course. Getting (as well as re getting if you're doing that) the remaining Key items. Actually attaining max stats with level 99 characters. Throwing the coins in the Treno fountain to level up that thugs cards is a thing you could do I guess? And of course the most important thing to do in FF9... Winning a game of Blackjack after the credits! The 13th hour is looking good. I'm assuming you don't max out Chocobo H&C after Ozma is to give the marshes time to re populate frogs? My only other questions are card related; why and where you do various numbers of matches as opposed to other places, perfect vs just wins sometimes etc etc... but I'm pretty sure that could be a novel in itself so it can wait till the submission comments, and I have a better grasp of what to acttualy ask. A small detail I like that I didn't know/forgot about is that the Mognet stuff forces you back to Ipsens on disc4, which is one of the few places I'm aware of that has different visuals with and without the Mist.
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
About Ozma, that's actually correct. I had a little bit of time to waste before the Marsh to be full with no tadpole. Having Freya attacking first, no Curaga counter, stealing the right items, and Ozma's attacks being Holy and Mini make that fight also way faster than it could have been if I had to do it later, if succesful at all. About cards. A Perfect is simply done, when the opponent has more than one card I need. For exemple I'm getting Mog and Frog cards at the same time or Gargoyle and Vepal cards at the same time instead of doing 2 games. It doesn't happen a lot because usually, when I need more than one card from an opponent, there's only one with good stats and arrows. So I have to manipulate them one at a time. About the Weapon Master games in Treno. The first games are done in order to manipulate a good Excalibur II card. He uses it very rarely and it must have good stats too. Those games aren't completely useless as they upgrade my hidden stats too. About the game in Alexandria. In addition to getting the Dragonfly card, I manipulate the Tetra Master RNG, so the little girl give me a good stats' Alexandria card. About the where, it simply is a matter of opponent having the cards I need and playing them a lot so, they have different stats. For exemple I can get the Ribbon card from a ghost in Memoria or from a Black Mage. But ghost will use it 70% of the time while Black Mage will use it 2% (I making numbers up but you get the idea). So it's easier and faster to get it from the ghost. In addition, it's better if the opponent has several cards I need, so I can simply rematch instead of getting the lengthy start. Finally, I'm trying to get the "good cards" (When you're looking at the deck, those on the right), first so I have less to worry about their arrows combination. "Easy cards" with stats 0A00 for exemple can have various arrow combination without worrying about their stats.
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Link to video I do believe it's really close to the highest score one can get. It might be improvable, if we can somehow get an extremely rare item (1/1024 odds) in 5th or more item so its points get doubled AND the manipulation to get it cost less than 15 frames otherwise we'd lose 50 points in Time Bonus. So yeah.... unlikely. But in other news, I'm done with Chocobo Hot & Cold for the whole game. Good riddance. One milestone down...
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
And we hit another milestone at nearly 13h30: Next one, getting all cards... This means : - Little detour by Dali to get a few cards from the weapon shop, so we make the most of it by buying 99 Wrists for Cotton Robes. - Back at Alexandria to finish delivering Mognet Letters and get the cards count up to 98. - Last 2 cards from Fat Chocobo at Chocobo Paradise where we can go now that we've finish picking up Chocograph Treasures. Then upgrading. Should take about 130ish more games at 20-25 seconds a game. So around 45 more minutes of Tetra Master ! Will probably split it in 2 sessions as a speed/entertainment tradeof so it's not that boring...
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Little update on what has been done so far : Link to video Starting Healing beaches and levelling up.
Joined: 5/9/2005
Posts: 748
Looking good. I do appreciate that the damn Nero family quest does at least show off the Coffee sidequest completion 'reward' in the flying mini prima vista flying around when you pick up the protect ring in the hideout too. Whats the plan for leveling up? I'm guessing groups of three Yans? Odin getting some use maybe? Curious what the partys levels are going into the big exp grind? Going off my memory, Garnet, Freya and Quina have levels from Pandamonium, that Book boss, Ozma, Ragtime Mouse, some Zombie Wales and Grand Dragons pre Terra, and iirc the one blue magic kill in Ipsens? And maybe a bunch of Serpions from Dragon Crest farming if you've got to that yet? I guess the final levels will be from Quale huh? At least I think that one gives EXP.
Editor, Expert player (2014)
Joined: 8/25/2013
Posts: 1199
Looking good. What's the projected end time? I'm guessing about 15 hours.
effort on the first draft means less effort on any draft thereafter - some loser
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Thanks !
Paused wrote:
Whats the plan for leveling up? I'm guessing groups of three Yans? Odin getting some use maybe?
Group of 3 Yans / Night + Charge ! should be the fastest. Need some test though.
Paused wrote:
Curious what the partys levels are going into the big exp grind? Going off my memory, Garnet, Freya and Quina have levels from Pandamonium, that Book boss, Ozma, Ragtime Mouse, some Zombie Wales and Grand Dragons pre Terra, and iirc the one blue magic kill in Ipsens?
Freya will be 37, Quina, 49 and Garnet, 22. Others start at 1.
Paused wrote:
And maybe a bunch of Serpions from Dragon Crest farming if you've got to that yet?
Not yet. I want Gecko's Speed to be 50 first so he can steal from each Serpion before they move.
Paused wrote:
I guess the final levels will be from Quale huh? At least I think that one gives EXP.
Quale does indeed give Exp, but he will not be the last. There will be Hades and a few ennemies for Blue Magic in Memoria.
arandomgameTASer wrote:
What's the projected end time? I'm guessing about 15 hours.
Probably closer to 16 I guess.
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
I fixed some mistakes I made during the last hour of the movie, and now I'm back to fighting Yans to level up. Link to video
Joined: 5/9/2005
Posts: 748
Nice to hear the error didn't seem to take too long to hex edit in and it at least had a benefit in correcting other things along the way. Great Yan fight, nice to see Night being useful once again. IIRC the guide back in the day suggested getting lucky with Odin was an option. How small is the chance of killing groups of Yans with Zantetsuken?
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Paused wrote:
Nice to hear the error didn't seem to take too long to hex edit in and it at least had a benefit in correcting other things along the way.
Still took around 20 hours, but I'm not counting anymore. This project has at least taken more than 1000 hours since its beginning :p
Paused wrote:
Great Yan fight, nice to see Night being useful once again. IIRC the guide back in the day suggested getting lucky with Odin was an option. How small is the chance of killing groups of Yans with Zantetsuken?
The formula is : Odds = [Ore / 2] + Lvl + [Mag / 4] - Target Lvl At that time, Ore=49, Lvl=22, Mag=44 and Target Lvl=72 so a whooping 0%. If I collect 99 Ores the odds would rise to 9% per Yan. By pure dumb luck, Yans have an Ore as a common item to steal. So the strategy of stealing 3 Ores per fight while leveling our 4 characters and increase our Ores count to improve Zantetsuken odds might be the way to go. Of course odds will go up and up with Dagger's level.
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
Ok, so the idea I have for now, tell me what do you think. Fighting groups of 3 Yans, with Gecko, Steiner, Quina, Freya. Night + Charge ! + Lucky Seven and Gecko stealing 3 Ores each time. It increases his Thievery and our Ores count. As soon as we got over 80 Ores, there is a slight chance to Instant Kill with Odin, so switch one character (Freya ?) with Garnet. The first fight on the video above serves the purpose of levelling up Gecko and Steiner so they'll have more magic stones and can equip Bandit and Level Up respectively. Once it's done, here is an actual fight against 3 Yans : Link to video
1 2
21 22 23
26 27