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Active player (253)
Joined: 4/24/2005
Posts: 476
I never could get the Super Zan code (FFFF1C:FFFF) to work. I tried it on both Gens and Kega Fusion (both support PAR codes). ... This is the second time in a row I've lost ALL my Stage 4 work. It's starting to make me mad, because Stage 4 takes forever to do.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I couldn't do it before either, but now I found a way. Activate the Super Skate and Super Axel codes too at the same time and you'll be fine. How did you manage to lose all your stage 4 work? Is it because of desync (are you sure you loaded in the correct order?) or because of loading the wrong savestate? If I was doing it, I would probably do one scene at a time, stop and playback to see that it worked, and backup the working copy. That way you lose one scene maximum. Which is still bad but at least not as bad.
Active player (253)
Joined: 4/24/2005
Posts: 476
Cool, now I can have some fun with uber Zan as stress relief. The first time, I was a victim of that cancel glitch that I told you about earlier (I'm just going to click the X now). The second time, I went to load my current state (named zan) and it thought I was going to load one of my earlier states (for example, zanStage1Scene2). I pressed enter without thinking, and there you go. If I was doing it, I would probably do one scene at a time, stop and playback to see that it worked, and backup the working copy. That way you lose one scene maximum. Which is still bad but at least not as bad. That's what I've been doing so far, but Stage 4 Scene 1 is so long it's frustrating when I lose all of it (especially considering some of the maneuvers I have to pull off are quite hard to do). Not to mention reproducing the same procedure is near impossible due to the AI and the fact that I can't remember the exact movements I made to make the enemies move where I wanted them to. I'll probably end up having to backup when I'm around halfway through and again at the end of the scene.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
>The second time, I went to load my current state (named zan) and it thought I was going to load one of my earlier states (for example, zanStage1Scene2). I pressed enter without thinking, and there you go. Whoa there, you use names for all your savestates? Not the F5-F8 hotkeys?
Active player (253)
Joined: 4/24/2005
Posts: 476
Yeah, I use Shift F5 to save and Shift F8 to load.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (36)
Joined: 9/11/2004
Posts: 2623
You can use more than one save state you know....
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 2/2/2005
Posts: 198
How is Super Zan different from the regular one? None of the FAQs on GameFAQs mention him.
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Just like the other Super characters he has his regular combo replaced for about 10 frames of 16 dmg each. 104 dmg is a full lifebar. There are actually 3 variants of Super Axel too (at least), but let's not go there. Slight offtopic over. What about the movie?
Active player (253)
Joined: 4/24/2005
Posts: 476
I somehow managed to get stomach flu today, and I've already thrown up a few times. I'll start back up when I get better.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Active player (253)
Joined: 4/24/2005
Posts: 476
Huh. I guess I got whatever I had out of my system, because I feel much better now. You can use more than one save state you know.... That's what I've been doing. I have my most current state (zan), then I have states for every time I went to backup my copy. FINALLY, I got through Stage 4 Scene 1 without it messing up or desynching on me. http://venus.walagata.com/w/atrocity3010/SOR3.gmv
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Active player (253)
Joined: 4/24/2005
Posts: 476
Progress: through Stage 4. Same link as always. I'm well aware that I could've saved a couple of seconds by just slamming all 3 Yamatos to death repeatedly, but that's just too boring. Now I'm kind of in a dilemma. I have no clue which of the 4 routes I could take in Stage 5 would be the fastest. Also, is there a way to make the music/sound "smoother" while in slow motion? It seems like it's jerking.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You took damage in the subway section (before 19:10 somewhere, and again at 19:46), so you'll have to redo from there. If you don't pick up the chicken in the Yamato fight there's an easter egg which I think you should show off. The Yamato fight was very classy, in any case. Since he always jumps up in the opposite direction of yourself it's very hard to grab him all the time in real play. You flubbed a punch in the middle somewhere though.
Active player (253)
Joined: 4/24/2005
Posts: 476
Argh! How could I have possibly missed that!? I can't believe I have redo all that work (and just when I was halfway through Stage 5)...
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Active player (253)
Joined: 4/24/2005
Posts: 476
Heh, I never knew about that easter egg... Progress: Once again through Stage 4. This time, with no damage taken (and the Yamato battle is much faster).
