• Made with VBA v1.7.2 re-recording v17.1
  • Uses SRAM to enable a new game on Hard Node
  • Uses glitches to warp to distant areas
  • Hardest difficulty
  • Takes damage. Once to reach an inaccessible platform and in other places just to save some time.
  • Never uses recovery items
  • Never uses save rooms to restore health
  • Never uses teleport rooms
Hmm... what to say about the game...? Aria of Sorrow is (in my opinion) the best of the 3 Castlevania episodes released for the GBA. It seems to be the real successor of Symphony of The Night. The character design is excellent and the animation is very smooth. You have tons of different weapons, such as knifes, swords, axes, spears, fist attachments and even some guns! And besides that, there are more than 100 enemy souls to collect, and each one has it's unique effect. To finish this game description, the game has (like SoTN) some glitches that allow the player to warp to faraway places and surpass the normal map completion limit.
About the making of the movie... It's really hard to make the enemies drop the items and souls you need sometimes, because the random number generator works only when the game thinks it's needed, so, in certain places, no matter how many times you use frame search you'll always have the same result. In these occasions, you must force the number generation. There are many ways to do that, like backdashing, attacking, hitting something, using morph souls, destroying something, leveling up and others... But I repeat: it's HARD! You can see that when you look at my re-record count... I have tried to make an entertaining run, that's why it's in Hard mode. It's fast, of course, but my main goal was diversion, not speed. A keen viewer might notice some minor mistakes in the first minutes of the run, but they'd not significantly reduce the total time, so I thought it was better just let them be...
  • edit
I forgot the most important part! Duh! My thank yous goes to Atma, for the great hints about TAS and always blunt critics, and to Bag of Magic Food, for his endless nonsense.

Truncated: After having discussed what to do with this submission in the #nesvideos channel, I decided on the following:
  1. To accept this submission, and have it obsolete Atma's any% run
  2. To allow a Normal difficulty run to obsolete this movie
  3. To NOT obsolete this movie if a 100% movie is made, but instead make a new category for that
The most important point is however that this submission is accepted.

Truncated: Four months later... the #1 point in the judgement wasn't like very well, so this is now it's own category. Instead any new submission WILL obsolete one of the existing movies, there will NOT be 4 categories.


