I think everyone's already familiar with Sonic 2, or if they aren't, they should be. I hadn't intended to work on this since Quietust was working on a redo, but I suppose you can blame AngerFist for this submission. It didn't take as much effort as some of the other runs I've done thanks to the existing run (and what little was said about the redo). Going by in-level time units, this turned out to be exactly 2 minutes faster than Quietust's v1. I used Sonic + Tails and (unlike the first run) controlled both of them directly, although a good deal of the the improvement did not involve using 2 characters. The largest improvements came from using new shortcuts and glitches, a couple of them to which I can't claim credit (Chemical Plant 2 and Hill Top 1), with a lesser amount of improvement from playing with more precision.
LevelTimeUnits Improved
Emerald Hill 10:171
Emerald Hill 20:351
Chemical Plant 10:170
Chemical Plant 20:3318
Aquatic Ruin 10:172
Aquatic Ruin 20:362
Casino Night 10:241
Casino Night 20:496
Hill Top 10:2811
Hill Top 20:444
Mystic Cave 10:253
Mystic Cave 20:352
Oil Ocean 10:233
Oil Ocean 20:3117
Metropolis 10:4410
Metropolis 20:437
Metropolis 31:0822
Sky Chase2:060
Wing Fortress1:348
Death Egg0:402
Total13:49120 seconds
Sky Chase is a fixed-length autoscroller, so I got 100% of the rings and killed 100% of the enemies to try to keep it entertaining. Everything else is faster than the previous run, although for Chemical Plant 1 it isn't by enough frames to save any full time units on that level.
Tails is really smaller than Sonic, thus he interacts with the levels differently and I couldn't simply copy all of Sonic's controls to make Tails keep up. Sometimes that means it is impossible for Tails to keep up, as he can't get going as fast on some types of curves. And Tails can't get items, so can't possibly keep up with Sonic when he has Sprint Shoes. But sometimes Tails lags behind simply because he wouldn't be useful and it's more of a stylistic choice to have Sonic always be the faster one.
I confirmed that lag frames do not count toward the in-level timer, so I did nothing to avoid them, as my goal was to minimize in-level time (even the part of it that isn't displayed). Almost anything different to avoid the lag would have been much slower, anyway.
General movie making: Some of the places where I controlled Sonic and Tails at the same time were just getting too tedious to record (especially Mystic Cave 1), so I modified Gens to let me record the Sonic and Tails parts individually, and merge them. Also, as I've gotten used to having a Sonic speedometer available in other runs (for other emulators), I added that too.
Chemical Plant 2: The door for the huge shortcut opens because Tails is lagging behind just enough for him to open the door exactly as Sonic is about to hit it.
Casino Night 1: I was nearly able to improve the end by at least another full time unit by jumping over the last flipper, but it wasn't possible to get going quite fast enough to make it across that gap.
Casino Night 2: Some collision-related glitches here saved a decent amount of time (going through flippers and skipping a stopper).
Hill Top 1: Getting Sonic to zip that far was really hard, I don't know how Quietust found it so quickly. After hundreds of failures I wrote a simple random input generator and it happened to find something that worked, eventually.
Hill Top 2: Those platform jumps are difficult and would not have worked if I had lost any frames anywhere else earlier in the level.
Oil Ocean 1&2: I was pleasantly surprised at how nicely these worked out. Oil is better than solid ground in some ways...
Wing Fortress: I duck at the optimal time at the end to make the barrier sprite disappear so I can dash through it before the camera goes back, ending the level without waiting for it to fade away. Those sliders let you perform or store spindashes while on them. I found a related bug that lets Sonic hover across almost anything in the level (including over or under or into the boss fight), but it disables spindashes and only works at a location most of the way into the level, and so couldn't save any time.
Metropolis 1: Sometimes it's faster to let Tails fly to catch up with Sonic than it is to slow down Sonic enough to keep Tails onscreen, especially after double-jump slope speedups which Tails is too small to do.
