No, you're not seeing double. :) There is
another FF6 run in progress. My original plan was to post my first WIP after the World of Balance. I was going to do this to prove to myself that I was serious about making the run, since this is an easy run to be overwhelmed by. That way I'd be able to quit at anytime without worrying about being known as that lurker who quit his first run. The start of the WOR is about 70% through my planned route so it makes a good no-turning-back point. Currently, my run is at what I think is 50% - just about to tackle the mine cart ride after the MTRF. The WIP is at
DeHackEd #966 and here is a
YSI of 20 bookmarks and my other WIPs. (The size is 2.55MB compressed but the .smv files expand to much bigger than that!) The game clock is just shy of 2 hours in this WIP.
But since Erim is starting a run now I'd feel like a bastard if I was this far along and I didn't help. But I'm still hoping to be the first to submit a run for this game. At first I thought that no FF6 TAS could ever be accepted because of length of the game so a quality submission was all I wanted. But then I saw CT and SoM. And Chrono Trigger has that ugly level-Magus-up loop. If that is acceptable then FF6 is no problem. But this game is still much longer with the cinematics.
I wanted to make a new thread because this isn't Jyzero's run, it's my run. There's no point in having a thread where pages 1-14 are in response to the thread creator, pages 15-16 are off topic, and page 17 marks the start of a new run from scratch. Thank you Jyzero for the memory address $7E00BE and for the WIP for me compare myself against up until the Returner's Hideout. I wouldn't have worked on the beginning of the game quite as hard as I did if it weren't for your run. Also, thank you everyone who participated in the pre-emptive attack discussion. I tested those independently and rediscovered exactly the same thing. I was hoping for a more reliable way to cause them to happen but sadly nothing was found. Even a code that locked $BE to a certain number would only work on certain formations.
Before I talk about the run itself, just a few more things, bullet-point style, because those are faster to type and easier to read:
* I started this run in November.
* This run beat's Jyzero's run by 4192 frames up until the point where his run ends.
* I have one rule for this run: it must be under 4 hours. Any longer than that is too long to be interesting.
* Bugs. Check.
* The entire movie was frame advanced. Every frame. Even the turbo A scenes.
* No character of mine ever dies in combat.
* I wanted to summon Shiva against Ifrit, but it was severely disadvantegous to do so. :(
* I'm going to attempt the sketch glitch during the boss fight against the Air Force.
* Vanish-Doom will be used but there actually aren't many places for me to use it.
* FlameEater will be OHKOed. He has 8000 HP and vanish-doom requires two hits. ;)
* This movie has crazy TAS Music Video potential!
* I've done several test runs and I do additional re-test runs for each plot node using my lastest WIP as I reach them.
* I don't just manipulate luck, I've got the RNG mapped out on my desktop. I can fast-foward to the next desperation attack and know how much damage it will do in advance. (When $BE = A5 the most powerful desperation attack occurs.) Watch the Dadaluma battle and the #024 battle!
* Nitsuja - v9 - MEMORY WATCH! - YES! YES! :D :D I only just found it two weeks ago and I don't know how I ever played without it! Well, I do know. I used to cheat the interface and use crtl-A to bring up my latest search. :X CONSTANTLY
* Thank you Terii Senshi for your algorithm's FAQ. Who would've ever thought that a OHKO on Ultros #2 was ever possible?
* Thank you Master ZED for all the bugs and compiled information. Mimic-Joker Doom is the only solution for the tiers.
* Thank you Assassin17 for posting commented assembly code on the Internet. Why can't I use my desperation attack? OH! The attacker must not have muddle or vanish status, $7E3A3E must be greater than 767, and $BE[0..255] must evaluate to 0-15 inclusive. No memory searching, just an answer right there from the code itself!
* I love hacking games! ^_^ Not because I cheat, but because I'm interested in the technical and logical side of the games. I love to enter game states that the designers never intended and go exploring.
* I LOVE THIS GAME TO DEATH AND KNOW IT INSIDE OUT BACKWARDS FOWARDS UPSIDE DOWN ROT-13 ENCODED! ^_^ So much in fact, that I'm planning a
walk-though-walls run for the distant future just to show off how fragile and robust the game is at the same time.
* I've been keeping a journal as I TAS this game. Next post...