Post subject: Legend of Zelda Challenge: Outlands Request
Joined: 5/4/2005
Posts: 20
Is anyone attempting a TAS on this Zelda hack? Hands down it has to be the most elaborate and best redo of Zelda 1 there is. Challenge games is long gone, but the guy who made the hack has new webhosting: http://rha.cymoro.com/zelda3c/ZeldaC/index.shtml
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Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Wow, this hack looks really well done. Will it be allowed?
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Post subject: Re: Legend of Zelda Challenge: Outlands Request
Player (21)
Joined: 10/14/2005
Posts: 317
Hamelin wrote:
Hands down it has to be the most elaborate and best redo of Zelda 1 there is.
This hack definitely shows a lot of hard work, and by comparison it's not nearly as bad as his Zelda 2 hack... However, although this game features completely redone sprites and maps, it doesn't seem to have any asm mods and thus falls into the same low quality category as most hacks. In fact, I contacted the author recently to get some help on Zelda patching, and it turns out he didn't even manage to edit damage attributes. I do hope his Zelda 3 Challenge hack might come out better, but even for skilled asm coders it's just really hard to make a good quality hack like Super Demo World: TLC.
Joined: 5/4/2005
Posts: 20
True, but a good hack doesn't have to have some really fancy coding to make it good. You can have truly innovative programming in a game and it could ultimately not be very fun to play. I've always liked Outlands because it was very creative when it came to how you had to tackle the dungeons and overworld. You can't do everything very much out of order and you might have to even go through a level twice to finish up what you need to do. Plus, it's hard.
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Former player
Joined: 8/17/2004
Posts: 377
I played this hack years ago, and it is quite good. I was impressed by it, but I wasn't as familiar with the original Zelda as most others are, however. I remember there being some clever puzzles, though, and it was certainly fun. I'd vote for it to be accepted, but we'll see what the general opinion is.
Joined: 3/25/2004
Posts: 459
We don't have a swordless run yet.
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Ramzi wrote:
We don't have a swordless run yet.
I have download one somewhere in the past. Was a great one. He never get a sword and play it untill enter Ganon's room. He not finish it, because without sword impossible. But he completed all other things what you need to finish the game.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Player (206)
Joined: 5/29/2004
Posts: 5712
How about, once you get inside Gannnon's room, you run back to the start, grab the brown sword, run back to Gannnonn, and beat the game like that?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
In that case, why not grab it as usual the first thing to do and then simply not use it until one reach Ganon?
/Walker Boh
Player (206)
Joined: 5/29/2004
Posts: 5712
Because then you wouldn't be swordless!! You'd just be stab-abstinent, I guess.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Bag of Magic Food wrote:
How about, once you get inside Gannnon's room, you run back to the start, grab the brown sword, run back to Gannnonn, and beat the game like that?
I think when you enter Ganon's room you can't escape anymore. Or I am wrong?
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Player (206)
Joined: 5/29/2004
Posts: 5712
Even the reset code doesn't work?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Bag of Magic Food wrote:
Even the reset code doesn't work?
Not sure, never do this one or try it. But when you do it and it will work, you must redone many from Stage 9. So it will be much longer then just get the sword at the beginning and use it only for Ganon.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Player (21)
Joined: 10/14/2005
Posts: 317
Matty, that movie is in Nesticle and it's been around for quite a while. You can download it here. I don't think it's really cool by our TAS standards though. Food's right about swordless vs sword-abstinent. I made the same point in some other thread, and I'm still waiting for you guys to tell me which Nintendo Power issue that was. Yes you can use up+A in Ganon's room, and I think a few minutes added onto a half-hour run would be worth making it much closer to swordless. Last week I tried to think up a better solution by maybe bending one of the site rules. I figured we could use a well-crafted game genie code to make Ganon vulnerable to the boomerang (or other weapon) without affecting other parts of the game. To conform with the rules, the published AVI would involve Link going all the way up to Ganon, acting like the movie desyncs, and dying. However, those who view the run in an emulator would have the option of putting the code in before the final battle and see Link truly kill Ganon without a sword. This is actually the reason I contacted the Zelda Challenge author last week, and as I mentioned above he certainly wasn't much help. Another issue is that there's no guarantee that such a patch could be done only with an elegant single-byte change (a single game genie code). Requiring a whole handful of codes would take away the charm. Actually, just now I thought up a cheesier solution. Try the same idea as above except use a code that turns the door above Ganon into a bomb-wall and have link just walk away from the final battle. Personally I think it would be a lot cooler to kill Ganon somehow, but at least this method is likely to entail only a single-line game genie code.
Player (206)
Joined: 5/29/2004
Posts: 5712
Why would anyone watch an AVI where the player fails to win?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (21)
Joined: 10/14/2005
Posts: 317
Hypothetically speaking, two AVIs could be posted, where the non-cheater version would be the one for which nobody wants to watch the last 20 seconds.
Player (206)
Joined: 5/29/2004
Posts: 5712
That's really wasteful. If the movie needs a cheat, just use a cheat to make the AVI.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Zelda Swordless Movie File I think I have download the complete movie from here. Not sure anymore. But this looked great and well done. I think maybe too Tool-Assisted. Fast and never get hit. Only problem, as I have download the file, the ZIP file was corrupted. But I have use a programm which extract the Movie and it has still work with some sound errors. Not sure if this is the movie from the Nesticle file. Not test it.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Isn't there a thread somewhere on this site where someone talks about glitches with the red potion effecting Ganon? I seem to remember reading something about using the red potion as you enter Ganon's room and it somehow killing him. I'm going to look for that thread. EDIT: Found it. http://tasvideos.org/forum/viewtopic.php?t=2124
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Player (21)
Joined: 10/14/2005
Posts: 317
Sleepz wrote:
I’ve tried doing the potion trick on all the different versions of the game with no success, so I guess we can scratch that idea. Glad I didn’t go through with the run. I did find another way to pointlessly freeze the game though, this time with left+right.
Former player
Joined: 8/17/2004
Posts: 377
....wasn't this thread about the hack? >_>
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
It was originally, but then we kinda scewed off on a tangent.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.