• Recorded with Snes9X v1.43+ v9
  • Takes damage to save time
  • Uses death as a shortcut
  • Manipulates luck
  • Tries to complete the game as fast as possible

About the game

Soul Blazer is an action RPG made by Enix. It's actually the game that came before the well-known Illusion of Gaia/Time. The player controls the follower of the Master in his quest to free all creatures of each region of the world. Each region starts in the Master's shrine, then the follower walks out into an empty town he must repopulate by freeing creatures from monster lairs.
Swords can be used to poke or swing. The swing does more damage but roots you in place. It can also deal damage twice if the sword is still overlapping the monster after the invulnerability period of 8 frames is over. The poke allows you to remain mobile and makes you crabwalk, i.e. always face the same way no matter what direction you're walking. This is useful for positioning and orienting fireball magic shots. Remaining immobile while in crabwalk mode will pull gems directly in front of you by telekinesis. Swords also have level requirements but that's only to be swinged. They can still be used to poke regardless of the player's level. Swinging is never actually necessary except against the final boss's second form. Special swords are required to kill metal and spirit monsters.
All magic except phoenix is cast by the ball of light rotating around the follower. For much of this run, it is stronger than the sword and can be cast from far away. However it requires gems to be used. Gems are dropped by practically all enemies. Metal monsters, spirit monsters and bosses are immune to magic, except the final boss who is vulnerable to phoenix.
Items only need to be equipped, they are not "used". Medical herbs and strange bottles are automatically used when the player's HP drops to 0. Medical herbs completely refill HP, strange bottles prevent gems from being lost because you died. Both items are consumed when used.
Dying warps you back to the Master's shrine and makes you lose all gems unless a strange bottle is equipped. There are no other consequences.
There are 3 kinds of monster lairs:
  • 'One-by-ones', these lairs will not spawn a new monster until the previous one is killed.
  • 'Multi-spawns', these lairs will spawn new monsters after a certain interval of time.
  • 'Already there', all monsters are already spawned upon entering the area.
When all monsters tied to a lair are destroyed, it explodes and turns green. The follower must step on the green lairs to seal them. Sealing a lair can have one of 2 effects:
  • Free a creature and possibly change the geography of the town (make a house appear, etc.)
  • Change the current area's geography. Make a passage appear, drain a lake, create a shortcut, etc.

About the run

The run was made entirely in frame advance.
All damage taken is on purpose, either because it saves time or I'm planning on dying later.
Dying is almost always the fastest way to go back to town, so it is used frequently. Losing gems is a shame since magic is so useful but it's still faster to die and lose all gems except in 2 places where a strange bottle was used.
Only the necessary creatures to beat the game are freed. The creatures freed in this run are necessary because I need to talk to them to progress, their release triggers a necessary town geography change (bridge/stairs appear, etc.) or their presence is required for a necessary event to occur.
5 out of the 8 swords are required to beat the game. The critical sword is not required but I grab it anyway because it's an extremely small detour and it ends up saving more time than it costs.
Only 2 armors are required. I also get the magic armor because getting it costs very little time (I need the medical herb next to it) and it saves a lot of time by doubling the amount of magic I can use.
I use the fireball magic until I get arrows of light, then I use arrows of light until the end of the game. It's the best magic; it's not too far out of the way to get and it hits multiple enemies and deals damage to them 2 or 3 times. All other magics are inferior or require huge detours.
Beside medical herbs and strange bottles, the only non required item I get is the power bracelet. It doubles the damage dealt by the sword (both poke and swing) and saves a tremendous amount of time.
Luck and monster behavior _ARE_ manipulated quite frequently, but since I don't fully understand the randomness in this game it was done via trial and error. Sometimes the frame on which you do something matters, sometimes not. Sometimes input matters, sometimes not. Sometimes position matters, ... you get the idea. This run could be improved if randomness was fully understood and predictable.
Magic usage was extremely difficult to optimize because you can't control the magician soul's rotation. You can move it in different directions by holding down the appropriate direction on the D-Pad, however this will also move the follower unless you're pressing against an impassable tile.

The movie is shorter than it looks. There's an extra 13 minutes and 11 seconds for 2 frames of necessary input during the ending to finally get "The End".

DeHackEd: 26 yes votes can't all be wrong (can they?)