Metropolis 2: The trick at the start is the same concept as the Hill Top 1 trick. It saved about 2 seconds.
Metropolis 3: Finally, a conveniently-located crusher. I exploit the way that Sonic can't usually be crushed right after he starts jumping. Normally, doing this trick drops you into the spinning tube/cage, which is slow but still worth the large shortcut, but I found a way to zip past that before falling.
Death Egg: The back-and-forth dash between the doors before Eggman actually saves time. The third hit against Eggman is almost impossible to replicate. The running through the tunnel after the movie ends is faster than normal because of hitting the ceiling in a spindash jump at the last moment that Sonic has control.
  • No death
  • Aims for fastest (primarily in-level) time
  • Ignores delays caused by bonus effects
  • Takes damage to save time
  • Abuses programming errors in the game
  • One player controls two characters
  • Emulator used: Gens Movie Test 9h (works with 9f, etc.)

Truncated: Well, no sense in waiting here, this is accepted for being a first-class movie.


Joined: 8/13/2006
Posts: 11
Whoa. Just... whoa. Mindblowin' stuff. And it even has lava glitches, like the Hill Top one Rolken found... Hm... who found it first? How'd you find it, Nitsuja? I'd vote yes if I could.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Just wondering, if the person who voted meh could justify his response?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Truncated wrote:
This uses REV 01, I think. I had a desynch with REV 00.
Plain (W) [!] works fine (not sure which revision that is, though).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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nitsuja wrote:
AngerFist wrote:
I would not be surprised if he could improve pretty significantly SprintGod's Sonic3&Knuckles.
I would be surprised, although not if SprintGod had not already improved his first S3&K movie. I'm sure his second one can be improved by some amount with enough experimentation and a memory viewer, but he didn't use 160027 re-records on a second revision for nothing.
I understand. Cant certainly blame you for not at least giving it a try knowing how much you've worked on various runs during the past weeks. Maybe someday in the future.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Truncated wrote:
This uses REV 01, I think. I had a desynch with REV 00
I wasn't aware there were multiple revisions, but I used the same ROM that Quietust did so there shouldn't be any more problem with it than before.
Truncated wrote:
Is there any chance of you making this available so that other people can monitor memory contents? (I assume that's what this did.)
All it did was monitor the hard-coded memory addresses corresponding with the current X and Y velocities, and display those every frame as a message at the bottom where it normally says things like "State 5 Loaded". I had no general memory viewer while recording. But if someone needs something specific like that for a particular game they're working on, it should be easy to provide. The two-player recording helper on the other hand maybe could be useful for two-player runs of other games, for games where the two players don't directly affect each other for stretches of time. Instead of the movie having two states to change between, recording or playing, it had those states per character. So I could record player 1 while ignoring player 2, then record player 2 while playing back my previous recording of player 1, to get a result that both players act simultaneously without actually being recorded at the same time. I started doing that at Mystic Cave 1 and it drastically cut down on the number of re-records that would have taken.
Quartz wrote:
And it even has lava glitches, like the Hill Top one Rolken found... Hm... who found it first? How'd you find it, Nitsuja?
I assume Rolken found it first, and once Quietust heard about it from some post on these forums, he found what is probably the optimal way to use it, and I read his post about that. As I wrote in the comments I can't take credit for that glitch.
AngerFist wrote:
I understand. Cant certainly blame you for not at least giving it a try knowing how much you've worked on various run during the past weeks.
I simply meant: That run is at a different level than the one this was improving, and would be much more of a chore to improve. Using 2 players could help, but Tails would have even more trouble keeping up with Sonic in that game, and there are relatively fewer places he'd help (boss fights, at least).
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nitsuja wrote:
but Tails would have even more trouble keeping up with Sonic in that game, and there are relatively fewer places he'd help (boss fights, at least). And I'm not as interested in that game as Sonic 2, which makes a difference.
Speaking of which, perhaps Tails or a single player run could possibly improve the Hydrocity Zone act 1 boss battle.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Expert player (2072)
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Posts: 3282
In a 2 player run in S3&K, Tails can fly Sonic as well. Sandopolis Zone Act 2 comes to mind.
