1 2 3 4 5
11 12
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I think you can also duplicate multiple items by using select to move items in and out of sixth position immeadiately after the missingno battle. It's been about 6 years since i last tried though, so it will need testing.
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Kitsune wrote:
There is another one aside from the Cinnabar Glitch?!
The one I always used was the coast of the Seafoam Island that you surf from Fuschia to get to.
This guy are sick.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
Daniel, Lord Bahamut wrote:
Kitsune wrote:
There is another one aside from the Cinnabar Glitch?!
The one I always used was the coast of the Seafoam Island that you surf from Fuschia to get to.
As 1ntru notes, we are talking about even earlier than that. Use the trainer-fly (trainer-escape rope) glitch to generate a Missingno.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1353
Location: Canada
Daniel, Lord Bahamut wrote:
Chamale wrote:
On a completely unrelated note, I somehow picked up 128 NUGGETS.
I'll field this one. Encountering Missingno sets the quantity of the sixth item in your inventory to 128. Fun to use with rare candies.
It's called sarcasm. It's very common in many cultures. On the whole dratini-super rod thing, couldn't you glitch a dratini? You would need a special of 88 to do it.
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Chamale wrote:
It's called sarcasm. It's very common in many cultures.
:\ So sue me. I thought you were being serious.
This guy are sick.
Joined: 7/26/2006
Posts: 53
Chamale wrote:
It's called sarcasm. It's very common in many cultures.
Its not common to know what it is in text :P Back on topic, but the only way I knew to get missingno was on the coast of seafoam just thinking of that, but is it possible to get other pokemon to spawn here using a similar prng thing to get missingno to appear here? Then again, this is probally why we have the trainer glitch because it's earlier in the game. Just my 2c
Joined: 8/1/2006
Posts: 428
Its not random. Your name determines what pokemon you can glitch using that method, plus you can always glitch a missingno. In this run, he will glitch an Oddish, a Mewtwo and an Alakazam in this manner. Or, if that wasn't what you meant (it's not completely clear), Barring a recent discovery I haven't heard of yet, there are only two known places where missingno can spawn: off the coast of cinnibar and in a similar place off the coast of Seafoam. There is apparently a third glitchable place just south of Pallet Town but you can't get there without surfing through a normal encounter zone (and resetting the missingno glitch).
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
Chamale wrote:
It's called sarcasm. It's very common in many cultures.
I do not recommend it. Most users on this site cannot catch 50% or more of sarcasm. Either that or they refuse to acknowledge sarcasm.
Joined: 7/26/2006
Posts: 53
FractalFusion wrote:
Chamale wrote:
It's called sarcasm. It's very common in many cultures.
I do not recommend it. Most users on this site cannot catch 50% or more of sarcasm. Either that or they refuse to acknowledge sarcasm.
Upgrade to I can't believe its not sarcasm and catch 75% of sarcasm today! And I just remembered that theres that random statue you can fish in in one of the gyms. Not that it'll make much difference, but who knows. I remember printing out a few pages of stuff from a site years ago, looking back on it I can't believe the stuff that people would actually believe, if I can find it i'll type it up for anyone that wants to read its...Glory? Some of it was legit though, such as missingno. But Mr. Mime evolving into Santa Claws...Wtf
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1353
Location: Canada
That statue you can fish on is the first person of the elite four, so that's useless. I still think the best idea is to glitch a Dratini. I think it would take around 5 minutes to get one at the game corner, but it would be very amusing nonetheless to see him endlessly racking up 777.
Joined: 7/31/2005
Posts: 128
Location: Virginia
You can fish in any statue, but there's nothing to catch - it's just a little easter egg like how going from Cinnabar's coast to the gym door without the key will make an old man appear on top of the building. This run sounds very entertaining; I'm looking forward to it.
Working on a mod of an old favorite in my spare time. PM for updates!
Post subject: WIP downloading
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1353
Location: Canada
You need to update the link for the WIP. The link takes you to some "This domain is expired" page.
Post subject: Re: WIP downloading
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Chamale wrote:
You need to update the link for the WIP. The link takes you to some "This domain is expired" page.
Actually, I need to renew my domain. It's been down for about a week now.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 4/17/2004
Posts: 275
Any progress on this run?
