Mitjitsu
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bkDJ wrote:
seriously, an avi or m64 would be really helpful for this colliwobble jump. I can do it in the yellow grass, but not on the wall that's at a slight angle from the rest of the cliff. http://tas.monotoli.org/mov/bk/ARRGH-bkDJ.mkv (less than 2MB)
I'm true to my word I borrowed your .m64 so I didn't have to sit through the start. I got a slow time, but can that bottles speech be speeded up. I used a completely different route for SM, just to show off some strategies (as well as what you wanted me to show you. This was all done with a mouse and keyboard, if it desyncs then you need to use a 0.6 plugin which is why I said to redo all of it since I use certain monovervures which can't be done on a keyboard. http://rapidshare.de/files/29768002/bk_badTAS-bkDJ.m64.html
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That mouse keyboard combination looks good but I still use only a keyboard because its so familar :D and i can make that look smoother using 8 directions only :)
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I try that colliwobble jump over and over again but I can't get it right :(
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DK64_MASTER wrote:
So with a 100% run, will we get all the cheatos? They don't specifically show up in the status screen(s), do they? But they do activate codes on the treasure trove cove floors. Being consistent with this, would getting completing the puzzle in Banjos's house to get more codes be part of 100%? One more comment, does transforming into a washing machine allow any new glitches/sequence breaks?
I don't think cheatos are necessary since although the game keeps track of which you've talked to, it isn't shown on the subscreens like in Banjo-Tooie. Likewise for the Bottle's puzzles on Banjo's floor. Unneeded for the game to still show on subscrens that you have everything. Being a washing machine WOULD be fun though. I don't think it hinders you anywhere but it does make you invulnerable to "bad" floors (i.e. quicksand, swampwaters, vines). Oh, and yeah mkv is a nice container, but then x264 is also a great codec. Also AKA, thanks but if it's possible to jump up to colliwobble before that, it would save a few seconds. Jsmith says it's possible on the first wall, and you jump at the third. And I don't really need that input plugin since I am using a Gamecube gamepad (hooked up with a USB adapter, works great). It did not desync with the normal plugin though :)
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bkDJ's vid came close once, when he hung on the edge for a second or so. A small change in the angle of that jump would probably have done it. It's the right area. EDIT:Most of his jumps couldn't work because they weren't directly at the wall. I can do this one time in three in real time by the slow method of walking into the wall and changing the camera angle. A few things that might be going wrong: 1)You may need to face directly into the wall. 2)You aren't holding the control stick the whole time you're in the air. 3)The trick requires that you be slightly imperfect for some reason. 4)It's impossible in 8 directions because the range of angles you need is less than 22.5 degrees wide. As to providing .m64s, the rerecording version doesn't seem to work on Macs... And I don't have regular access to Windows machines, so I'm doing the vast majority of the testing on-console. :( Edit:Cleaned up and clarified.
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bkDJ wrote:
Being a washing machine WOULD be fun though. I don't think it hinders you anywhere but it does make you invulnerable to "bad" floors (i.e. quicksand, swampwaters, vines)
You learn something new everyday! :). As a washing machine, you have a smaller form factor, so maybe you can fit into places you couldn't fit before. But you don't really get the washing machine transformation until later on in the game, right? It can also happen by accident, but then mumbo transforms you back I think.
bkDJ wrote:
And I don't really need that input plugin since I am using a Gamecube gamepad (hooked up with a USB adapter, works great).
Tell me more about this adapter.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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jsmith: it would still be nice if you used a capture card liek the eyetv, or even a phone camera so I can see just what you are doing one time out of three.
DK64_MASTER wrote:
bkDJ wrote:
Being a washing machine WOULD be fun though. I don't think it hinders you anywhere but it does make you invulnerable to "bad" floors (i.e. quicksand, swampwaters, vines)
You learn something new everyday! :). As a washing machine, you have a smaller form factor, so maybe you can fit into places you couldn't fit before. But you don't really get the washing machine transformation until later on in the game, right? It can also happen by accident, but then mumbo transforms you back I think.
bkDJ wrote:
And I don't really need that input plugin since I am using a Gamecube gamepad (hooked up with a USB adapter, works great).
Tell me more about this adapter.