Joined: 4/7/2006
Posts: 19
Very good run! I play aria for fun, and knows how hard sometimes is to get some souls... lol... As I see, there is no perfect game that can't be abused anyway... PS: GOD! YOU RUN AT 1 HP TO MAXIMIZE THE SOUL POWER! LOL!
Joined: 3/26/2006
Posts: 42
Location: Germany
I don't know the Castlevania series very well so I decided to play this game a bit before watching to get acquainted with its logic... What a berserk run! It was just short enough so the continuous hack&slay didn't get boring (it was pretty fun actually and there was enough variety). Probably a must-watch for people that know the game and still great for those that do not (like me). So I'd vote Yes if I could ;)
Joined: 1/1/2022
Posts: 1716
I'd have to say no, I see no reason why this run couldn't have been done in normal mode in the first place. The only thing hard seems to add here is more time spent while killing enemies. There is lots of cool stuff in this movie but at some places it just seems lazy, I understand that's mostly for randomization but it still looks bad. Then again I'm just an ebil lurker atm so I guess my comments doens't carry that much weight yet :)
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I make my runs in Hard mode just because I like it and I'm a stubborn guy. It doesn't matter if you're new here. It seems you know the game, so your opinion IS important. Thanks.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
It's too bad some technical issues (including the number of other runs for this game) apparently make it uncertain whether this should be published, because it's really quite entertaining. (Voted yes.)
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Thanks for all the votes (both yes and no). I don't care if this will be published or not. My next one will be a 100% soul + glitches run, what would obviously obsolete this one. This was my first submission, and I'm very satisfied with the acceptance it had. Expect the next to be twice better. thanks again!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Simply amazing! So many glitches, so many different weapons and souls used... i loved every second of it, great work. Big yes vote.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
>My next one will be a 100% soul + glitches run, what would obviously obsolete this one. I would rather see 1) as fast as possible, no limitations (that would be this one) 2) 100% collection, possibly no glitching (to show everything in the game)
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Then you should wait for Atma's. Like old megaman games, this game has super cool glitches. Besides that, the game is somewhat long, and I can't watch a run longer than 30 minutes. This glitched 100% soul run will probably take around 25 minutes.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 6/2/2006
Posts: 63
I really liked the movie. Good work.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Thank you
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Truncated wrote:
After having discussed what to do with this submission in the #nesvideos channel, I decided on the following: 1. To accept this submission, and have it obsolete Atma's any% run 2. To allow a Normal difficulty run to obsolete this movie 3. To NOT obsolete this movie if a 100% movie is made, but instead make a new category for that .
Well... the best thing to do would be to include it in the "hardest difficult", "uses warps" and "abuses programming errors" cathegories. Any Normal difficult run could (theoretically) obsolete it. I said it will be obsoleted because nobody would want to watch this run if there's another much more interesting one with 100% soul collecting, and more warps (that could not be included in this run).
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 1/23/2006
Posts: 352
Location: Germany
Well, there is an audience for "fastest route" runs.
Post subject: Re: hmmmmmm
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
pirate_sephiroth wrote:
Any Normal difficult run could (theoretically) obsolete it.
Not really; if someone submits a run on Normal that has worse playing quality but is still faster (because of the difficulty mode), it probably won't be accepted.
Post subject: Re: hmmmmmm
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
pirate_sephiroth wrote:
another much more interesting one with 100% soul collecting, and more warps (that could not be included in this run).
How is this run progressing?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
KDR_11K wrote:
Well, there is an audience for "fastest route" runs.
Well, Nitsuja already answered that. But you should take the NES Gradius runs as examples.
JXQ wrote:
How is this run progressing?
Hmm... I'm currently working on Gunstar Super (Future) Heroes. But I've exploited almost every detail in the game, so it will not take long. As soon as i finish it I'll resume the Aria thing. Sorry to do things like this, without proper anouncements... I know that some people are waiting for that run. But I don't want to turn my signature into my "curriculum vitae"
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Glitches Glitches Glitches !!! I loveeee !!! amazing run...much faster...my favorite Castlevania after Castlevania Symphony of the Night...of 2D series...
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Hope I'm not being uncouth, but it seems a long time has passed since this run was accepted. Where is the movie? I'd very much like to see it. BUMP?
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 1/23/2006
Posts: 352
Location: Germany
There are many submissions that took even longer to process. That's normal.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Nice run. It was basically what I had planned to do. Now that you have, I don't really see a point in improving it or changing anything really. [interesting] information: My friend and I were originally the ones discovering how to raise your percentage up to 104.5% (it was a long time ago, but I think that was the percentage, don't have the files here at the moment) -- and also finding out the Catoblepas trick, etc. I had an AoS site with 30000+ visitors describing all these glitches etc. Now it's just on my harddrive though.
Joined: 7/30/2006
Posts: 43
Location: New York
It's a great run, but I'm sad to see it obsoleting the old video. I liked the old video because you actually got to see the functioning game. This video seems as if it would be very confusing to someone who isn't familiar with the game (similar to the 5 minute CotM video).
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
heh.. this one will obsolete nothing... btw... are you aware of this thread? and, about the "confusion"... that's the way I like it. I think that's what people want in a TAS. No chatting, no unnecessary boss fights and lots of glitches. That is good for the people who never played the game before as well, because there are no spoilers.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
No chatting, no unnecessary boss fights and lots of glitches.
Actually... i don't like chatting, but i do like boss fights. However i also like glitches, unless they highly shorten the play time. Like the Zelda LttP glitch, you get to see like 1% of the game and you don't get to see how the player deals with boss fights or difficult parts. That's stuff i personally like over short- and/or super-glitched runs. That's why i sometimes like 100% runs better, and in this case, like non-glitched AoS movies better.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [695] GBA Castlevania: Aria of Sorrow "warp glitch" by pirate_sephiroth in 12:17.50
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I still don't understand why this beats Atma's any% run. This movie uses glitches much like the warpful run of Circle of the Moon. Either Atma's run should stay up, or the Circle of the Moon non-warp run should be taken down.
hi nitrodon streamline: cyn-chine