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Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Hooray for R/L detection! One question: why is the frame/keystroke window flashing violently (refreshing?) all the time? e: Memory usage is 19,672K
hi nitrodon streamline: cyn-chine
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Zurreco wrote:
Hooray for R/L detection! One question: why is the frame/keystroke window flashing violently (refreshing?) all the time? e: Memory usage is 19,672K
eeep. That's not good :P ... one sec. EDIT: Replaced the package on SF with an updated one. Sorry Zurreco, good eye though :P Had some old code in there that wasn't purged properly when I took all the icon display stuff out.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Maximus wrote:
Phil, could you send me the FCM you were using when you got this error? I can't reproduce it with any of the movie files I have here.
It was Legend of Zelda(I wanted to keep secret ;) ) but the final version seems to work fine. And no, the file wasn't already opened. Also, when I "right-clicked" in the editor, there was also an error like that. I did tested with other FCM and they were working fine, I don't know what was wrong with this one. I didn't keep the file. By "more user-friendly", I think it should be editable in the left table where there is "Header", "Metadata", "ROM information", etc. Right now, we can only select and it does nothing else. We can't even copy-paste.
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Phil wrote:
By "more user-friendly", I think it should be editable in the left table where there is "Header", "Metadata", "ROM information", etc. Right now, we can only select and it does nothing else. We can't even copy-paste.
The treeview that show's the movie information likely won't be editable ... for now, but I see what you mean. I'm always on the lookout for new ideas, so I may eventually re-visit how that information is displayed and make it more interactive. If you do however find another fcm that causes those errors, please send it to me so I can fix whatever was causing the crash :)
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
I haven't hex edited before today, but I read the FAQ on the site, downloaded your program and edited with ease. Great contribution to the site! Thanks.
twitch.tv/Retrogaming2084
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I edited the Author Info on a .smv-file (Only opened the file and did a save-as) , and removed some text, but as I tried to play the movie, it desynced, even though the input remained the same. Any ideas what went wrong? The same desync happened when I added text to the Author Info. This is probably due to TAS Movie Editor, because moozooh managed to fix it later, [19:11] <Cardboard> So which topic should the whine happen in? [19:11] <moozooh> tas movie editor. because i managed to edit the field without affecting anything using hiew and virtualdub.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Cardboard wrote:
I edited the Author Info on a .smv-file (Only opened the file and did a save-as) , and removed some text, but as I tried to play the movie, it desynced, even though the input remained the same. Any ideas what went wrong? The same desync happened when I added text to the Author Info. This is probably due to TAS Movie Editor, because moozooh managed to fix it later, [19:11] <Cardboard> So which topic should the whine happen in? [19:11] <moozooh> tas movie editor. because i managed to edit the field without affecting anything using hiew and virtualdub.
hrm, not sure what's up here, but i'll make sure I look into this. Could you do me a favour though? Could you just open and save the movie (save, not save as) and see if it desyncs also?
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It did :( Both the... not-by-moozooh altered one, and the altered-by-moozooh one.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Cardboard wrote:
It did :( Both the... not-by-moozooh altered one, and the altered-by-moozooh one.
Hrm. Ok, that sucks :P Could you PM me the SMV (if you're willing to that is) and I'll look into it in more detail.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You can get it from The Firemen submission. It was the one I altered. If you try saving it with TAS Movie Editor, it will somehow desync in the last 500-600 frames.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Also, I would like a feature that you write desired frame and it goes there instead of scrolling down to search for it.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Phil wrote:
Also, I would like a feature that you write desired frame and it goes there instead of scrolling down to search for it.
I actually wonder why this hasn't been made yet. Btw, post #111 :/
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Yrr wrote:
Phil wrote:
Also, I would like a feature that you write desired frame and it goes there instead of scrolling down to search for it.
I actually wonder why this hasn't been made yet. Btw, post #111 :/
That's actually been there for a while now. Just enter the desired frame under the Input Locator and click Goto Frame
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
ok... so, where is it in editor. Must go in some menu and loses more time doing that than scrolling...
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Phil wrote:
ok... we can't see it...
Ah. It's under the editing console (F2)
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
:s Btw, I discovered a major bug. When editing an FCM file, that edited file says the movie lasts X frames but when I play it, after that X fames, the movie doesn't stop and it continues on infinitely.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
- I'm German. Please be considerate to my language comprehension - I've got now the tas editor and a zip programm to be able to open the editor. But a window popped up and said "it couldn't be initialised". What shoul I do? I'm making a TAS of Mario Land 2 and I'm coming to a point (35.000 frames) where rerecording gets uncomfortable and annoying. Thanks in advance.
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
MUGG wrote:
- I'm German. Please be considerate to my language comprehension - I've got now the tas editor and a zip programm to be able to open the editor. But a window popped up and said "it couldn't be initialised". What shoul I do? I'm making a TAS of Mario Land 2 and I'm coming to a point (35.000 frames) where rerecording gets uncomfortable and annoying. Thanks in advance.
You have to install the Microsoft .NET 2.0 framework for this application to work. (Sie müssen installieren den Microsoft .NET 2.0 Framework für diese zu arbeiten.) http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Phil wrote:
:s Btw, I discovered a major bug. When editing an FCM file, that edited file says the movie lasts X frames but when I play it, after that X fames, the movie doesn't stop and it continues on infinitely.
Strange. I haven't heard this one before either ... but if it's there, that's a MAJOR bug. I know people have been using this for FCM editing for a while now and haven't reported this though, so I'm wondering if it's possible it's isolated to a specific movie. Have you tried multiple FCMs or just one?
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I'm going to send you the FCM but after I submit it ;) (One-two weeks max)
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Maximus, thank you =) But you don't need to translate^^ I'm here now: http://img501.imageshack.us/img501/3013/frameworkhu9.jpg And what to do next? After I installed it it said I should install some more programs to make this work...
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
MUGG wrote:
Maximus, thank you =) But you don't need to translate^^ I'm here now: http://img501.imageshack.us/img501/3013/frameworkhu9.jpg And what to do next? After I installed it it said I should install some more programs to make this work...
Sorry I didn't get back to you sooner. You shouldn't have to install anything after updating the framework. Now that you've installed 2.0, try running the application (everything should work fine).
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
moozooh wrote:
You can get it from The Firemen submission. It was the one I altered. If you try saving it with TAS Movie Editor, it will somehow desync in the last 500-600 frames.
Before I try this, does the SMV record reset events? If so, it would definitely desync, because I don't track those (if it doesn't though, then my app is busted :P)
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Just posting to say good work. And that Mupen (M64) support will be greatly appreciated. Think of my Super Smash Bros. Bonus Stage Run =O ;)
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Maximus wrote:
Before I try this, does the SMV record reset events? If so, it would definitely desync, because I don't track those (if it doesn't though, then my app is busted :P)
I'm not sure if I'm the man to ask about that. I know Snes9x 1.43-rerecording10 and 1.51 can record resets. That's pretty much all I know on the subject.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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