Post subject: I have an idea for another type of bigame tas
Joined: 5/30/2005
Posts: 98
Most people perceive bigame videos as being videos of games were the same input is entered on different games at the same time. The way I perceive them is the 2 movie files existing in a cause and effect relationship. When a button is pressed in one game it causes the same button to be pressed on the other game on the same frame. For example pressing the A button on frame 100 in one game causes the A button to be pressed on frame 100 in another game. What if instead of only using this type of cause and effect relationship you expanded it. What if pressing the A button on frame 100 on one game caused the B button to be pressed on frame 100 of another game. You could also subsitute any 2 buttons on the controller with the buttons used in that example as well (ex pressing right on the d-pad causes A to be pressed in another game). This type of bigame movies can also be even further expanded. For example what if pressing the A button on frame 1000 in one game caused the B button to be pressed in another game 5 frames later and then after another 5 frames had passed caused the up button on the d-pad to be pressed. If these types of comparisons got complicated enough you might be able to relate one movie on the site directly with another movie. The only downside I see to this idea is it is kind of complicated so some people might have trouble seeing how 2 movies like this were related if they don't fully understand the concept. Also there were probably have to be a bunch of text in the avi file explaining how exactly the movies are related.
Former player
Joined: 5/29/2006
Posts: 200
This has one serious problem: the main appeal of our current bigame movie is, in my opinion, the fact that you can tell that the input is the same--both characters jump at the same time, and walk int he same direction, etc. Your idea would destroy that.
Tub
Joined: 6/25/2005
Posts: 1377
however, you could create a 2-player-run on one game where the second controller is just a button-swapped version of the first. Like Contra III, with left/right swapped. Might be an interesting movie, and the relationship between both controllers is still visible.
m00
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
How about something much simpler: In a 2-player game the exact same input for both players.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warp wrote:
How about something much simpler: In a 2-player game the exact same input for both players.
[img_right]http://bisqwit.iki.fi/kala/snap/binland.png[/img_right]Which reminds me of Binary Land! https://files.tasvideos.org/bisqwit/bisqwit-binaryland-incomplete.fcm (first 6 stages only) https://files.tasvideos.org/bisqwit/bisqwit-binaryland-incomplete.avi (1.5 MB) Here's an excellent review of the game: http://www.atarihq.com/tsr/fc/spot/binaryland.html It is a game where one player must control two characters simultaneously. Both characters react to the same input from a single controller -- although one mirrors the other. Ps: I realize this post is not much contributing to the discussion. I just wanted to advertise this great game. It is one of my favourite puzzle games, although it is not very suitable for TASing. :)
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Warp wrote:
How about something much simpler: In a 2-player game the exact same input for both players.
This is what i call "lazy execution of a 2 players game TAS"
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
Warp wrote:
How about something much simpler: In a 2-player game the exact same input for both players.
But with most of games it's easy even without tools - e.g. Chip and Dale (Chip carries Dale - no 2nd input needed) or Contra (at the beginning of each level you walk into some wall to align 2 players into one sprite) and so on.