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Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Unfortunately, I haven't had any desire to work on this TAS for the past few months. I'll get back to it someday, perhaps over the summer. Here's what I did accomplish in 1-2: Link to video
Joined: 9/13/2014
Posts: 7
Location: United States
Hey, check this out: http://puu.sh/hQvXi/26a3b9139b.webm There's definitely no way it's useful in any way, but I thought you might be interested in monitoring Yoshi's movement-related memory addresses while this occurs, to see what's going on with his position and velocity. It would be funny if you could wait long enough for Yoshi's position to underflow.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Another! This is exciting. 'swim in air glitch' https://clips.twitch.tv/GeniusAmazonianPorcupineUnSane
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Link to video Been meaning to upload and document this for a while... When Black or White Yoshi eats a super happy fruit, it can quickly accelerate by starting a flutter jump. The game normally caps this speed at 4. By dropping Yoshi's speed to ~3.9 it is possibly to use the flutter acceleration for 1 frame raising Yoshi's speed to ~4.698. Before this the max (normal) movement speed was around ~4.448. Don't know if I'll ever resume the all melon run that was started a few years back but if I did some levels would need parts redone to use this trick.
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