Alyosha
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Editor, Emulator Coder, Expert player (3824)
Joined: 11/30/2014
Posts: 2832
Location: US
Its not a complete redo. 'Running speed' in ball mode doesn't take effect in the air. So it doesn't change everything. The biggest impact is on long straightaways. I'm back to the start of level 3 and 600 frames ahead of the rough draft run.
Joined: 8/27/2015
Posts: 1
Nice to see someone working on this! On 4-3, there's a quicker method to do the zips that I found some time ago. When you get in the wall, all you need to do is release jump after getting in the wall, hold jump, hit left once, and then ball to zip. Works on each one. Video reference if needed: http://www.twitch.tv/krankdud/c/6950101?t=8m57s Also I noticed you went really far to the right at the 5-2 boss skip, you only need to hit the trigger for the boss fight and you can go left immediately.
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Hi Krankdud, There's actually a couple submissions currently in the Workbench for this game! The first one was for the settings the old movie used... NTSC speed, difficulty 2. After discussion in the forums, a new movie was made that properly used PAL speed and difficulty 4. (That's the movie with the 8:40ish time.) You may want to join the discussion for that movie. Hopefully, any changes can be edited in without too much trouble.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3824)
Joined: 11/30/2014
Posts: 2832
Location: US
Krankdud wrote:
Nice to see someone working on this! On 4-3, there's a quicker method to do the zips that I found some time ago. When you get in the wall, all you need to do is release jump after getting in the wall, hold jump, hit left once, and then ball to zip. Works on each one. Video reference if needed: http://www.twitch.tv/krankdud/c/6950101?t=8m57s Also I noticed you went really far to the right at the 5-2 boss skip, you only need to hit the trigger for the boss fight and you can go left immediately.
Oh that is neat, I didn't think of doing it that way, you are right it definitely saves time. Yeah I did lose a few frames on that 5-2 skip part without realizing it. I am in the process of going over my run again and will put in these improvements. I have found quite a bit of savings already