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Active player (253)
Joined: 4/24/2005
Posts: 476
Up to the Stage 5 elevator now.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Active player (253)
Joined: 4/24/2005
Posts: 476
Through Stage 5. Only two more stages to go...
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
The easter egg seems to be bugged... the chicken is supposed to explode, not just disappear. Strange. I'll watch the new version as soon as I have time. Got to run...
Active player (253)
Joined: 4/24/2005
Posts: 476
You can still hear the chicken explode, though. I guess that's even better, a glitch of an easter egg. Note: Sometimes I wait a long time while holding someone (in one instance, 3 whole seconds) so I can get a good throw opportunity on 4 or so guys. I'm not sure if that gained or lost me time overall.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You missed the running in the beginning of stage 5. You can roll up trough the wall just as the screen fades out in the ninja house. Just for fun. When you grab someone and do the flurry, and someone else comes in between so you drop the guy, you can do the flurry again when you grab them directly after. I've never seen you use it. This might both be because you didn't know or because it hasn't been useful. Zan's throw is 32 HP, and getting hit by a flying enemy is also 32 HP. Assuming 3 enemies (that's the most I saw) and 3 seconds delay, you did 32*4/3 = 43 HP/sec. Slightly more than a throw per second. Testing both is probably the easiest way to find out.
Active player (253)
Joined: 4/24/2005
Posts: 476
You missed the running in the beginning of stage 5. You mean the weird running at the beginning? I could've done that over, but I figured it didn't cost me any time anyway. You can roll up trough the wall just as the screen fades out in the ninja house. Just for fun. I did that before, and it actually costs you time (the screen doesn't fade until you start walking). When you grab someone and do the flurry, and someone else comes in between so you drop the guy, you can do the flurry again when you grab them directly after. I've never seen you use it. This might both be because you didn't know or because it hasn't been useful. Pretty much the latter. I occasionally used it throughout the run, but it was usually just 1 extra hit on an enemy I needed to hit 3 times and throw to kill. Testing both is probably the easiest way to find out. I tested the other option numerous times, and the results were just unsatisfying to me. Done through Stage 6 now. At the beginning with the robots, the reason I do the weird and (what looks like) time-consuming method is because I could make the two robots with large health self-destruct that way. Also, the first set of karate guys just did not want to cooperate no matter what I did. I ended up having to wail on one while the other camped outside the screen.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You can save a few seconds right off by just not killing the agents the second time. Run to the right directly. I'm thinking there should be a way to destroy the "svichboad" without taking a break from hitting the enemies, or skipping it until last. Is there any consistant way of getting the robots to selfdestruct? Slightly off-topic: For anyone interested in Streets of Rage 3 and Bare Knuckle 3, a full translation and side-by-side comparison is now available at: http://www.classicgaming.com/soronline/sor3_bk3translation.htm
Active player (253)
Joined: 4/24/2005
Posts: 476
You can save a few seconds right off by just not killing the agents the second time. Run to the right directly. Really? Damn, I should have tried that first. I'll probably just redo the whole stage anyway, though. I'm thinking there should be a way to destroy the "svichboad" without taking a break from hitting the enemies, or skipping it until last. Well, I tried my best to equalize the two and make sure I'm not stuck hitting the switch or the enemies longer than I have to. Is there any consistant way of getting the robots to selfdestruct? Sometimes you can do it with constant punches/flurry, but it doesn't always work. Edit: Stage 6 redone. At this point, I honestly think the self-destruct thing is random.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Active player (253)
Joined: 4/24/2005
Posts: 476
I've just about had it with this shit. This is the FIFTH time I've lost ALL my progress in the lab scene. I'm just posting what I have and maybe some other time I'll finish it, when I don't feel like throwing my computer out the window.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Here's the file I was mailed by Dante Mai: http://highness.no-ip.com/Streets_of_Rage_3.gmv
Active player (253)
Joined: 4/24/2005
Posts: 476
Wow. That makes my run look like a work of art. There are so many things wrong with that run, it's hard to even start somewhere. Let me just say there were two things I liked about it. The first was how near the end he went from a sword dash attack directly into a grabbing combo, taking off over 2/3 of a lifebar fairly quickly. The second was how he was able to grab Robot Y often. You'd think almost 2000 rerecords would've produced a much better result...
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
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