Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
That was a blast! Thank you for uploading that :)
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Since itsPersonnal said that he was able to recover some files, I assumed it wasn't full-on hardware failure. If any of those programs or options would assist him, then it would be awesome to see. I had to RMA mine as it failed Western Digital's diagnostic test, and refused to format to any file system. But as I have seen, there are far more knowledgeable people on this forum than me to help itsPersonnal with his hardware issues.
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
Seems like if you try hard enough and use infinite boosts to solve every problem you run into, a lot of stupid precise stuff is feasible in a TAS setting. Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
Wat.
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
Here's this, sadly at the moment only the wallcrawl part is faster (saves ~4 seconds). Link to video Here's a comparison for skipping the Tower, it's less than a second slower, but has a lot more room for optimization I think. I could see that BSJ being replaced with some sort of ledge-clip-ghetto, when I messed with it I was able to get within 2 height units. Link to video And here's a comparison of the wallcrawl vs using the elevator. Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Was that out of bounds previously known?
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
I'm not sure, there are a handful of variations of out of bounds in this room. For instance, you can ghetto jump out in a similar fashion at the corner right where you roll out of the hole in the floor the fallen tower creates. I've never personally seen the one I used for the elevator skip wallcrawl before, but I'm sure I'm not the first to find it.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
In the end, the TAS will just go OoB for like half the game.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
andypanther wrote:
In the end, the TAS will just go OoB for like half the game.
You say that like it's a bad thing :p
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 3/6/2016
Posts: 1
Hey all, As a heads up, I'm working on making the DVD code more accurate in Dolphin (landing post-5.0) based on some more detailed hardware testing. PR 3701 has a WIP patch. I'd be interested to hear any feedback on loading speed differences between the PR build and real hardware: https://dl.dolphin-emu.org/prs/pr-3701-dolphin-latest-x64.7z (other platforms in the PR folder https://dl.dolphin-emu.org/prs/)
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Good luck my man! I hope you'll finish your wip as soon as possible. The shitload of new routes and tricks itsPersonnal has found is astounding and it would be a huge waste if he didn't manage to finish upon his tas. However, I don't think he is very fond of redoing from start because of his revision he was using. Maybe you could implement your fix to his revision. Then again, I think I've seen a few recent commits finding and fixing even more leaks and whatnot. Devil's advocate!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
AngerFist wrote:
Maybe you could implement your fix to his revision.
Any change to the loading times will make the TAS desync, so there's not much point in backporting the changes.
Emulator Coder
Joined: 5/8/2014
Posts: 125
Yeah this is just a case of hopefully making it more accurate for next time someone wants to TAS the game, or do another category.
Memory
She/Her
Site Admin, Skilled player (1553)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
JMC47 wrote:
Yeah this is just a case of hopefully making it more accurate for next time someone wants to TAS the game, or do another category.
Or maybe for TASing echoes. I remember hearing that the loads were still too fast to do some tricks in that game.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
Due to persistent RNG emulation inconsistencies I had to lower the optimization level of the TAS a lot. It essentially devolved into a "high optimized controller savestate spliced TAS", which I don't think most people can even tell the difference honestly. Everything in Chozo, where I first ran into inconstant enemy movement, was done pretty fast, but not grinding down frames like Frigate was. Where I'm going with this is that this current TAS, which I do plan on finishing once my new computer is built, is not TASVideos legit, it's not optimized to the level I'd like it, and is more of a concept and comparison for a future TAS to improve on than anything else. Edit: And it'd also be nice to have around for comparing route changes, like skipping Varia. Hopefully accurate loads, and more importantly accurate RNG, will be present whenever it is that I, or someone else, wants to actually go all out on this game. It's nice to see some progress being made on at least one of those things. It's a shame I can't help with confirming load times until I have a computer.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Joined: 7/2/2007
Posts: 3960
TASVideos shouldn't have a mandate for absolute frame-perfection. IMO you should submit a run that is the best you can manage with a) your ability to commit time to it (subject to some reasonable minimum), and b) the quality of the tools you have to work with. Back when we didn't have frame advance, it would have been expected that you'd just lose frames here or there due to input inaccuracies; similarly, if you have an emulator that desynchs frequently, then you can't be expected to be as rigorous with your optimization. I'm sure the run will still be great. Good luck!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
The bigger problem is that the TAS literally will not play back from start to finish. If you savestate before RNG factors and reload them over and over again you can technically make it sync, but it'd be pretty stupid for someone to consider that fair and legal. I personally just TAS a couple rooms at a time and then record them and make a savestate at the end to record the next couple rooms. That's why having my harddrive fail on me was such a big problem, I lost the encodes and the TAS didn't play back so I didn't think I could get that footage again. Thankfully I have managed to rerecord all the missing footage and audio though the means of constantly loading states like I said. But even if this weren't the case, I personally don't feel the level of effort put into this is worth submitting.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Joined: 7/2/2007
Posts: 3960
Ahh, yeah, if it just flat-out isn't reproducible, then that violates one of the core rules of TASes on this site. That sucks. :( I'll still look forward to the completed work, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Emulator Coder
Joined: 5/8/2014
Posts: 125
I think savestates are broken. I actually know they are, but, I didn't think they were broken midgame like this.
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
I guess I should share things on here. I'm pretty sure skipping varia is faster but it's going to be a long time before I can confirm it due to the stupid amount of things to time. This is important to know is possible because it allows me to collect Wild inbounds from the back. Link to video This is less important because there's no way a 2 tank would find it's way into a full route, getting back from Phendrana to Chozo will likely take 4 tanks meaning the VMR on the way there would have 3. Link to video Speaking of which, Strength being collected with 3 tanks seems just barely possible.
there are two potential drops from the boxes in monitor station that are completely free with this strat, I just fire another missile as I lock onto the puffer. There's another potential drop in Fiery Shores from the set of 3 boxes midway through the room. That 30 energy plus the 20 I lost from not caring to manipulate RNG would make 3 Tank with Strength seem barely possible with optimization.
Link to video It'd also likely be faster to get the Energy Tank on the way to Phendrana instead of on the way out, which I'm working on optimizing to maybe be feasible. This is very suboptimal and has a lot of room for improvement. Link to video And if I do get that Energy Tank and Strength on the trip to Phendrana, I believe wallcrawling the trip back to Chozo will actually be more energy efficient than inbounds, mostly do the more direct movement in some rooms but also being able to avoid the double heated room with Nature. And luckily I found an out of bounds right at the start of Magmoor, though the Energy Tank can't be collected from out of bounds. Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Great stuff, I hope all this research will pay off! The only thing I'm worried about, is if all of the varialess Magmoor stuff will also work with accurate loading.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
The loading is very accurate on the 4.0-4222 revision, I don't think it's anything to worry about. But worst case scenario I could route in an extra tank somewhere to make sure it's 100% possible, if it is shown that console loads wouldn't allow this.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Wow, this looks awesome! please do keep up the good work!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
itsPersonnal
He/Him
Player (230)
Joined: 1/20/2012
Posts: 539
Here's another little time saver, I'd estimate it'd save around 5 seconds with optimization. This video only saves 3, but you'll note the door took a while to open due to how late I hit the load trigger, dashing with a better angle to hit the load trigger sooner would save a fair bit of time, as well as just turning around more optimally to be facing the scan point when I land on the ledge. Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY