Joined: 5/3/2004
Posts: 1203
SprintGod's S3 video is good, but I hesitate to call him a God. There are flaws. In addition, S1 and S2 are considerably more infuriating to time attack because your time is so dependent on maintaining speed and finding the optimal path (especially in Sonic 1 ... at least S2 has a spindash). Furthermore, people are already working on the runs, though slowly.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
well I dont hesitate for a second calling him God of sonic, and what errors/flaws are u refering to? and if u can maintain that sort of speed and near 100% accurate jumps, moves etc then be my guest and make a timeattack or speedrun on that game.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 5/20/2004
Posts: 118
Location: Over there!
I won't be doing any more Megadrive runs until a decent Pause / Advance Frame key is implemented. That one feature would cut the time taken to make runs in half.
xebra wrote:
There are flaws.
List them.
Blah!
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I think Jyzero wrote that advance frame option will be available in the next Gens movie test.
Joined: 9/26/2004
Posts: 18
Location: Australia
ive been working on my clip and here it is so far Emerald Hill Zone Act 1: 0:19 Emerald Hill Zone Act 2: 0:36 Chemical Plant Zone Act 1: 0:23 Chemical Plant Zone Act 2: 1:05 Aquatic Ruin Zone Act 1: 0:23 Aquatic Ruin Zone Act 2: 0:40 Casino Night Zone Act 1: 0:28 Casino Night Zone Act 2: 1:03 im about half way through the game all i have to worry about is hill top,mystic cave,oil ocean,metropolis,wing fortress and then death egg im mainly concerened about Metropolis Zone but ill find the best routes like i did with Casino Night anyhow this run will be defiantley done by me so excpect this run in around 1-2 months
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Good Luck! I'm sure I can see that loads of people are looking forward to this, so take your time and get it perfect!
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Good to hear that you haven't given up. Good luck.
xou
Joined: 4/26/2004
Posts: 118
Location: france
did you use that glitch in oil ocean ? :)
hello world !
Joined: 9/26/2004
Posts: 18
Location: Australia
if youve been paying attention im only up to hill top zone and i still have to do mystic cave zone before i get to oil ocean but when i do get to oil ocean i will be using the glitch in both lvls
Joined: 5/3/2004
Posts: 1203
Maybe you should fix EH1 and CP1 first. Those are the only levels I am familiar with, so are the only ones I can say for sure can be done faster. Additionally, TSC has a much faster time listed for CP2, you should look into that.
Joined: 12/7/2004
Posts: 69
yea the CP2 on TSC is almost half yours. what's the status on the run?
Joined: 9/26/2004
Posts: 18
Location: Australia
well i havent had a chance to continue my speed run but i might think about looking back to chemical plant zone act 1 and 2 and see what i can do about that i think i know where the shortcut is for that lvl its at the start where you go down the long slope then i think you jump im pretty sure sonic can perform it as well but ill have to record that lvl at 3% so i can get everything right but i can easily catch up to Hill top act 2 again because i know all the shortcuts and know where to jump, but as for Chemical Plant Act 1 i almost got 22 but i think there are places where im not jumping properly to get the fastest speed possible 21 maybe be possible if it is a perfect run but i have my doubts anyone would get a perfect run through that lvl like when Xebra is attempting 24 for Green Hill Zone Act 1 i just think its suicide wasting time like that oh yeah i also might think about doing Emerald Hill Zone Act 1 try for 18 meaning i may restart my speed run again but never fear i can get up to where i left off pretty quickly :)
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Sorry if this insults you in any way, but from now on could you please use some periods (.) so your text would actually be readable? Thanks.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Agreed, that post was absolutely unreadable. http://slashdot.org/article.pl?sid=04/12/07/2143259
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Note that this does not apply exclusivly to the United States.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
The entire slashdot.org discussion boards or whatever they are is hard to understand, i couldnt get a glimpse of what was going on there, there are way more links than actual replies to the threads.
Former player
Joined: 6/6/2005
Posts: 384
Revive, dammit! Reviiiiiiiive! >< Best I've managed on a normal run (-a- savestate, no frame advancing) is 22 seconds with Knuckles. And the only friggin' reason it isn't a second or so shorter is because Knuckles flies about twice as high as Sonic for some inane reason. It looks impressive, at least. x.x;
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Okay, posting some info, somewhat for the sake of M.I. Hopefully someone will get this run done properly soon. The record times according to TSC are: Emerald Hill 1: 0:20 Emerald Hill 2: 0:38 Chemical Plant 1: 0:22 Chemical Plant 2: 0:53 Aquatic Ruin 1: 0:24 Aquatic Ruin 2: 0:43 Casino Night 1: 0:34 Casino Night 2: 1:05 Hill Top 1: 0:48 Hill Top 2: 1:03 Mystic Cave 1: 0:40 Mystic Cave 2: 0:49 Oil Ocean 1: 0:38 Oil Ocean 2: 0:59 Metropolis 1: 1:12 Metropolis 2: 1:30 Metropolis 3: 2:33 Wing Fortress: 1:56 Death Egg: 0:49 All of your times were slower except for Metropolis 3. For the Oil Ocean levels, more than a minute slower per level. A run which doesn't beat or match all of these times has pretty much zero chance of being published on this site. Any other takers for this game? Seems like there's a curse over it or something.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
SprintGod said he wouldn't do another Sonic run until frame advance was installed in Gens. Now that Gens9c has it, I'd like to hear what he has to say.
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
A while ago I asked Sprint God if he had the 9c beta, and he already had it. So this doesn't change anything, probably. Or maybe he's already doing a Sonic2 in secrecy, who knows?
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
I recently started an attempt to speedrun Sonic 2. My current times: Emerald Hill 1: 0:19 Emerald Hill 2: 0:37 Chemical Plant 1: 0:20 Chemical Plant 2: 1:04 (the current 'record', 0:53, is from the start of the level to when the boss appears)
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
>Chemical Plant 2: 1:04 (the current 'record', 0:53, is from the start of the level to when the boss appears) Are you sure? http://www.soniccenter.org/?/rankings/rules
Time Divisions Time is counted until the timer stops. Usually this is when the egg capsule is broken or the end flag is hit, although it may apply to other events; for example, in Wing Fortress Zone, time stops when the screen fades.
Anyway, I wish you the best of luck. It's very nice to see this game get the attention it deserves again. Previews would be fun. Oh, and don't disappear mysteriously like everyone else has. :)
Joined: 5/3/2004
Posts: 1203
- Queitust, I don't believe your conjecture about CP2 is true. Look for a better path. - Kudos on the CP1 time, I always knew the 0"22 I acheived on a console was beatable. - Shoot for 0"18 on EH1. - Chao got 0"36 on EH2. - Shoot for at most 0"48 on DE. I've done 0"49 on a console and know it can be improved. Unfortunately those are the only levels I'm familiar with, so that's the only advice I can give.
Former player
Joined: 5/31/2004
Posts: 375
I'll be honest, I screwed around in Debug mode for the better part of an hour and I have no idea what you could possibly do to cut ten seconds off. I managed to get squeezed into a wall (where the designers cleverly hid spikes to kill those who did) and kill myself on the egg capsule, as well as find an upper path that isn't going to cut time (it's slower)...
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You're talking about CP2, right? I'm watching the video from TSS with knuckles, it finishes at 0:34. He uses the gliding move once to lose his upward vertical speed. Other than that I see nothing which Sonic wouldn't be able to perform. What am I missing? Is it the jump at the start which cannot be done by Sonic for some reason?