Post subject: Any other games that Crooked Cart works on besides OoT/MM?
Joined: 7/12/2006
Posts: 12
I know this probably isn't the right place as CC is impossible to reduplicate on an emulator but it's a question that's been boggling my mind...Are there any other games that CC could possibly work to an advantage?
Joined: 1/1/2022
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not impossible to duplicate on a emulator, I ended up loading a diffrent save state for a diffrent version and that enabled crooked cartridge mode.
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I've tried using it on Goldeneye on the console, but to no use. Here's a vid showing how to do it on the emulator: http://www.youtube.com/watch?v=RZukjZ5yOZw
Joined: 7/30/2006
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I don't like the idea of CC for emulating games. That's a glitch I think shouldn't be allowed, as it is not a glitch with the game's programming, but the console's programming.
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Joined: 8/26/2006
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TASing in itself is to exploit ALL errors made by programmers and console programmers alike in attempt to get the fastest possible time. If CC is used in a TAS (and it is stated that this has been used) and a better result (faster time, more entertaining) is the outcome then there's absolutely nothing wrong with this method.
Editor, Player (54)
Joined: 12/25/2004
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Is CC when you lift one part of the cart while it's connected? If so, then I know that in F-zero X you can get a massive speed that way... (you normally go at ~ 1200 km/h, but you'll go now at ~ 2000 Km/h)There are some videos here: http://www.mrfixitonline.com/viewtopic.php?t=738
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Mukki wrote:
TASing in itself is to exploit ALL errors made by programmers and console programmers alike in attempt to get the fastest possible time.
Correction: TASing should exploit all bugs/glitches on UNMODIFIED hardware. To put it bluntly, fucking up the contacts of your cartridge is considered "modifying hardware". Edit: If someone brings up left+right here, I'll slap them with a large trout.
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Tub
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Mukki wrote:
TASing in itself is to exploit ALL errors made by programmers and console programmers alike in attempt to get the fastest possible time.
you can use all existing bugs, but you should neither modify the software nor the hardware to create new bugs. Now I don't know if you see CC as tampered software (as the console is not given access to the unmodified and complete ROM image) or tampered hardware (as you zap essential wiring by partially removing the cartridge), but it's in no way an existing bug, it's a bug you create by tempering with the system. It's as unacceptable as using gameshark-like-devices.
m00
nfq
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DK64_MASTER wrote:
Edit: If someone brings up left+right here, I'll slap them with a large trout.
Why?
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nfq wrote:
DK64_MASTER wrote:
Edit: If someone brings up left+right here, I'll slap them with a large trout.
Why?
Some people think that left+right is a harware modification (you can't physically press left+right on the SNES controller without damaging it). Others disagree. It's a fragile subject. I say if you press left and right fast enough, it will register as left+right, due to the fact that the game only samples input at a certain rate, but that's beside the point. CC is not allowed, because not only does it require hardware modification, the CC ROM dump isn't exactly a replica of what happens in real life.
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DK64_MASTER wrote:
Some people think that left+right is a harware modification (you can't physically press left+right on the SNES controller without damaging it). Others disagree. It's a fragile subject. I say if you press left and right fast enough, it will register as left+right, due to the fact that the game only samples input at a certain rate, but that's beside the point. CC is not allowed, because not only does it require hardware modification, the CC ROM dump isn't exactly a replica of what happens in real life.
I have proof that it is possible to press Left+Right on an SNES controller, you can either remove the little ball in the middle of the D-Pad (on the inside of the controller) or use a 3rd party controller called Myiicco (probably others too) which has a faulty D-Pad center (not a ball but an outlet/tiny hole that sticks out; also on the inside). I have been able to, on Super Mario World, fly faster as helium Mario because of it.
