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Joined: 6/21/2006
Posts: 35
Thanks! Snes9x from this site works perfectly with the movies. I guess I was using the official one. Now I get to watch everyone's attempts so far, yay! I will just try harder on spikey. I will keep an eye on the desync thing. I will try to notice a pattern of it happening. Your 5:15 run was still great. Yes, room for improvement, but I havn't seen anyone else do any better.
Joined: 4/16/2005
Posts: 251
Do you will use reset ? Reset after this night then use Rope and it will work ( if not to use Rope will put you at the begin of Fire Palace ).
Nice idea. Will test it when I get there.
But even if it work for Gold Tower it can be hard, Blue Spike require lots of casts and if Undine doesn't work very good with Minotor #2 it would be not possible. I have to see that. Unfortunately no you need too sylphid for the worm #2, the first boss of Pureland =( But perharps Undine works too. I'll see that.
Well at the second worm you already have mana drain. That worm has 99 mana, so you can refill yourself for Undine. The problem is the second minotaur. I think I'll just wait until your smv is up to that point and mess with it then. Skipping leveling Undine from lv2->lv3 and skipping Sylphid lv1-lv4 entirely saves 4-5min at least...
Nuts/Ice Palace : Unfortunatly, i think you need to go to this mafia cat before Ice Palace.
Hmm, damn.
Yes ^^ But like you i will not abuse glitch ^^
Well, an itty-bitty 14 levels in 5 casts won't hurt don't you think? Besides, not using it in a TAS will get me cruxified by potential judges...
Ok ^^ Me too i never see utility of all these things in menu stats, if someone has a FAQ how it works Oo ?
At the end of the gamefaqs Weapon/Armor faq there's a section that deals with the impact of stats. One excerpt that might be useful for a console run is the fact that just wearing stuff boosts your evasion% rate by a good chunk.
- Evade% = Agi/4 
           + 37 if wearing armor 
           + 23 if wearing a helmet 
           + 15 if wearing a ring/bracelet
Red Hazard: Good thing there's another one with frame-level experience here. You should do much easier with the emulator here. I haven't had a single desync in the first 15min of recording this.
Joined: 6/21/2006
Posts: 35
Yes, I think things will go much smoother with this version. I've read the whole topic and there are quite a lot of interesting things that have been brought up. I think I will just play around with the game for a while and help out where it can. I doubt I will ever be good enough to do a serious attempt. Good luck if you are!
Joined: 3/27/2005
Posts: 37
Nice idea. Will test it when I get there.
It works, i just asked if you will use reset ^^
Well at the second worm you already have mana drain. That worm has 99 mana, so you can refill yourself for Undine
Not sure. Each boss, each foe has his own resistance to "steal MP". That's why i have training before certains boss at Tree Palace, because if you do training while the fight after that there aren't any MP to steal. But at this point Luna will be high, it's true. I have to see that.
Well, an itty-bitty 14 levels in 5 casts won't hurt don't you think? Besides, not using it in a TAS will get me cruxified by potential judges...
Well, that's just a different category ?
Post subject: update, up to getting the girl
Joined: 4/16/2005
Posts: 251
Seiken wrote:
It works, i just asked if you will use reset ^^
Yes, but is it faster? I don't know, so I'll have to test it.
Well, an itty-bitty 14 levels in 5 casts won't hurt don't you think? Besides, not using it in a TAS will get me cruxified by potential judges...
Well, that's just a different category ?
Don't think so. A TAS shouldn't ignore a semi-game-breaking glitch. About my own stuff, update is right where I put the last one, see top of the page. I did the part up to where Zer0 abandoned. Moving more than one char at once is a pain, but I think I've gotten some nice-looking action. There is also an application of infinite dashing in it, pay close attention to who is when running... :) Start seems to be a little buggy after a music change. I had some trouble switching the sprite on/off sometimes, plus you can only turn on/off a controller every 5 frames or so. Also the switch takes 3 frames at least, so if you see occasions where I should have (de-)activated a char sooner or later, it's most likely because the game just wouldn't let me. I tried to push the werewolfs nearer to Purim at the end, but that stupid girl takes that as an invitation to pummel them, gets hit (by whatever), and dodges away...
