Submission Text Full Submission Page
aims:
  • fastest time from scratch
  • takes damage to save time
emulator
  • VisualBoyAdvance 1.7.2 v9
  • enable L+R
description: eh, i dunno. wolverine's doing something and ends up going against all kinds of baddies from the x-verse; mainly his own enemies. he also enjoys wobbling so much when in a frenzy he gets dizzy.

x-2 wolverine's revenge commentary:

level 1-1 you have to walk until you get the dash power up
level 1-2 jump kicking has less lag and throws the enemy further back than leap slashing.
level 1-3 as well, jump kicking an enemy into a snow wall will break it down automatically
level 1 boss: hellfire thugs
extra slashes here are to power up the berserker rage, which does 1.5 to double damage. and its not powered up as fast as possible... theres a slight delay so the last swipe catches the first boss. the enemy manipulation here is a pain is the @$$! movement, current position, direction facing and buttons pressed seem to attribute to their behavior all at the same time. so getting them all to "come on down" took a little time. strangely enough, i lucked out the first time and killed them all very quickly. oh, and slight delay is to ensure both enemies get the full force of the combo, but sometimes it isnt necessary.

level 2-1 chase sabertooth! but dont let him know you are. wobbling gets abused here. im not going to formally apologize.
level 2-2 jump KICK!
level 2-3 how'dya like wolvies little kicks? hahaha... some of the jumping here is a little ugly, but theres not much i can do. it doesnt waste time. and the damage taken while retrieving the card key wasnt planned, but the time frame of him turning around (which would disable the instant kill stealth attack) is very small. aside from that, theres a damage boost via the cypher.
level 2 sub-boss sabertooth
ok, this may not look pretty, but its very fast compared to trying to not take damage. a few hundred frames faster.
level 2 boss weapon x shivas
manipulating them to use the fire attack (which basically disables any other attacks because of their "thinking" time and berserker rage's massive power) is position change. and they come out at timed intervals, so it cant be helped as well.

level 3-1 STEALTH IS NECESSARY HERE! otherwise, the alarm sounds and the walls go up and you gotta wait. however, after the first part, you're home free. note, i did try SEVERAL times to jump past the last guard and land through the doorway, but it didnt work. theres an invisible barrier thats triggered even if the walls down and you're spotted.
level 3-2 believe it or not, that roof climbing bit at the top is quicker than the run through town and attempting stealth. thats right, stealth should be used here but isnt.
level 3-3 slide gained here. nothing much to say... fairly long.
level 3 boss pyro
the berserker rage used here saved me a BUNCH of time.

level 4-1 you need to collect 5 weapon x discs here, and all are obtained via killing a silver shiva. its not that difficult, but for some reason, after the boss battle, they're fire attacks seem to hit me more often.
level 4-2 the climb. key cards are needed to advance.
level 4-3 mystique's trail. similar to the end of 2-3, you'd normally gain the blue ring to sniff out mystique. the oddest thing here was how useful sliding was for transportation compared to running.
level 4 boss cyphers/hellfire thugs/silver shivas/golden shiva
again, shivas coming out is timed. as well, the golden shiva seems to require you taking out some of the lessers (cyphers and thugs). to beat the level, all enemies must be gone. but the golden shiva is the main attraction because its new... and not very smart... suicide manipulation is always fun (at least in gaming terms), and watching whats suppose to the levels boss just DIVE into the pit is really satisfying. btw, berserker is not used because berserker disables wall climbing.

level 5-1 out of the way is a a power-up which is powerful and useful IS worth it. some jumps are made easier and its just... STRONG. seriously.
level 5-2 you must save the 5 kids. no problem
level 5 boss omega red
using berserker as outright as before is actually slower, so a little jumping around is needed.

