Editor, Player (69)
Joined: 1/18/2008
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Hopefully.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Joined: 4/11/2010
Posts: 16
he didn't i asked him
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
Can somebody tell how specificly to get Hi-jump boots early..I looked the Saturns run and this http://www.youtube.com/watch?v=nvty5rmFhNk&feature=related which seems easier..I have been trying to get those darn boots over a 3 days now..And im using zsnesw..Please help..Im goin insane..
Joined: 4/11/2010
Posts: 16
koippis wrote:
Can somebody tell how specificly to get Hi-jump boots early..I looked the Saturns run and this http://www.youtube.com/watch?v=nvty5rmFhNk&feature=related which seems easier..I have been trying to get those darn boots over a 3 days now..And im using zsnesw..Please help..Im goin insane..
and i'm not famouse? unfair: http://www.youtube.com/watch?v=rtv6cl0976o this is TAS-ed by me very easy^^
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
So it needs only b and dowm button to unmorph in the air...I have been doing it all wrong(using D-up to unmorph)Yideo i most helpful..If I had known about your vid,I would have tried it first..I guess I did not enter the right search words for youtube..now I have to try to break that water surface..
Senior Moderator
Joined: 8/4/2005
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You could have also checked the 16–18th pages of this thread where it and other good tricks were shown.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/11/2010
Posts: 16
but you won't get it without frameadvance and savestates - you have to start at the perfect 5-8 frames. nothing else will work.
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
moozooh wrote:
You could have also checked the 16–18th pages of this thread where it and other good tricks were shown.
Trust me..I readed all the pages of this topic..But smv files dont like to play in Zsnesw 1.51...Sure I have tried snes9x1.51 which complaint about smv is not compatible use 1.43..So I did that one whined about crc checksum..I have original rom,patch from zophar`s and I patched it with Lunar..It newer had give me problems with zsnesw.. Besides as a beginner,the zsnesw is easier for me to use... gunnargumpertTAS has a good video..Showing frames and which button are used..Only thing I have to figure out is how to slow it down so I could see which button is pressed and for how many frames...
Joined: 4/11/2010
Posts: 16
koippis wrote:
gunnargumpertTAS has a good video..Showing frames and which button are used..Only thing I have to figure out is how to slow it down so I could see which button is pressed and for how many frames...
how to slow down in snes rerecording 1.51? as far as i know, the standart is + and - you can change this in the "Conific" - "Hotkeys" --> Category "Speed" edit: frameadvance is \ and fastforward is Tab
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
gunnargumpertTAS wrote:
koippis wrote:
gunnargumpertTAS has a good video..Showing frames and which button are used..Only thing I have to figure out is how to slow it down so I could see which button is pressed and for how many frames...
how to slow down in snes rerecording 1.51? as far as i know, the standart is + and - you can change this in the "Conific" - "Hotkeys" --> Category "Speed" edit: frameadvance is \ and fastforward is Tab
Well..I actually ment your youtube video..Now i had to take the"beast"out of it shell.Snes9x 1.43..Zsnesw is not used as I checked for many reasons..And all the smv files were made for 1.43..At this forum anyway...I dont know why it gives crc32 mismatch on all the movie files but,as I could see there seems that arent affect on it..I just have different crc..Probably everyone has because of the patch?Not that big of problem?Well..I just have to remap every single hotkey because of the scandinavian keyboard that I have(The layout seems to be different with this) I got one smv somewhere from this topic,and it showed springball bouncing at fairly good speed.It ended after the pipe,which is above the hidden super missile pack to a crouching and shot to an enemy..I think it was early hijump tset or something..Hard to know for sure..Because of movies always said Mismatch and on the bottom mot right rom loaded,I had to patch about twenty (JU) [!] roms before I though"What the heck" and copied the one I already had in my Zsnesw folder..I think my crc32:520C3EB2 is good as any?Besides I got what I wanted for now,so I can search different possibilities of routes and all...Its good practice and I return for practicing getting boots later..
Joined: 4/11/2010
Posts: 16
did you ever make saturns bombjump? if you can't use the demorph bombjump in air, how do you think you'll get this done starting from the water?
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
gunnargumpertTAS wrote:
did you ever make saturns bombjump? if you can't use the demorph bombjump in air, how do you think you'll get this done starting from the water?
