Joined: 1/29/2005
Posts: 20
Location: Jacksonville FL
hmm, I was wondering... could you hit every enemy in sky chase zone, or is that impossible??
kaddidlehopper!
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
Impossible - several enemies (atleast 3 or 4) are too low to reach unless you do a full power spindash off the plane, in which case you fall down and die immediately afterwards. Update: as I expected, my alternate Metropolis Zone boss technique was significantly faster - 10 seconds in my initial trial (not recorded). Unfortunately, getting it perfect (and likely even faster) is going to take quite a while...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I played around some more with Sonic 2. Got to mystic cave. Think it was the first of the two. Can't remember since it was the middle of the week and I have had alot of stuff going on. Anyways I managed to get pushed into a wall, a moving box pushed me in. This alowed me to zoom through the wall, Mega man style and exit to the right and continue on. Not sure wether it was that much of a shortcut. But atleast we know that it is possible and works. Can someone provide maps for the levels and I might be able to pin point the location?
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Maps of the levels (at 25% size to save space): MCZ1: http://img173.exs.cx/img173/8206/mcz19wl.png MCZ2: http://img173.exs.cx/img173/5779/mcz24hf.png
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Aww.. No details on those maps such as crates etc?
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Nope. Couldn't dump the sprites. That's SonED for you.
Former player
Joined: 5/31/2004
Posts: 375
Debug mode is your friend. Here's what I've found out so far: Ceilings in MCZ are one-way: if you're inside a "wall", you'll fall straight down to a road below. In the Chem Plant they're solid. If you're inside an object, you get shunted off towards the nearest exit. It's possible to be shunted in all four directions. Sides of walls and ceilings count as objects. Example: If you're pushed between the wall and the crate here, you get shunted up or down. If you are standing on something and inside a ceiling without having been crushed, then you can get some zippady-do-da going on. If you try to move left or right, you'll move in the opposite direction at a rate of about really freaking fast. If you don't hit an object you get to keep the speed. Example: Sonic is standing on top of one of the spikes. If he moves right, he'll be zipping off to the left at fantastic speeds, where he'll go through a set of spikes and stop inside a wall. If he moves left, he'll be shunted off to the right until stopped by an object (like the vine thing on the right).
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Sounds interesting. I hope I'm not asking too much, but do you think you could get a .gmv up to paint a clearer picture? (I'd love to see just how fast you get zoomed)
Former player
Joined: 5/31/2004
Posts: 375
Sure. http://nifboy.keenspace.com/images/Sonic2debugabuse.gmv Just a three-minute playaround I whipped up. Most of the ~100 rerecords were spent trying to get the debug code to work. Afterwards I didn't do much load-stating. I still die four times.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Funny. Hope it can be to some use in upcoming runs. :)
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Ok, I know nothing about Sonic, but I love Q's work here and wanted to jump in this thread to mention the Sonic Heaven collection that was just released on OCRemix. It's a remix compilation from Sonic 2. Definitely worth the space on your ipod. Most everyone on this site probably knows OCRemix, but just in case: http://www.ocremix.org
Player (36)
Joined: 9/11/2004
Posts: 2623
More random Sonic nonsense. Something I whipped up in like 10 minutes.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
TheAxeMan wrote:
Ok, I know nothing about Sonic (etc)
useless spam...
Active player (277)
Joined: 5/29/2004
Posts: 5712
#28624: OmnipotentEntity's Random Sonic Drawing in 10:00
put yourself in my rocketpack if that poochie is one outrageous dude
Player (36)
Joined: 9/11/2004
Posts: 2623
Sorry to be the one who bumps and pokes, but... *bump* *poke*
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Yeah... any progress on the run?
Active player (277)
Joined: 5/29/2004
Posts: 5712
In a few months, maybe Quietust's takin' it easy now
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Oh, okay.
Joined: 3/14/2005
Posts: 49
:( I'm really excited to see the end of this video. Sonic 2 sure brings back alot of memories. Nice job Quietust!
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
It's pretty strange that several timeattackers of the sonic series always manage or seem to put a hold or giving up ending their runs. Strange....
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (277)
Joined: 5/29/2004
Posts: 5712
I know that Sprint God won't give up! Sprint God is the non-up-giver!
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Yeah, there is a curse over the Sonic series. All who attempt disappear mysteriously for long periods of time and most never come back. I hope Quietust will find the time and energy to finish the last four levels, this was turning out to be one of the best (the best?) time attacks on this site. Get well soon, Q. At mr. Bag: Not-give-upper?
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Truncated wrote:
At mr. Bag: Not-give-upper?
A non quitter. Someone that gives up. Put in a funnier way though. You should get some sleep I feel. ;) Anyways.. I can't see why someone is taking a break with that little work left to do. Well.. Perhaps it's not that small work. But still. Compared to what he has done already!
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I was just suggesting another way of saying it. You are probably right about the sleeping comment, still.
A non quitter. Someone that does not give up.
But maybe that goes for you too. :P
Joined: 5/3/2004
Posts: 1203
It seems I've rubbed off on Q. Sonic is cursed!