Joined: 4/3/2005
Posts: 575
Location: Spain
Voting yes, the speed is ludicruous and the playarounds during the scoring steps were very funny. Did you try to sync the sonic stalling animation with the one from the life bonus?
No.
Joined: 5/3/2004
Posts: 1203
DK64_MASTER wrote:
Just wondering, if the person who voted meh could justify his response?
I despise Americans.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [600] Genesis Sonic the Hedgehog 2 by nitsuja in 19:55.43
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I mean this with the utmost respect, but the screenshot could be much more interesting than it is.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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Wow! That was really amazing!!!
Current Projects: ???
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http://tasvideos.org/movies.cgi?ratingsort=Y. Ownage, man. The overall rating of 9.4 is what I call ownage.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
JXQ
Experienced player (761)
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Suggested replacement: (also I advpng'd and pngout'd this)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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JXQ wrote:
I mean this with the utmost respect, but the screenshot could be much more interesting than it is.
I was sure it would have Tails in it somewhere, but that [oil ocean 2] screenshot makes sense as it shows a major visible difference between the movies and probably will make people wonder how that could happen if they haven't seen it yet. EDIT: Funny, I was about to mention that exact same place as where I was suspecting it would be. Note that since you're an editor, you do have priveleges to change screenshots yourself, although I'd check about that first. (And not leave framecounter stuff on it.)
JXQ
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Lol I didn't even realize I left the framecounter on it. I guess that's why I don't do much of the editing around here. But I'll go ahead and replace it. If it's really that bad, it will just be re-replaced, my editing privileges will be revoked, my movies erased, and my firstborn burned alive. No biggie.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
I think Sonic reaching the edge of the world in Oil Ocean 2 would make a great screenshot.
AngerFist wrote:
When he is ready, I hope he will announce if he will try to improve the current Sonic3&Knuckles run. Best of wishes to you Nitsuja.
I'm selfish and would rather see him finish Mischief Makers first :)
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Spacecow wrote:
I think Sonic reaching the edge of the world in Oil Ocean 2 would make a great screenshot.
It did, but the background scenery of Oil Ocean is pretty bland, and Tails wasn't there either, so maybe this is better.
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Joined: 12/23/2004
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In honor of this getting #600 (cough) and because it's a good movie, I've decided to actually put my old mirror idea to use. Direct download link. Wheeee.
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Nice screenshot. Very beautiful. I gave this movie the star that it took copied from its predecessor.
Joined: 5/9/2005
Posts: 752
It was nice to read in the forum "hey, would you ever try Sonic2" just before I went on a week holiday, and then see a new Stared movie in the recent additions when I get back. Along with the rest, loved how Tails was actually used for entertainment instead of just using him when time could be saved. Especially when realising how much extra effort would have to be put in. Would definetly hope, if an improvement was ever made to S3&K that Tails could be included in this way again... Grats.
Joined: 2/3/2006
Posts: 69
Man, I thought the last one was incredible. I mean, it was, but two whole minutes, wow. Very well done. :)
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I don't see the meh vote as possibly justifiable. Voted yes.
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Wicked sick. I've been showing off the old run to all my friends, but now there's one that chops ~2 minutes... I've been living a lie! Voted yes, btw. And keep it up! Sonic games are by far my favorite simply because of the high framerates and sheer SPEED of the games. Speed + Fluid Motion = WIN.
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Joined: 4/13/2006
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Great movie, great play, great Player. You deserved the star, the moon, the sun and Pluto (it was a planet for 70 years, it have a great value anyway XD) But just one question: Why you don't made the Aquatic Ruin's boss glitch? (Make sonic stop in air) It's very easy to do. You just need to stay in one of the pillars, and make Tails do the final hit. Quietust don't do this because he's not controling Tails, but you was. :)
Not more working on: DKC3 105% < Needs modified Nitsuja Snes9x+9, with reset recording.