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Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
WOHA! That is awesome to have. I bet that Diman is going to happy to see that too. :)
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Updated the script, the boss hitboxes are now visible.
I think.....therefore I am not Barry Burton
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Umm.. How exact are those hitboxes? Seems to be quite a bit off when crawling under Stark's machine (level 1 boss) for example.
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
God bless you, Pasky13! Thanks brother; I made a new TAS based on the latest Gens emulator, and your script. Perfect for me, because I suck at finding RAM-addresses, and codes..=$ Of course I can watch OTHERS addresses which I paste in the window for codes, and stuff, but.. Okay long story short; it is so good! Here is a WIP. First level done. http://dehacked.2y.net/microstorage.php/info/1946230413/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS.gmv Oooh, I almost forgot; you guys know the flower?.. Or.. Whatever it is; some kind of plant. The red one; it seems one can manipulate how it moves.. By holding the A-button, or the B-button (sometimes even the C-button), one can manipulate if it is going to jump, crawl.. Hehe, weird.. So I guess there is.. SOME kind of pattern in the game.. Eeeh.. Yeah.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Found some optimizers in level 2-1. Took away 142 frames. Here's the updated GMV http://dehacked.2y.net/microstorage.php/info/1229875521/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS.gmv
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Amazing job! I found an optimizer myself; by taking the sneakers in a crawling motion, one save a few frames. http://dehacked.2y.net/microstorage.php/info/621023116/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%281%29.gmv
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Hey Diman, any news concerning this run? I got reminded of this looking through the old published movies, and I've always wanted to see an obsoletion get done. Alternately, you could uncancel your old submission. While it's imperfect, it's much better than the current publication, and the rules of the site have been changed years ago to allow publications with known improvements. In the meantime, it may also motivate someone else to pursue another improvement :-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Ever since Toki was run as a backstage game at AGDQ2013, a lot of skips and tricks have been discovered in it, that cut down the real time a lot and can most likely be used in the TAS as well. https://forum.speeddemosarchive.com/post/juju_densetsu__toki__going_ape_spit_28.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Sorry, I haven't been in here in a long while. Heh..! I thought this thread, was basically dead, (LOL, that rhymes). Anyway.. I have no idea where my companions have gone; I have been thinking about this thread since my last post, and was thinking about breaking the rule of dubbel post, only for attention's sake. Now, that I see that people actually still care about this game, I made a recording, right away.. http://dehacked.2y.net/microstorage.php/info/499786980/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%281%29.gmv
Ever since Toki was run as a backstage game at AGDQ2013, a lot of skips and tricks have been discovered in it, that cut down the real time a lot and can most likely be used in the TAS as well.
I appreciate that!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I'm glad to see a post here! I don't know enough to make a lot of smart comments on WIPs though... I checked out the upload you just made without comparing it to old runs. This WIP looked pretty good. I really liked how you avoided a spike at the end of 1-2 with a smart enemy bounce. It also looked good to see more upgraded weapons in 1-3. Stark's machine was well-fought, though I wonder if it saves time to avoid the diagonal shots on the right side and only fire straight up at a faster rate. My WIP showed you dying at the end of 2-1. Questions: * Have you figured out how powerup drops are affected? It would be nice if you could get a better weapon for Stark's machine. The speed shoes were also good to see, but they didn't last very long... if you could get them for the start of 2-1 that would be great. * My comment about Stark's machine: does it save time to only fire upwards at the right-side faces?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I completed level 2-1. 6 frames saved since last attempt. I think the change in movement on the vines did that, and it looks way cooler. Good job on that Diman. Here's the link with the updated WIP for level 2-1 http://dehacked.2y.net/microstorage.php/info/953233931/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-1.gmv Savestate for Level 2-1 Also to answer mklip2001 - Seems like Diman's strategy against Stark's machine saved about 10 frames. I think that comes from being able to use the cooldown time to move a frame or two while still dealing damage to the heads on the right side. I did not test it, but according to the old numbers we have in that boss fight it is a time saver. The WIP stops at the dying sequence in Diman's movie which is correct. I started my rerecord from the vine. Not sure how the powerup drops work. Edit: Continued forward to complete level 2-2 saving 200 frames compared to my old run (26 frames compared to Diman's): http://dehacked.2y.net/microstorage.php/info/1855197999/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-2.gmv Savestate for level 2-2
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Awesome! http://dehacked.2y.net/microstorage.php/info/1499636355/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-2.gmv I doesn't matter if it's not frame perfect; I will replay it ASAP anyway, so... Also in the very beginning of 2-1, you can save time in crawling, instead of waiting; aah!.. See for yourself. http://dehacked.2y.net/microstorage.php/info/1198550542/Save%20time%202-1.gmv
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
This is as far as I know the real time record for Toki: Link to video IIRC it has some interesting skips in later levels