The form factor means nothing It's just cosmetic. Hit detection stays where it is as if you were normal (I think. 99% sure.) You can get the washing machine once you've gotten the jiggy in the sandcastle in TTC. I ordered it years ago from lik-san, I don't know if they still have it. It's called the X-Skillz adapter and has a 3 or 4 foot long cord with a thingy on the end where you can plug in the gamecube controller. it cost like 12 bux at the time. It has some trouble with the analog shoulder buttons, but as long as you don't assign those to anything (the click of the shoulder buttons counts as a separate button so I use that for N64's Z and R), it works great. Edit: for 10 bux you can get a PS/PS2/N64 adapter http://www.lik-sang.com/info.php?category=23&products_id=93& or for twice the money, gamecube/dreamcast/ps/ps2: http://www.lik-sang.com/info.php?category=76&products_id=4532& Doesn't seem to be wavebird compatible which is too bad because the X-Skillz is. good luck.
Mitjitsu
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We seem to be quite far behind the high score times although there is no video proof of any of them and they could have used the talon trot for SM instead of starting from the very start when Banjo exits his house house, but beating a TAS by 20 seconds on a fairly simple level does sound questionable. http://www.angelfire.com/pq/REX/ISBanjoKazooie.html EDIT: Is there any individual WR videos for the levels.
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bkDJ wrote:
The form factor means nothing It's just cosmetic. Hit detection stays where it is as if you were normal (I think. 99% sure.) You can get the washing machine once you've gotten the jiggy in the sandcastle in TTC.
WISHWASHYBANJO... I really remember reading about someone who got stuck in a small area as a washing machine, an area you couldn't normally get into, so hit detection may be different. I mean, hit detection is different for each regular transformation, right? As a pumpkin, you are very small, and as a walrus, you are relatively large, and the collision detection is different.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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DK64_MASTER wrote:
bkDJ wrote:
The form factor means nothing It's just cosmetic. Hit detection stays where it is as if you were normal (I think. 99% sure.) You can get the washing machine once you've gotten the jiggy in the sandcastle in TTC.
WISHWASHYBANJO... I really remember reading about someone who got stuck in a small area as a washing machine, an area you couldn't normally get into, so hit detection may be different. I mean, hit detection is different for each regular transformation, right? As a pumpkin, you are very small, and as a walrus, you are relatively large, and the collision detection is different.
As far as I know every transformation except the washing machine is "small" and the washing machine, is just "normal banjo." think about it, the crocodile can go into the gator nostrils and cheato ice cave which are too small for banjo, the termite is very small though doesn't need to go in any holes, the walrus goes into the small hole in wozza's cave for the honeycomb because banjo can't fit in it, the pumpkin goes in many many places too small for banjo (hedge holes, bucket, crypt, brentilda), and the bee can go into the beehive hole which is too small for banjo. Unless the washingmachine can go into any of the above areas, it would only be useful for avoiding bad floors (and therefore not needing to get the safety boots, since moves are not counted for 100%, I think...) Edit: additionally, all transformations can scale walls steeper than the talon trot allows. Except maybe the bee but the bee wouldn't be walking much anyway :P Edit2: and when mumbo accidentally changes you into a t-rex or washing machine, you can't use it as he changes you right back.
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At SDA someone claimed to have seen a 1:40 video.
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Damn :D I want see that video!
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JSmith wrote:
At SDA someone claimed to have seen a 1:40 video.
I have a feeling that that would be pausing the moment you have 6 honeycombs. Not trying to exit as well. I read somewhere that some guy got 1:42 on the 6th honeycomb and 2:00 to exit. Man I used to have an excellent strategy guide with double-page rendered level layouts showing where all the notes and jiggies were. I'd scan it but I can't find it.
Mitjitsu
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When I looked back at my movie I realised that I didn't fast forward the bottles conversation which costed me roughly 10-11 seconds so I would have got a time of roughly 2:19/2:20 had I quickly skipped it. I was actually collected all the honeycombs quicker that bkDJ, but the long tread back to the bridge ultimatley costed me time in the end. I take it if the cobble wobble area can be backflipped into early then that area would be done first, then we'd go back to doing it the normal way, the one thing I really found difficult was the swimming which means Clanker Cavern will be a nightmare to do.
bkDJ wrote:
JSmith wrote:
At SDA someone claimed to have seen a 1:40 video.
I have a feeling that that would be pausing the moment you have 6 honeycombs. Not trying to exit as well. I read somewhere that some guy got 1:42 on the 6th honeycomb and 2:00 to exit. Man I used to have an excellent strategy guide with double-page rendered level layouts showing where all the notes and jiggies were. I'd scan it but I can't find it.
Sounds logical, but 2:00 for an exit does sound a bit perplexing. I think looking back at the 2:13 that could probally be improved by 3 seconds with frame perfect stuff and maybe 6-7 seconds with little tricks that we're yet to know i.e. getting to cobble-wobble early and faster movement, so maybe a perfect time would be 2:03 EDIT: Well I managed to collect all the honeycombs in 1:40, but it was all lot closer to 1:41. I timed it from the moment control is gained outside Banjo's house starting at the. I then checked the frame counter and found I had a time of 1:41.167. The route I took I think is definitley best if you want all the honeycombs, but not the exit since it cost an extra 5 seconds at least.