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1005: Kaz's SNES Soul Blazer in 1:46:55.73
Former player
Joined: 6/6/2005
Posts: 384
Game locks up in every version of SNES9x I've tried. Doesn't get past the title screen. Oops. -.-
Joined: 1/23/2006
Posts: 352
Location: Germany
5 out of the 8 swords are required to beat the game. The critical sword is not required but I grab it anyway because it's an extremely small detour and it ends up saving more time than it costs. What is the Lucky Blade required for?
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
KaitouKid wrote:
Game locks up in every version of SNES9x I've tried. Doesn't get past the title screen. Oops. -.-
And you tried turning off "Sync samples with sound CPU" in the playback dialog?
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
As the author of the Illusion of Gaia TAS, I want to personnaly congratulate you on completing the first game of the 3-game series! All there is left now is Terranigma... let's hope someone will put some time in this one too. This way, the whole "series" of games will be TASed! That would be awesome! Once again, thank you, and congratulations! P.S.: I'm going to watch this tonight and vote right after I'm finished.
Joined: 12/13/2004
Posts: 103
One of my all-time favorites for SNES... extremely nicely done. I'll vote YES of course. Ordinarily I don't watch runs until they are available as avi, but this time I made an exception. :) (It must have been really annoying on the third boss with the last energy point...)
Kaz
Former player
Joined: 12/2/2005
Posts: 149
KDR_11k wrote:
What is the Lucky blade required for?
The grandpa next to the passage to the underground lake will block the way unless the lucky blade is acquired.
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Voted yes. This is great and well done. Nice tricks, great useage from magic and nice dead as shortcut. This is my favourite SNES game. And this is played so great. I have played this game many times. But I play it only for 100% Items and Monster Lairs. I near never use magic except the last Boss. And I never try to beat this game as fast as possible. But here you show many things which looks good. Great useage from magic, that you defeat or hit many monsters with only one use. And that you defeat enemies early and fast when you are still far away. How fast you defeat Bosses looks great too. And the great useage from items. Medical Herb and Strange Bottle. See no errors and everything worked great.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I have never seen this game before, but I find it slightly boring. It reminds me of Actraiser 1 for more than one reason, but somehow I couldn't watch it for more than 15 minutes. My vote is meh. It does not annoy me, but it does not entertain me much either. Novelity of the game puts my support for publishing this movie around 60%.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
The first world is pretty boring, it gets better in world 2. World 4/5/6 are the best due to high magic usage and increased danger. It's still not as interesting as most action games though.
Former player
Joined: 9/29/2005
Posts: 460
Bisqwit wrote:
I have never seen this game before, but I find it slightly boring.
It's really a very good game, I didn't like the looks of it the first time I saw it either, but once I tried it, I played it over and over again, you really should give it a chance, fast forward the first world, and watch the second or third. After you've completed the game yourself. (Which might be hard to find time for, I don't know you, so I don't know how much free time you have or how you like to use it.)
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Wow! Didn't notice this run. Gotta watch it. :D Edit: I have watched up to Leo's lab now. Gotta go to work. :( Here's some of my thoughts so far, in order as they appear. In some places it looks like you can cast a fireball much sooner. Loved how you kicked the first boss. The kill before the strange bottle seems rather unoptimized. Again, killing the boss was very smooth Third boss went very good as well. Again some spell casting can be optimized I beleive. Fourth boss was ok. Nothing extreme it seems. I will post more later when I have watched the rest.
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Very nice :) Didn't felt like fast-forwarding at all, that's a rarity with RPG/adventure runs, or even with "normal" runs ;)
Joined: 8/3/2004
Posts: 380
Location: Finland
I liked it. Especially the places where light arrow could be used to it's full extent were fun to watch, though they lagged the game down a bit. Nicely executed run, didn't spot any fatal flaws during watching.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Kaz
Former player
Joined: 12/2/2005
Posts: 149
Highness wrote:
In some places it looks like you can cast a fireball much sooner.
I would appreciate if you were a little more specific. A good chunk of the rerecords went toward optimizing magic usage.
The kill before the strange bottle seems rather unoptimized.
I retried that fight about 300 times and this was the best I got. Fighting so many of these plants in such an enclosed space makes it impossible to manipulate them so they won't extend their invulnerability-granting branch arm. I still managed to have them all dead very shortly after the last one who spawned turned vulnerable.
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I didn't watch it because I am waiting someone to encode in AVI. I am voting yes because that game is so good and want it to be published.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Phil wrote:
I didn't watch it because I am waiting someone to encode in AVI. I am voting yes because that game is so good and want it to be published.
Ahem.
Nesvideos website wrote:
Vote: Did you like watching this movie? (Vote after watching!)
Do you think you are somehow special and don't have to follow the rules like everybody else?
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Well I have watched part of his WIP but didn't watched his run completely. And you, who are you to tell me that!?? I know the rules which I have followed because I am a judge and you don't need to watch it completely to make some judgment. I know, sometimes, bisqwit encodes and publish movies before watching them. A good example is SMB2 warpless.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
If all you say is "I didn't watch it" and "I'm voting yes", then it's a reasonable conclusion to think what Trucated posted. You could have clarified that you watched part of the WIP in your first post. No need to get all "who are you to tell me that!??" on us.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (411)
Joined: 3/16/2004
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Location: America, Québec
JXQ: o_O Still have some grudges??
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
No, just posting how I feel about the situation, and I did so in a mature way. I'm allowed to do that, and I don't see why it makes me seem like I have a grudge.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
You still have some grudges because I said you wrote an unnecessary long text for your Super Smash TV submission. Seriously, you are out of business in this situation. And why people are too lame to send private message instead of here?? Guys, you need support of other people because you are too lame. And if you want this discussion to continues, just pm me. Seriously, most people don't care. Here it's Soul Blazer topic. Not personal vendetta against Phil.
Player (206)
Joined: 5/29/2004
Posts: 5712
or Phil's vendetta against anybody who points out flaws in his arguments
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
What do you mean by flaws in my arguments!? ;)
JXQ wrote:
"who are you to tell me that!??" on us.
Oh, I forget to say something. How the hell can you take it personally?? Obviously, I was talking to Truncated, not you or any other guys on the forum. That's why I say that I think you have personal grudges against me because you were out of this discussion.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
>And you, who are you to tell me that!?? It doesn't matter who I am. I could be a total newbie making my first post and I would still be just as right about following the rules. You didn't say that you watched the WIP, you said that you didn't watch it and voted Yes because it's a good game. So you can't really say that I'm jumping to conclusions either. It was you being unclear. I don't feel it's necessary to continue this, because you already explained, but I think it's a good idea to take a second and reflect on how what you write will be interpreted.