Youre right about that..Im just a beginner..I dont even know how to get Snes9x video on my empty youtube channell(Very depressing).Started recording on the sram+else clear,set the frequency to 48Khz etc..Ended up having an smv with 1kb!Lenght 0:00 etc..Well at least crc32 matched..he he...What I`ve readed on youtube I would need a third party program like DivX to do it anyway(Which newest free version crashes my old laptop) I am starting to have doubts also about my ROM what I patched File: C:\Program Files\snes9x 1.43\Roms\Super Metroid (JU) [!].smc Name: Super Metroid Speed: 30/FastROM ROM Map: LoROM Type: 02 Kart contents: ROM+RAM+BAT Header ROM Size: 32Mbits Calculated ROM Size: 24 Mbits SRAM size: 8KB (64Kbit) Actual Checksum: F8DF Header Checksum: F8DF Header Checksum Compliment: 0720 Output: NTSC 60Hz CRC32: D63ED5F8 Licensee: Nintendo ROM Version: 1.0 Region: Japan This was without patch. This is patched with Lips patch taken from zophars page File: C:\Program Files\snes9x 1.43\Roms\Super Metroid (JU) [!].smc Name: Metroid: Redesign Speed: 30/FastROM ROM Map: LoROM Type: 02 Kart contents: ROM+RAM+BAT Header ROM Size: 32Mbits Calculated ROM Size: 32 Mbits SRAM size: 8KB (64Kbit) Actual Checksum: 4322 Header Checksum: 4322 Header Checksum Compliment: BCDD Output: NTSC 60Hz CRC32: 520C3EB2 Licensee: Nintendo ROM Version: 1.0 Region: Japan Notice!Im not asking where to get roms..Im asking di I have the original ROM or what the checksum or something like that should be,because every movie file I have loaded gives Mismatch and in lower left corner:Not the correct rom loaded..Also the sound is cracking like an old radio..So please answer this..I just want to make something..
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Joined: 8/4/2005
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IIRC, Saturn's movie was started on an earlier version of Redesign. Does the movie synch even though you see a ROM CRC mismatch warning?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
moozooh wrote:
IIRC, Saturn's movie was started on an earlier version of Redesign. Does the movie synch even though you see a ROM CRC mismatch warning?
Well some of the longer movie didnt work..But it was not Saturn`s..When I browse at this forum I noticed Saturn had removed a lot of them if not all.. your SMR any% speedrun notes page: http://tasvideos.org/Moozooh/SMR.html Which i would hope to be developed more.. Getting HJ boots early did work..But its a small vid..I should try something bigger? 2:Is the sound problem usual when playing(It cracks my ears)It doesn seem to affect the game play though.. 3:It might be possible that my video screwed up because there was odd file in movie folder(Called OOOPS!-file)?I didnt find the stop recording on the drop menu..so.well..ahem.. 4:What does the IIRC means?
Joined: 10/2/2006
Posts: 52
4:What does the IIRC means?
IIRC stands for "I Intentionally Round Corners" If i recall correctly. I might be wrong though.
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
Thanks..I still dont know what that means(Cant translate)..But who cares. Thans for the great hack..I had to buy two new joysticks when I first played it through:)
Joined: 7/10/2007
Posts: 280
IIRC = If I recall
Player (36)
Joined: 9/11/2004
Posts: 2630
If I recall correctly.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
Got it..Thanks..
Joined: 4/13/2009
Posts: 431
koippis wrote:
...What I`ve readed on youtube I would need a third party program like DivX to do it anyway(Which newest free version crashes my old laptop).
You should not ever use DivX. You should use x264. But there is an encoder's guide on the site. Reading through that should get you started to do simple encodes to upload to YouTube.
Joined: 4/11/2010
Posts: 16
hi drewseph, nice to see you still alive. hello^^
Joined: 2/13/2010
Posts: 33
Location: Pori,Finland
EEssentia wrote:
koippis wrote:
...What I`ve readed on youtube I would need a third party program like DivX to do it anyway(Which newest free version crashes my old laptop).
You should not ever use DivX. You should use x264. But there is an encoder's guide on the site. Reading through that should get you started to do simple encodes to upload to YouTube.
Yeah..thanks..Takes time for me to learn it..If of course this ancient piece of amilo La 1703 Mobile AMD sempron 3200+ 1.6 GHz with 958 mb ram.with VIA Chrome9 HC IGP can run it(I highly doubt).New PC has been in mind quite some time..But due to budget..I can only afforg hobby hall`s factoey setted junk..I might have to wait.. I cant seem to get the sound working in this game properly again?It crackles..It wasn´t before like it..Im suspecting that save state has something to do with it..I have tried buffers etc,but it only gets worse..Then there is this odd OOOPS!-file that keep appearing on my save folder?What the heck is that?Edited:Oh..Jittery sound=Tm of Snes9x series..The file-Got it..Just havent done any of those things that creates it..
Player (206)
Joined: 2/18/2005
Posts: 1451
I finally have great news - my Redesign project is finished! Here's the final WIP: http://www.youtube.com/watch?v=Uj9CexMWOSQ Featuring the latter part of the Zebes Escape, with many little yet tricky techs in various rooms, as well as solid steam manipulation. Also more than satisfying the goal to get a sub-hour completion time. Enjoy!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 3/25/2008
Posts: 64
Nice work Saturn, glad to see it finished.
.II
Former player
Joined: 9/1/2005
Posts: 803
Rather. Curiosity has me ask though: why not submit it, or at least post a smv, Saturn?