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Gorash, I'm very glad someone is taking this project up, it's my most awaited run, hope you feed us with SMVs regularly! Good job so far
Joined: 8/2/2004
Posts: 98
I tried watching that WIP.. I'm using Secret of Mana (U) [!].. it always freezes at frame 552.. I think when the resolution changes (the screen is twice as wide when you're naming your character.. even when I'm doing it manually). So I can't watch it.. Oh well.
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Joined: 4/16/2005
Posts: 251
As I said, I'm using Secret of Mana (U), and snes9x improvement9 from this forum. Everything else is out of my control. Bad news everyone. Well, not all bad, because I did the first two rooms after the current update yesterday, and 3 player movement is incredible, and looks incredible too. And what's even better for the viewer at least, is that the 3-4 frame delay for the player who exited the last area ensures that I don't have all thre chars on one spot. Now the bad stuff. 1. My provider screwed up and I'm left without phone and internet. I can still post here at work, but don't expect smv's for a while. 2. Enable Multitab affects timing. This means, since the current one is recorded without multitab, it's either 2 player, or desync as soon as I switch in the third one. This sucks. It means I have to start over. (Zer0, if that was the reason you abandoned your wip and you didn't post it here, you're gonna get whacked!)
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
Gorash wrote:
2. Enable Multitab affects timing. This means, since the current one is recorded without multitab, it's either 2 player, or desync as soon as I switch in the third one. This sucks. It means I have to start over. (Zer0, if that was the reason you abandoned your wip and you didn't post it here, you're gonna get whacked!)
Why not keep it 1 player control 3? it will still look impressive, like what Saturn have done to Secret of Evermore.
Joined: 4/16/2005
Posts: 251
Secret of Evermore does not have 2 player support, instead you can control the dog with L/R, which you can't with SoM. Also the AI got beefed up a lot in SoE. Secret of Mana has 3 player support, and it would be a shame not to use it for several reasons. 1. Movement. The AI sucks badly, and I constantly have to switch them in to get them around obstacles or out of trouble. For example, the AI insists on positioning themselves in an attack position around every monster, when I just want to dash past them. Not using all three players will likely result in very choppy movement if not in avoidable damage taken, since switching is only possible every 5 frames. 2. Fighting. At least in the beginning (read, the first 40 minutes) the damage of three players is incredible. Fighting with 2 players gives me at the moment 26+17=43 uncharged, or 39+17=56 charged. Fighting with three players I get additional 14 damage each strike, which for example could bring down the tiger in 5 strikes (5 crits of Randi + dam of the other two).
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Gorash wrote:
2. Enable Multitab affects timing. This means, since the current one is recorded without multitab, it's either 2 player, or desync as soon as I switch in the third one. This sucks. It means I have to start over. (Zer0, if that was the reason you abandoned your wip and you didn't post it here, you're gonna get whacked!)
uh oh. That actually really was the reason I abandoned it, didn't I post it here? ;_;
Joined: 8/3/2004
Posts: 325
^^^ i laughed so much
Joined: 6/21/2006
Posts: 35
I guess that would mean you would have to enable multitap input from the beginning right? I have tested. I made a .smv with multitap enabled and took out the first boss. I play it back with multitap enabled and it works fine. If I disable the multitap feature and then try to play it back, it desyncs. This is the same thing that is happening to the runs that have not had the multitap enabled from the beginning as every one I test desyncs if I enable multitap before viewing. So, it would seem that having 3 player support active from the very beginning of the attempt is required. Time to start from the beginning again?