level 6-1 ...
level 6-2 sabertooth chase 2. theres a lot of fun in messing with him, especially at the standstills which were the result of HALT! the first time around and that i found charming.
level 6-3 there IS a power-up here... RESTORATION. but it isnt worth it.
level 6 boss golden shivas
now these guys are TOUGH. i take damage, but its quicker than jumping around to avoid them. close to the end, i take some damage from a torso and take out a cypher while doing so... nifty, as the cypher normally explodes and knocks me down.

level 7-1 stealth once more... somewhat. sorry about the wait at the end and midway, but its much faster still... and ill alert enemies ASAP.
level 7-2 obstacle course. wee! suicide.
level 7-3 funny thing. generally, you'll use your power-up almost immediately in the level to pass a previously impassable area. not the case here, as found out via frame advance. which was very funny. however, you'll still need that to beat the last action stage, so yes, it was necessary to get
level 7 boss sabertooth
that was... sad... especially for a repeat boss... shouldnt he be more powerful? oh well...

level 8-1 climb once more... and oh what a climb it is...
level 8-2 last action level. theres a berserker power-up which makes it SO much more powerful that is passed up because the time to get it outweighs its usefulness against magneto. the path to it is rather ridiculous as well. in fact, this level itself seems to want to test you're flexibility overall. that last area especially.
level 8 boss magneto_
not much, eh?

ending what ending? you dont even get a congrats... just unlock superhero (=HARD).
movie making: fun. progressive. etc. no desync problems.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15564
Location: 127.0.0.1
This topic is for the purpose of discussing #983: slash_star_dash's GBA X2: Wolverine's Revenge in 15:34.27
Joined: 8/3/2004
Posts: 325
man you gotta wonder how the enemies move around in those messed up buildings well anyways, the movie was well optimized so im voting yes
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
It was entertaining, and shows that this game is pretty good for TASing, but the optimization is what I'm least sure about. I wouldn't be surprised if extra precision throughout it could shave off over a minute of time from this run. EDIT: I'll be more specific. This game has "edge boosting" when you dash or slash off an edge, which isn't taken advantage of as much as it could be. There are several snow barriers that you triple-slash through that you could have simply jumped on top of and kept going instead. When you have to slash through a barrier, you could have gone into rage mode beforehand without wasting time to finish it in 2 slashes instead of 3 while still moving. In the first boss fight, it would've been faster to kick all the guys coming out of the left door directly into the pit, and either kill the other guys without rage mode or also knock them into the pit. When you have to jump across a pit, it's faster to dash-slash across it instead of dash-jumping if the pit's small enough. When you get the diving-slash powerup later, you should've abused it a lot more everywhere since it's faster than any other form of movement and can be combined with that left+right wobble move for an even better speed boost. Some of the wallclimbing looked clumsier than other times you climbed up walls.
Former player
Joined: 10/27/2004
Posts: 518
it is quite optimized (frame advanced was used very often, especially for jumps). and i did shave 2 minutes off of the original time. testing and retesting routes. one thing out of the way was the dive attack, but it does teremendous damage, and its not like some of the other powerups which require their own entire section of the level. ill look into it. if you're questioning auto-fire use, it was for the berserker rage to power up much more quickly. EDIT: - k, ill look into those things nitsuja. ;) EDIT 2 - cancelled. ill look into those things as i didnt even think of them. a minute huh? ill see what can be done. EDIT 3 - i dont see me getting this done anytime in the near future. sorry. nitsuja sent me a version of his which is 5 seconds faster by stage 1's end and i currently suck too much to even keep up with that on my own. for that reason, im taking a break.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Um... sorry, I guess? I think you'd be able to improve it more, especially with another frame of reference. Didn't mean to discourage this run from happening...
Former player
Joined: 10/27/2004
Posts: 518
oh, no no no... the game deserves to be perfected, i thought i had but i was wrong. upon attempting to give it justice, i couldnt. you can and did, if only for the first level. maybe im just too burnt at the moment to reattempt. i did use frame advance quite a lot then. maybe ill reattempt in time if no one else does.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!