Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Good! MM testrun is almost complete :p
Current Projects: ???
Joined: 6/9/2006
Posts: 614
Location: Mettmann
MM? huh? what have i missed
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
You don't missed anything ;)
Current Projects: ???
Joined: 7/26/2006
Posts: 1215
evilchen wrote:
MM? huh? what have i missed
mumbo's mountain, not majora's mask.
Player (206)
Joined: 5/29/2004
Posts: 5712
or MiggyMouzz
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (347)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Someone encode this mutha@#$%^&* run to mutha@#$%^&* AVI!!!!! </snakesonamutha@#$%^&*planereference> My computer cannot play Mupen because of awful video card so I'm stuck out of this (
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 7/26/2006
Posts: 1215
theenglishman wrote:
Someone encode this mutha@#$%^&* run to mutha@#$%^&* AVI!!!!! </snakesonamutha> My computer cannot play Mupen because of awful video card so I'm stuck out of this :(
I'll wait until sami's done with mm, and then I'll make an avi of the latest spiral mountain + mm. everything else already has an avi or mkv. in the unorganized http://tas.monotoli.org/mov/bk (hosting provided by spacecow)
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Holy Crap! Are you going for a 100% run? After watching the WIPs, I want to congratulate you on the excellent Spiral Mountain run. It looks flawless. I have a question about Mumbo's Mountain, though. Is it necessary to smash all of the huts with the beak move? I know most of them have necessary collectibles in them, but at least one of them I feel is unneccessary to smash (the one with the ugly purple guy in it) I can't wait for you to blow through Rusty Bucket Bay.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Nice job Sami, I can't wait to see MM. Any chance it'll be done today?
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Joe wrote:
I have a question about Mumbo's Mountain, though. Is it necessary to smash all of the huts with the beak move? I know most of them have necessary collectibles in them, but at least one of them I feel is unneccessary to smash (the one with the ugly purple guy in it)
No matter what order you smash them in, you get exactly the same order of the items coming out, so yes it's necessary
Joined: 4/16/2006
Posts: 46
theenglishman wrote:
Someone encode this mutha@#$%^&* run to mutha@#$%^&* AVI!!!!! </snakesonamutha@#$%^&*planereference> My computer cannot play Mupen because of awful video card so I'm stuck out of this :(
MKV's play in windows media player, for me at least, just try running it in all the players you have.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
YautjaElder wrote:
Nice job Sami, I can't wait to see MM. Any chance it'll be done today?
Nope because I can't get that jiggy manipulating working....It take few days because im busy :p
Current Projects: ???
Joined: 7/26/2006
Posts: 1215
news? ;_;
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
No... Im busy and I don't have time to make this right now + luckmanipulation don't work :(
Current Projects: ???
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
There is progress sofar: http://dehacked.2y.net/microstorage.php/info/1977/Banjo-Kazooie-TAS-Sami-%20%28USA%29.m64 Weekend I try make some new progress ;)
Current Projects: ???
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
cool, keep up the good work after the movie ends, banjo takes 4 damage by the fruit and get the jiggy lol
Joined: 3/29/2006
Posts: 273
Location: Sweden
Looking good Sami. I have one question though... When you smash that hut, shouldn't you have collected the notes?
Joined: 10/24/2005
Posts: 1080
Location: San Jose
YautjaElder wrote:
Looking good Sami. I have one question though... When you smash that hut, shouldn't you have collected the notes?
I'm confused about the route too. http://img237.imageshack.us/img237/967/testbn2.gif I think he did what he did, because he had to get bottles, and it was on the way? Oh yeah, Sami, you need to hit the witch switch at some point too. You probably know that, but just reminding you :).
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Heh that map was mistake route ;D YautjaElder: I collect notes when I come back Mumbos area. DK64_MASTER: Yeah I remember push the switch ;)
Current Projects: ???
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
bkDJ, any luck with manipulating?
Current Projects: ???
Joined: 7/26/2006
Posts: 1215
Nope. As far as I can tell the speed and height of the jiggy is solely dependant on what you are doing as the cutscene starts. rolling, jumpung, not moving, ducking, etc. but the DIRECTION and that is the most crucial thing, seems dependant on what frame you enter the world. it doesn't seem to matter how many times you go in and out of mumbo's hut of the ant hill, just the world entering. I've tried going over to conga at different times with your m64 in mumbo's mountain, and activating the blocks 2-1-3 instead of 1-2-3, but it always comes out in the same direction. If I exit the level and reenter (or start using your m64 when it's still in the lair so I go to MM on a different frame), the direction it pops out of the 3rd block will be different. So you need to figure out what the first best frame is (like comicalflop had to do for his DKC2 boss fights), or abandon the trick. I guess I just got lucky when I made my video before.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I have to remake whole MM but it's ok :) I start testing that entering diffrent frame thing. Thanks bkDJ figuring out this :)
Current Projects: ???
Joined: 7/26/2006
Posts: 1215
for each new frame you enter it just run over to conga and see if it comes out in the direction that it does in my video. if so then that is a good frame :)
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Yeah I know that ;) Hmm it's hard to know are those early hut breaking faster or not :/
Current Projects: ???
Joined: 7/26/2006
Posts: 1215
certainly breaking 1 is faster than ignoring it. I don't know if breaking more than that, or collecting the things speeds things up. How are you planning on getting the notes in the water? egg glitching to the bottom from the honeycomb slope? I'm thinking that it might be a good idea to not do all the notes on the brown stairs near conga at first. ignore the bottom two, then get the last notes and do conga's blocks, chimpy, and conga egg shooting, witch switch, and then go and get the 2 notes on the stairs, jump over to the honeycomb, egg glitch to the bottom, swim arround for the notes, then go up and get the jinjo and notes. edit: I don't know if this has been mentioned before, but when talon trotting, after a jump you slide around. Well, as you slide, if you press B, it's as if you are still in the air and it tries to do a rat-a-tat rap, but you are on the ground. so it only takes about 4 frames for you to go from talon trot to normal, without having to come to a complete stop or falling from pressing B when you really are in the air (which can be handy if you want to roll or high jump immediately).