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In morning, I start planning new route. Those under 2.00 minute times, I think those are impossible....fake or something...
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AKA wrote:
Well I managed to collect all the honeycombs in 1:40, but it was all lot closer to 1:41. I timed it from the moment control is gained outside Banjo's house starting at the. I then checked the frame counter and found I had a time of 1:41.167. The route I took I think is definitley best if you want all the honeycombs, but not the exit since it cost an extra 5 seconds at least.
Does this mean you got the earlier collywobble jump? What order did you get them in? Did you start a roll right before your flipflap jump? On a completely unrelated note, I found that Beak Buster can be used to move upward quickly. When you're climbing a pole, jump and hit z. If you timed it right, Banjo will grab at the peak of the beak bust, gaining ~4 meters' height.
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obviously all those BK 'records' fail by completely failing at having proof.
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Wouter Jansen wrote:
obviously all those BK 'records' fail by completely failing at having proof.
What, you don't trust alexpenev? This is the topic that mentions the 1:40 time: http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1126166363;start=60#60
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Why should I trust anyone ever?!?!?!?!?!?!?!?!??
put yourself in my rocketpack if that poochie is one outrageous dude
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where did I say that I fail to trust Alex? so if you think he can do all those records, go ask him why the TAS gets beaten by so much (probably just because they stop timing right after getting last item and thus could plan another route and such)
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That's exactly it.
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Mitjitsu
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I've tried messing around with that collywobble jump and it is possible to do it in the middle of the yellow grass where there the seam is, you'll recognise it by the change in the textures but its bl**dy hard to do. I tried doing it earlier but the fence seems to push banjo back off the cliff. If it was done corectly it might save anywhere between 2-5 secs.
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A couple of people are asking me for a video of 1:40. I don't have it. It was done about a year ago. I'll tell you what I remember, though. The player is Nic O'Connor. He was from Twin Galaxies, but he's also posted to N64HS forums ("NicJonGamer"). We haven't talked on AIM much, and I don't think I've seen him around recently. He sent me his vid privately, so it might not be hosted anywhere. His contact email was skaterflip2006@aol a few years ago. If it's not the same now, you may ask the webmaster of N64HS (Nick Harvey) for whatever address Nic emails him from. I just checked N64HS, and Nic has sent in a 1:38 in April. But here is what I can tell you about getting a 1:40 - run past Bottles (L+R+B on the text you can skip, and just hold down A through the text you can't skip). If you pause as you walk across Bottles's mound, the time should be 17/18, but no worse. Go up along the right-hand wall, and do a backflip to land on the upper tier (small gap near the fence). This jump is hard/lucky to do consistently. If you make it, hop over the tiny fence and kill the cauliflower. This is the second piece of annoyance/luck in the level... the collywobble can be in many places in the garden; if you're lucky, he should be quite close to you. Unfortunately I don't remember now if the strategy was to turn around and go left (stumps and tree honeycombs) or go right (water and rocks honeycombs). But you guys who have the level fresher in your mind can figure it out. Off memory, the route was collywobble, rocks, water, tree, stumps, waterfall. But I may be mixing something up, since I've tried various things there and never really played one route for too many repetitive attempts that it would be imprinted in my mind. In any case, the 6th honeycomb was the one behind the waterfall. Pause after you collect it and observe the time. Should be 1'42 or less. Some other small tips: - when you bust the boulders with kazooie's beak, you will either do a short slide, or a long slide. Definitely do the long slide, since it covers more ground. IIRC, the difference is what buttons you're holding down when do the beak charge. - when you cross the little bridge and actually step onto the spiral mountain, go left instead of right, and backflip onto the next tier. Hehe we was right ;)
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bkDJ wrote:
I don't think cheatos are necessary since although the game keeps track of which you've talked to, it isn't shown on the subscreens like in Banjo-Tooie. Likewise for the Bottle's puzzles on Banjo's floor. Unneeded for the game to still show on subscrens that you have everything.
I don't see why we're worshipping the subscreens so much. If the game saves it, it's a part of complete item collection.
bkDJ wrote:
Being a washing machine WOULD be fun though. I don't think it hinders you anywhere but it does make you invulnerable to "bad" floors (i.e. quicksand, swampwaters, vines).
It does make you unable to wear the boots and shoes. Of course you don't need the boots anymore as a washing machine, but you need the super speed shoes to get a couple of puzzle pieces.
put yourself in my rocketpack if that poochie is one outrageous dude