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Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Gorash wrote:
laughing_gas: There's no multicontrol until after Tropicallo... ;)
I guess I can probably do that part then, but the movie desynchs at one of the rabite screens, even though I have all 3 joypads activated. edit: nvm, once I enabled multitap 5 it synched fine.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
The movie desynchs for me at the screen with the 2 rabites, even after enabling controller 2 & 3 and the multitap 5
Former player
Joined: 4/6/2006
Posts: 462
Have you got the correct ROM? Secret of Mana (U).smc
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
yeah I'm using the U version, with snes9x v10. The game starts fine, he kills the 1st rabite, then he strikes at the 2nd one, then moves away and strikes in midair, then attacks the 3rd rabite, then strikes again in mid air, and then the game desynch where the next 2 rabites are
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Megaman951 wrote:
yeah I'm using the U version, with snes9x v10. The game starts fine, he kills the 1st rabite, then he strikes at the 2nd one, then moves away and strikes in midair, then attacks the 3rd rabite, then strikes again in mid air, and then the game desynch where the next 2 rabites are
I think you have to enable multitap 5 and all the joypads before playing the movie. Gorash: After I finish the sprite fraud scene, is it faster to go around the wall and into the other opening or to just go back into the original opening and then take a right (as Rad does in his movie). The former has a longer path but only 1 screen transition, while the latter has 2. Also, should I use the spear or sword to kill Tropicallo (is there some weapon leveling I'm supposed to do that I'm not aware of?) edit: tested both paths and it turns out that the former is faster by 33 frames. Also the movie completely desynched on me somewhere during the sprite fraud scene so it'll take me quite a bit longer to get a working wip.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 4/16/2005
Posts: 251
laughing_gas wrote:
Gorash: After I finish the sprite fraud scene, is it faster to go around the wall and into the other opening or to just go back into the original opening and then take a right (as Rad does in his movie). The former has a longer path but only 1 screen transition, while the latter has 2.
You already found that one correctly.
Also, should I use the spear or sword to kill Tropicallo (is there some weapon leveling I'm supposed to do that I'm not aware of?)
No leveling required, all weapons at max already. Use the spear, it does more damage, and (not coincidently) is already selected. Btw. all you have to do is: 1. Start the emulator 2. Load SoM 3. enable multitap 4. press 7 (multiplayer 5 on #0 or something like that) 5. load smv
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
I finally found a way to make it work - by enabling multitap5 RIGHT AFTER I load the movie (when it says "movie replay" at the bottom left side of the screen....strange)
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
You should also make sure that you've got WIP-timing activated. That helped me in the first WIP. I will now check the second WIP.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Gorash wrote:
No leveling required, all weapons at max already. Use the spear, it does more damage, and (not coincidently) is already selected.
Thanks for the info. So far I have done 44 damage to tropicallo the first time he pops out, however the second time he pops out he seems invincible. Any variables that affect this (where you walk, whether you walk or run, etc?) edit: nvm, if I hit him only once during the first round he'll stay vulnerable for the other rounds. edit2: Dwarf village + Tropicallo completed
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 6/21/2006
Posts: 35
laughing_gas wrote:
edit2: Dwarf village + Tropicallo completed
Nice work laughing-gas. I've got my fight up to Tropicallo's death done. I am not as clean on moving around as you are, but I think that charging the spear for each attack will be faster. I even managed a critical for 66 damage.
Active player (283)
Joined: 3/4/2006
Posts: 341
Gorash wrote:
No leveling required, all weapons at max already. Use the spear, it does more damage, and (not coincidently) is already selected.
Except for the fact that the spear is currently selected, all of these assertions become false when you get your sword upgraded, which you are forced to do before Tropicallo. I think the sword would therefore be more useful.
Former player
Joined: 4/6/2006
Posts: 462
OOOOOOOH YOU OWNED HIM NITRODON!!!1 Also, nice demo Red Hazard. Question (for laughing gas and you): Why don't you manipulate all hits to be critical hits? I think it would be best to learn how the RNG works for that before you go any further...considering how many rerecords you've already used...