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I like the lizard skip you made there Diman, but getting to the exit was 20 frames slower than the last time. I made a sloppy test to see if I could get a slight improvement, yet this is not final as I didn't have more time right now. http://dehacked.2y.net/microstorage.php/info/1373700000/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-1%20sloppy.gmv Your video with the lizard skip exits the level at 12209. This sloppy test reaches the exit at 12181. It can be improved further to better take advantage of the time saved at the lizard. We're really getting somewhere. Cheers for the findings! :)
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Well done, Highness! I forgot to mention in my next latest post.. It was mainly a demonstration, what I mean by jumping over the lizard, and how that could save time. Meaning that I didn't care so much how I fast I would be then. I guess someone got to play that part anyway, so.. :P I have a hard time with that part. I also for some reason that I don't understand, have a hard time with.. The lianes? You know where the crabs are, or whatever. I would love someone to play that for me. I think 2-1 is frame perfect til that part. Cheers! http://dehacked.2y.net/microstorage.php/info/1130950500/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-2.gmv
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Daaang!!.. :O Nice job, dude! I made a recording from that. http://dehacked.2y.net/microstorage.php/info/878933801/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-1%20vine%20shortcut.gmv I manipulated the lizard to keep its mouth shut (LOL), but I lost one frame in doing that. If I jumped one frame earlier, it would lick Toki to death (LOL, again). .. But anyway I think we in the team have done an awesome job so far, and it seems like we are finally going somewhere. Seems like discipline have kicked in!! =) I also made a recording on taking extra life; maybe one can manipulate Toki to.. Eeeh, glitch himself up the cave. Who knows?.. Keep investigating. http://dehacked.2y.net/microstorage.php/info/94140936/extra%20life.gmv That's it!.. For now.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Nice! All in all with the vine shortcut and the lizard skip we now saved 118 frames extra in that level. That means 316 frames faster from your old run Diman, and from my vaulted run that's a whoppin' 1443 frames! I also tried to optimize the gap before the lizard a bit further but all I ended up with was reaching the trampoline at 11715 instead of 11703 like you do Diman. So let's leave it at that. I can't see any further improvements of level 2-1 at all right now. The only thing I found out is that you can clear the gap if you crawl from the right platform and jump in time, you will land right infront of the lizard but it is slower for some reason. Toki does not travel fast while airborne. I see no reason right now why we would need to pickup extra lives. We have 4 lives as it is right now, and if we happen to find a shortcut where it is applicable we could measure the time it takes to go out of the way to get one extra life, compared to if not being used. I mean... We would have to find at least four different places where it should save us time. Still nice that we have the option if needed though. :)
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
I'm trying to get to the exit as fast as possible, with Toki. I found a way to kill the lizard. If someone has an idea how to get to the exit faster; please tell! http://dehacked.2y.net/microstorage.php/info/1735369888/Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-1%20vine%20shortcut%281%29.gmv
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Another 6 frames saved. Great! Better manipulation of the flower which leads to one earlier bounce off of the flying beetle, thus reaching the seesaw faster.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Today I was fooling around a bit using some game genie codes taken from Gamehacking.org. Specifically the invincibility code BWST-AA26, and the high-jump code RGRT-A6YY. Did not find anything useful while having the codes activated, but I did however find some oddities. I knew some places since before where you can enter the empty voids outside of the screen. What I did find today however is that they are actually connected somewhere else. Not that we have any use for it since it runs in the wrong direction. I thought I post about it anyway for the purpose of knowledge, and who knows, maybe we find something useful later? In level 2-1 for example there is a gap right above where you start. Jump up to the right. Also. At the exit sign in level 2-1, jump to the right and you'll fall down the shaft ending up under the trampolines Besides that I thought of a shortcut in level 2-2. Right after you get the flamethrower it should be possible to manipulate the enemies in order to skip upwards and reach the second elevator. I was close to manage it earlier today but the great flying demon would end up spearing me to death. In order to make this I used the flying fish. Avoiding it instead of killing it and try to bounce off of it in order to reach greater heights. Also for that to work I think the first elevator needs to be at its peek height, or close to at least. Here is a poor illustration (also, the fish did not make it for the screenshot):
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I still think we should consider to try the fish bounce shortcut. In this example I'm way off, but I have gotten closer results in earlier attempts. Thats why I think it should be doable. I just can't manipulate the enemies in a good matter. Here's an attempt http://dehacked.2y.net/microstorage.php/info/1761965991/Toki%20-%20Going%20Ape%20Spit%20%28UE%29%20%5Bc%5D%5B%21%5D%20-%20Highness-Diman-RandomPie_IV-Going_Ape_Shit%20TAS%20-%20Level%202-2%20fish%20bounce%20shortcut%20attempt.gmv
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Was this script already posted? http://pastebin.com/SdQZfciq
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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