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Well, I did have progress up to the entrance of Mt. Moon... and then I realized I had made a pretty big mistake. For the first segment, I only need 14 Poké Balls. I decided to buy 15 because I had enough money, and I figured that it would save menu time if the Pokè Balls remained near the top of the item menu. However, this turned out to be a bad decision, because I was about 50 monies short of being able to buy the Magikarp in the Poké Center. To continue from this point would mean having to buy it at a later point, losing about 90 frames for entering the building again, 90 for leaving, and around 144 wasted from extra walking distance, all in all about 5.4 seconds. So I had to go back and fix it. This was rather painful, because one battle in particular (the very first Caterpie on Rt. 3) had taken over 2000 re-records to manipulate the optimal battle situation. While I was at it, I went back to the first gym and switched Bubble up to the top of the move list the first time it's used, which will save about 30 or so frames from switching between attacks (at the time, I had miscalculated, because I had planned on using tackle through Rt. 3, as I had originally done, but I didn't need to because I won't be using Squitle as long as I did before). I'm currently stuck on the Caterpie again. He has 30 hit points, and maximum non-crit is 9 damage, maximum crit is 13. Seems quite doable; one near max crit of 12 and two max non-crits should suffice (which is actually what I had the first time). However, manipulating the first 9 point attack is like hell on Kanto. Critical hits have the advantage that you have an extra button press after the critical hit message box to manipulate an opponent miss. On a non-crit attack, both need to happen at once (basically). That, and there's the fact that Bubble has a 10% chance of slowing the enemy. This seems small, but of every one of the 9 point attacks I've manipulated (well over 100, I'd guess), all but two have slowed the enemy. Sometimes it is possible to manipulate an opponent miss after a non-crit attack by inserting a random button press during the 'Enemy X used so-and-so' dialog, but for those two cases I couldn't get it to work. Long story short, I've used over 6000 rerecords on this single battle and have yet to make any progress. I think I might alter my strategy to getting a 13 point crit, and then an 8 point normal. However, max crits are somewhere in the neighborhood of a one in 200-300 chance. Add in the fact that I need to enemy to use String Shot, and the chances have just been halved. I'm very tempted just to lose the 20 frames and go with the trivial 11-11-8 victory, but somehow, I can't bring myself to accept that. I plan to get over this hurdle within the next few days. When I do, an update will be posted.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 4/17/2004
Posts: 275
Wow. I don't know what's more amazing: your dedication, or the fact that I actually read through all of that and found it interesting. Seems that I was right when I said that I didn't have the patience to be a TASer. Anyway, good luck in conquering the Caterpie From Hell. Here's hoping it doesn't impede your progress for too much longer.
Banned User
Joined: 12/23/2004
Posts: 1850
I'd just nuke the Caterpie; a few frames of unoptimal choices versus fruitless luck manipulation taking hours on end? Peh. I watched the WIP (up to Brock?) so far, and I enjoyed it, even if it is mostly a copy at the moment... but I'm liking the idea of abusing glitches to get all 151 :)
Perma-banned
Joined: 4/17/2004
Posts: 275
I'm probably the only one that still cares about this movie, but whatever. Made any significant progress on this run, or is the caterpie still pwning you into oblivion?
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Anon wrote:
I'm probably the only one that still cares about this movie...
Nope, you're not! I've just gotten through my exam period, so now I have a lot more time (at least for the next month or so). I intend to utilize this time to play pokémon (wow, do I sound like a loser). Anyway, I'm past that battle, but I'm still on route 3. Once I'm through, I'll have another tough battle (well, tough to manipulate at least) against the Lass in Mt. Moon, but after that progress should be very quick. I also discovered something that will save a little time while I was redoing battles. I was constantly comparing against my first movie to make sure I wasn't losing time. Suddenly, I lost 60 frames on a battle which was, in my opinion, nearly frame optimal. And this was the reason: when a critical hit is used to defeat an enemy, the message remains on the screen about 15 frames less than when it is used in the middle of a battle. This means that if you need to defeat an opponent with 2 attacks, one critical, one normal (which is often the case), it is ~15 frames faster to do the normal hit first, and the critical second. For this battle, the first time through I had done it correctly for each of the four enemies (which is odd, because I normally do it exactly the opposite for easier manipulation), and the second time through, I had done it incorrectly. Sadly enough, I also made this mistake on that blasted Caterpie. I've decided not to redo it. Long story short, I'll be posting an update as soon as I enter Mt. Moon, which shouldn't be long.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 3/7/2006
Posts: 720
Location: UK
I'm glad you're still on the case. :) Is there a more updated plan document as of yet?
Voted NO for NO reason
Joined: 5/15/2006
Posts: 102
I'm also one of those who still cares a lot about this movie. I can't wait to see it finished...I just can't believe that a 151 pokemon run can be done in like, an acceptable time...wouldn't it take like at least 10 hours? It just doesn't fit in my head!
Joined: 8/1/2004
Posts: 91
I wish I could add more to the discussion, but this run a little bit over my head... okay... VERY over my head. However, please allow me to ensure you that there are more (and probably quite a lot more) who check this thread frequently with interest, curiosity, excitement, and confusion!
Joined: 3/4/2005
Posts: 28
True... And you shouldn't worry about the 15 frames in the caterpie battle, it will be the only time it's happening, you'll be the only one thinking about it
Joined: 4/29/2005
Posts: 1212
I can hardly wait to see good progress made in this TAS. It has really caught my interest. :3
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I agree. Also, Primo, can you post a link to the route?
1 2 3 4 5
11 12