Joined: 6/21/2006
Posts: 35
I would love to know what is determining the chance for a critical hit. I don't know how to find the value(s) and watch them to know when to strike. Any ideas on how to locate the values we need to be watching? The sword does 6 more damage than the spear, 39 vs 33, on a lvl 1 charge. If the sword does 78 damage on a critical, that would take the Tropicallo fight down to 5 hits, 4 charged criticals and 1 non-critical strike.
Active player (283)
Joined: 3/4/2006
Posts: 341
Some information about the RNG was posted in pages 12 and 13 of this thread. It appears to be an additive lagged Fibonacci generator, with values in 03f1-03ff and an index (to avoid shifting the contents of memory) at 03f0.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Rad Hazard wrote:
laughing_gas wrote:
edit2: Dwarf village + Tropicallo completed
Nice work laughing-gas. I've got my fight up to Tropicallo's death done. I am not as clean on moving around as you are, but I think that charging the spear for each attack will be faster. I even managed a critical for 66 damage.
Yes it looks like charging the spear is faster. I will redo that part, testing both charging the spear and the sword.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 6/21/2006
Posts: 35
The RNG stuff is a bit beyond me. From what I can make of it, it is possible to know what frames will cause a critical, but the length of the animation of the strike is what is throwing things off. Is this at all close? I made another video, this time using the sword. I only got 1 critical again, but Tropicallo starts the exploding animation 150 frames sooner than in my video using the spear. Maximum damage was varying between 39 and 38 damage. Since the critical is 76 damage I guess the base damage on that swing was 38.
Joined: 4/16/2005
Posts: 251
That's right, the sword is faster... silly me. About crits. I went through all of that before, and the fastest method to get crits seems to be playing the scene a few dozen times in real time. The crits have a time window of about 5-12 frames at this point in the game (decreases as monsters are higher in level as Randi), so if you play a 5s part of the game over and over, and there's a crit hidden somewhere, you'll find it eventually. After that you can find the first frame to get it, but don't bother checking every frame.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Here is a revised tropicallo fight It is 108 frames faster than Rad's, but my one critical hit was only 52, compared to 76 for Rad's. Also I noticed that in Rad's movie after the last hit tropicallo dives down and then comes back up before exploding, instead of exploding as soon as the last hit connects, if it exploded upon the last hit it would have been faster than mine, I wonder why that happened.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 6/21/2006
Posts: 35
Tropicallo was on his way underground when the death shots hit him. The last non 100% shots connect, putting his life to 0, but Trop can't explode until he surfaces again. I've improved on my old video as well, but I thought about it and I'm using my run through the dwarf village, not laughing-gas's run, who starts the Tropicallo fight about 50 frames faster.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
If you hit him sooner would he not dive down or do you have to wait in order to get a crit?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 6/21/2006
Posts: 35
Sometimes he will start to dive down after the first shot he takes. Other times, you can land 2 charged strikes and another non-charged shot as he is diving under. Regardless, once he start diving, you can still land damage for a bit, but if you take his life down to 0 while diving, as I did, he can't explode until he comes up again.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Can anyone upload an AVI of the WIP so far? I can't watch this run due to desync issues which I can't seem to solve.
Joined: 4/16/2005
Posts: 251
Ok, I tried a bit, and the best I could manage was something similar to Rad's, death blow at 56500, but at a diving, which results in the actual death happening at 570xx, so it's slower than laughing_gas's. It doesn't help that I manipulated 4 crits... SMV Since we all three did our thing, the next challenge should be: - Get out of village. (Rad didn't use the rope... that's faster btw.) - Sword or Lance to lv2. (my guess is that the slimes will be again fastest option) - Go into woods. - Beat the crap out of the werewolfs. Oh and Highness, I've no idea how to convert these things into avis. I've tried one time, but the converter chokes on the high res name input screens somehow.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Hmm... What version of Snes9x are you guys using, and what settings in it? Is WIP checked, up and down, etcetera? Also.. I suppose you are running windows? I don't know how to extract the video from that. Sorry.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Highness wrote:
Hmm... What version of Snes9x are you guys using, and what settings in it? Is WIP checked, up and down, etcetera? Also.. I suppose you are running windows? I don't know how to extract the video from that. Sorry.
Run it with 1.43 improvement v9. 1. Load the ROM. 2. Enable Multitap 5 3. Press 7 on your keyboard, "Joypad on #0" should appear. 4. Load the movie. Should work, else I have no idea what's wrong.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
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