Joined: 4/16/2005
Posts: 251
Yay, the internet has me back. Pity that I couldn't comment here during the game on saturday... *whacks Zer0* Anyhow. I spend quite some hours this weekend and redid the whole thing. According to my timing this version is even 262 frames faster than the other version, but it's a constant up and down, if anyone compares them you'll find I gain and loose time in 100 frame chunks due to a lot of reasons. The upside is that this version can be viewed in one go. Here's how exactly: 1. Start snes9x. 2. Load Secret of Mana (U) 3. Check Input -> Enable Multitab 4. Press "7" until "Multiplayer 5 on #0" appears 5. Load smv (and if you're tasing yourself, shut it down afterwards, burn your pc and sacrifice a virgin to ensure you'll never use this when working on your movies) Up to Elinee's castle.
Joined: 8/2/2004
Posts: 98
Now it freezes on frame 554. Can someone post a savestate that's at frame 600 or so?
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Joined: 4/16/2005
Posts: 251
I uploaded one around 600ish, but I really suspect something is wrong with your pc if it freezes all the time.
Joined: 6/21/2006
Posts: 35
Yeah, I downloaded the new one and it works fine. Very nice work Gorash! Controlling 3 characters looks much better than letting the AI get stuck everywhere. The extra damage is awesome too. At Spikey Tiger, I found that if I was controlling all 3, if you press down and run as soon as you can after going down the few stairs, it is possible to avoid being hit by his initial drop in with everyone. If all 3 reach the 2 square checkered area at the bottom of the fighting area they will not have to recharge for a full attack. Hope this helps.
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
It works fine for me, too and I'm really impressed. Hope you keep up the good work!
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
I don't know what the problem is, but you name your character "QZMCH", and then you go through the intro, but you get stuck running into a tree. Don't know what I'm doing wrong, since I followed your procedure. EDIT: Nevermind ... I redownloaded the movie file, reset all settings and tried again and it worked. Watching right now.
Joined: 8/3/2004
Posts: 325
Ozmodiar, can you play the game normally with that rom? also is it the only movie you can't play? I would try downloading the rom from a different site and deleting Snes9x and redownloading it... probably useless but worth a try
Joined: 5/6/2005
Posts: 141
Wow. The game looks more interesting when all three characters are controlled. And even though I've only seen one "boss" being pwned (the Werewolves before you get the Girl) it seems much faster. Also, how you levelled the Boy to lv 3 before the plant boss in Gaia Navel looks much more smooth. For some reason, I was able to play the file just fine using a (U) [!] ROM, even though the person who made the TAS used a (U) ROM. Keep up the great work. I am looking forward to future WIPs, and eventually the finished product!
Joined: 8/2/2004
Posts: 98
Mlandry wrote:
Ozmodiar, can you play the game normally with that rom? also is it the only movie you can't play? I would try downloading the rom from a different site and deleting Snes9x and redownloading it... probably useless but worth a try
Yes and yes. I also get Halamantariel's problem sometimes, but the game has garbled graphics throughout so it's fairly obvious something is wrong. I've never had any problem with snes9x before, and I play several different games every day, plus watch smv's frequently. AERGG!~ Apparently I had at one time applied some cheat.. So when I saved the savestate that was uploaded for me, I noticed the .cht.. Everything's fine now.
-Oz. If practice makes perfect, but nobody's perfect, why practice?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
You couldn't reproduce that "continually exploding bones" glitch with the werewolves? I found that extremely funny.
Joined: 4/16/2005
Posts: 251
I didn't try to be honest. It's a very common glitch when you actually play the game. Likely linked to the frame of the animation in which I enter the exit/speak to the girl. Do you want me to sacrifice frames for it?
Joined: 8/13/2005
Posts: 356
Location: Canada
Wow, this looks great so far. It'll be hard to tell how well it's optimized when it's finished, but it looks like the three player control will help it keep its interest better than some of the other RPG runs available. You've only had the three characters briefly on this WIP, but I hope you can keep up that kind of quality!
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