Post subject: Re: Improving the time
Joined: 12/7/2005
Posts: 149
Location: Sweden
Dagni wrote:
Oh yeah, and it looks cool when you kill yourself to end the run, lol.
Right. It isn't really a death race unless *all* drivers die :)
Post subject: Re: Improving the time
Player (119)
Joined: 1/30/2007
Posts: 82
Dagni wrote:
I'm 98% sure that you can shave 1.5 or 2 full seconds off the time, though. It's been a long time since I played deathrace (best is about a 45 second time, not tool-assisted), but I'm almost completely sure that if you fall off the course and accelerate to your death ASAP the clock stops as soon as you die, saving a little time because the clock is no longer running while waiting for all the enemies to finish dying and the game to declare you a winner. Just by quickly watching the vid and pausing, it looks like at about 6.8 seconds you have all 29 stars and are very near an open edge.
I realised this just after I posted the video so I edited the movie description. I modified the ending to get a time of 6"993. Time could still be saved elsewhere. If I could manipulate the drivers better I wouldn't have needed to slow down at the end to kill the drivers behind me. The time could probably go under 6 seconds this way.
Joined: 6/1/2006
Posts: 64
Could someone do a GP run that destroys all drivers every race, to get 174 stars at the end? That'd be pretty spectacular to see - aims for highest time while destroying all other racers.