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VANDAL wrote:
I have proof that it is possible to press Left+Right on an SNES controller, you can either remove the little ball in the middle of the D-Pad (on the inside of the controller) or use a 3rd party controller called Myiicco (probably others too) which has a faulty D-Pad center (not a ball but an outlet/tiny hole that sticks out; also on the inside). I have been able to, on Super Mario World, fly faster as helium Mario because of it.
Those are both considered hardware modification.
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Player (206)
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Input modification, not game modification!
put yourself in my rocketpack if that poochie is one outrageous dude
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DK64_MASTER wrote:
VANDAL wrote:
I have proof that it is possible to press Left+Right on an SNES controller, you can either remove the little ball in the middle of the D-Pad (on the inside of the controller) or use a 3rd party controller called Myiicco (probably others too) which has a faulty D-Pad center (not a ball but an outlet/tiny hole that sticks out; also on the inside). I have been able to, on Super Mario World, fly faster as helium Mario because of it.
Those are both considered hardware modification.
vandal is trying to say that if the cc hardware mod is uncacceptable that it's hypocritical to allow left+right in tases. But he's wrong, it is possible to push down really hard and get left and right pushed at the same time without breaking the controller (not recommended but proven possible on at leat least two occasions that I've read on these boards)
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But what if you lift the cartridge? What are you gonna do next?
put yourself in my rocketpack if that poochie is one outrageous dude
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Bag of Magic Food wrote:
But what if you lift the cartridge? What are you gonna do next?
Throw it trough the window
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Bag of Magic Food wrote:
But what if you lift the cartridge? What are you gonna do next?
You're gonna dance the macarena! What else?
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Drama, too long, didn't read, lol.
nfq
Player (94)
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DK64_MASTER wrote:
CC is not allowed, because not only does it require hardware modification, the CC ROM dump isn't exactly a replica of what happens in real life.
CC is boring, even if it wasn't a hardware mod.
Joined: 7/1/2005
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Location: Central Pennsylvania, USA
Is it even possible to record when the game is in Crooked mode? Can you record going into and out of Crooked mode? ----- As for my opinion, I'm ok with CC. Someone might say, "Games aren't supposed to do that" and I would argue with all sorts of glitches, sequence breaks, alterred physics (like jumping higher+farther than normally possible), and ultimately using left+right. The game does not crash during these instances, therefore they can be used. ----- Just wondering, is it thoeretically possible to CC other systems? (NES, SNES, Genesis, etc.) (even if you had to mess with the console to make the cart fit crooked) ----- Oh, and...*Slaps nfq with a trout* DK64_MASTER probably deserves his own trout, too. Anyway, this thread is about the Crooked Cartridge technique and shall assume that Left+Right is an accepted technique. If you want to debate Left+Right, try this thread instead.
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Super Mario 64 works with CC.
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DK64_MASTER wrote:
Those are both considered hardware modification.
Well, here's an example of unmodified hardware. I've been able to do left/right and up/down on my GBA SP. All it requires is a bit of pressure on both buttons, and it's easily possible. There used to be a guide on GameFAQS on how to glitch through Link to the Past for GBA using up/down and left/right.
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Joined: 8/26/2006
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There used to be? This sounds really interesting, why did they take it down?
Joined: 2/22/2007
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does anyone know why this works? I would think that taking away the cartridge from the system would stop it from loading data (maybe making games crash when you try to enter a new area) but for the life of me i can't come up with a reason why marios arms and legs fall off
Joined: 6/12/2006
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You don't take away the whole cartridge, probably just some instructions like collision detection and sprites don't make it to the system from the game.
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Location: Boulder, CO
An interesting sidenote: notice that the sound go to a static, "dog peeing into a paper bag" sort of nise. This tells us that the part of the cartrige associated with sound connects to the system via the disconnected pins. More to the point: suppose that we allowed CC runs, how on earth would we emulate/record such a run? As far as I understand it, the movie files read by the emulators are nothing but a small header, followed by a list of what buttons are down on each frame. They would need to modify the format significantly in order to even save information about when CC started, and by how much etc...
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