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Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
SpeedRunner wrote:
Why didn't you get the first Magic Container before going to Parapa? Actually, you should have gotten the Fairy spell and Downstab already, but..
i dont think that your faster when getting the hammer and downstab and fairy before castle 1. missing the attack level ups of castle makes you slower in getting the hammer.
It's faster. I timed both ways through. v1 of my run got the Hammer after Parapa and before Midoro, and took a few minutes longer than the other way around.
SpeedRunner wrote:
You did not use the fastest route in the Great Temple.
i did ...
No, you didn't. You took the traditional route ^_- There's one that's faster by about 30 sec to a minute. It involves walking on the ceiling.
SpeedRunner wrote:
up+a is faster but it looks not very entertaining.
It is only useful in three places (after the 1st magic container, after the 2nd magic container, and after Parapa), too, so it's not that big of a deal.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Post subject: Why not allready?
Former player
Joined: 6/14/2004
Posts: 38
Ok question is why don't we just make a movie of version 1-2 then? We have them done (Version 2 I assume), and DON'T say its a issue of bandwidth or space when you have that super huge "Every Level Done in Super Mario Bros 3" time attack on the website which clocks in at over a hour and a half, when this games time attack is allready under a hour in speed. Why do I want the video? Cause its impossible to find the japanese version of this ROM, thats why. I can't see whats been done.
Post subject: Re: Why not allready?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Just be patient and wait for the new version, ok. (I haven't heard of the new version being finished.) I'd comment about the AVI issue but I already did so here yesterday.
Former player
Joined: 6/14/2004
Posts: 38
Why not just use a better compression method then? Or a better handleing of the codecs to reduce filesize? (See post I made in other thread (The VBA encodeing one)) 256x240 resolution should make TINY movies, getting a 1 hour movie below 80MB in Xvid while looking clean is possible
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Valagard wrote:
256x240 resolution should make TINY movies
It does make tiny movies. For TV captures I need twice as high bitrates to look even tolerable. I welcome you to try encoding some movies yourself, but before you do, don't come claiming that we haven't tried. Phil uses XVid and I use libavcodec.
Former player
Joined: 6/14/2004
Posts: 38
Go with XVID, libavcodec has been prone to pixel smear (It drags the pixels last known posistion and color on screen, and dosen't refresh it. This isn't a keyframe problem its the codecs fault) and desyncs. Xvid mostly has the desync problem under control if you don't make OUTRAGOUS demands in the encodeing of the movie (Lots of chop editing), and also looks cleaner since Xvid is king when it comes to low motion scenes. I would make movies of Nes games, but A) DVD rips only take 4.7gigs, and I have the space for that B) Live raw AVI encodeing (Longer then a hour) requires like 40 gigs to do, and I don't have the space for that. So if fam does AVI encodeing to some known format (Xvid, Divx, raw mpeg) then I'll give it a try, but as is if its a raw capture I won't have the space for it.
Joined: 1/1/2022
Posts: 1716
How is the sound to Zelda 2 way off in it? Not if I do it first.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
I thik the majority of your post will be deleted because you break rules.
BasketCase wrote:
Another thing.. How is the sound to Zelda 2 way off in it?
Famtasia doesn't emulate the FDS wavetable properly. Since you have the ROM, play it a bit in VirtuaNES (go to a town, talk to people, cast magic, die, etc) to hear the correct sounds.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 6/14/2004
Posts: 646
I think the talking people sound neat like this though.
I like my "thank you"s in monetary form.
Joined: 4/7/2004
Posts: 13
Location: Cali
I'm just curious. How far away is this improved version of Zelda 2? It's a game I've been waiting for for a while. I'm not complaining or anything. I'm just saying. As always, great job guys. It's fun watching these vids.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
MikeBastard wrote:
How far away is this improved version of Zelda 2?
Forever from now. But next week I lose my excuse to not work on it. So it's more likely only a few weeks away and I'll probably finish before the end of the month (assuming I don't try to see if the fall-through-ceiling glitch is useful anywhere).
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Post subject: Zelda II, The Adventures Of Link (rom problem)
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
NES Legend of Zelda 2 (FDS) in 59:23 by Boco What rom should i use for that movie? I've tried the Zelda 2 - The Adventure of Link (U).nes and Zelda 2 - The Adventure of Link (E).nes (which are the only roms I've found.) I can't find the japanese version anywhere! (If it is the japanese one.)
Arc
Editor, Experienced player (768)
Joined: 3/8/2004
Posts: 534
Location: Arizona
Legend of Zelda 2 - Link no Bouken.fds
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Note that you need a "fds" file, from the Japanese-only Famicom Disk System. They may not be in the same place as NES/Famicom games.
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
It's an unimpressive attack of the game (but better than the one that exists for the overseas version at least). I'm making another but it'll be a while.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
You'll also need a file known as 'disksys.rom' It has to be placed in the same folder as Famtasia.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Omg ;P I'm such a n00b ;D
Post subject: My (rather not so good) AoL Speed Run
TSA
Joined: 4/21/2004
Posts: 186
Yeah, it's been discussed already - it's just something to see. I'm working on a better one with some guys at GameFAQs who have done AoL speed runs, just not for credit before. Mostly better fighting strategies and skipping more enemies. http://planetquake.com/sda/other/zelda2.html
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
It was great. Best Zelda 2 run I've seen yet.
Joined: 6/17/2004
Posts: 89
Location: Sweden
Downloading during the night. This will be great morning entertainment :)
Post subject: Explanation
Arc
Editor, Experienced player (768)
Joined: 3/8/2004
Posts: 534
Location: Arizona
If you haven't heard - I'm now doing the playing whilst Boco helps with routes. (I think she's avoiding me though.) I am finally out of death mountain; I had to do it twice in order to compare two different strategies. You will find an explanation of this....in the next paragraph. In Zelda2j, when you use the game restart sequence, all of your levels are reset to whichever one is lowest. But using the restart sequence is definitely faster than not restarting, so this leads to a choice of how to go through death mountain: 1) Get levels to 7-1-1. Faster, but on restart they all reset to 1. 2) Get levels to 3-3-3. Slower, but on restart they all stay at 3. Death mountain was completed 7.08 seconds faster with the 7-1-1 method. Do you think it was worth it.....? No, it isn't. It's not just because the levels are lower. The main reason is because of the level-up menu. With the 7-1-1 method, you eventually will waste 7 level-ups. With the 3-3-3 method, you only waste 2, the ones used for Life. Each level-up takes about 3.07 seconds. 3.07 * 5 = 15.35 seconds to regain lost levels. So, the 3-3-3 method is 8.27 seconds faster and the Attack-Magic levels after death mountain are 3-3 instead of 1-1.
Arc
Editor, Experienced player (768)
Joined: 3/8/2004
Posts: 534
Location: Arizona
I will submit my movie Thursday.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Arc wrote:
I will submit my movie Thursday.
Wow, I have a time machine. It's Thursday already :)
Joined: 7/22/2004
Posts: 35
Is the new run using the same rom? Because it isn't working for me...
Arc
Editor, Experienced player (768)
Joined: 3/8/2004
Posts: 534
Location: Arizona
Yes.
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