Post subject: World of Illusion (Complete Come on In)
Mitjitsu
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Does anyone remember this game? I remember completing this a lot as a kid, it was espeacially fun doing it in 2P mode, its easily the best Disney game ever made, but I don't know what the bugs and glitches are. Here's a screenshot just to remind you of what game I'm talking about. Anyone interested in a 2P run, since it requires teamwork to do a lot of the sections. [URL=http://imageshack.us][/URL] OK here's the finished run. I'm unsure if I should submit this. http://dehacked.2y.net/microstorage.php/info/2385/mikywrld.gmv
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Loved this when I was younger. Different levels when playing as either Mickey or Donald right, as well as if there are 2 players or not? Would love to see any run, 2 player moreso, but a solo run with either would be cool too.
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There were two submissions of this a long time ago in a galaxy far away: http://tasvideos.org/119S.html It was initially scheduled for publication, but Nifboy canceled it himself due to thinking it was a bad choice for a game. Just something to think about.
Mitjitsu
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He didn't even take any damage but jumping followed by pressing B is certainly a useful strategy. 2P run is the only run I would even consider doing. EDIT: I trying out the first coulple of levels to see what they look like in a 2P run, but its hard to find a good configuration as sometimes the certain button combinations don't work or I end of activating GENS deviced such as GG patch feature or dump to WAV EDIT_2: I've found a very interesting 2P glitch is saves about 10 seconds in the first level.
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>its hard to find a good configuration as sometimes the certain button combinations don't work or I end of activating GENS deviced (I end UP activating.) Do you have any keys bound to Alt or Ctrl to activate those emulator commands? You shouldn't use those keys for playing. Shift should be fine, I use that for frame advance since it works together with pretty much any button. >I've found a very interesting 2P glitch is saves about 10 seconds in the first level. Sounds promising. The main error of the last movie was that there was nothing spectacular, just running through everything.
Mitjitsu
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http://dehacked.2y.net/microstorage.php/info/2211/mikywrld.gmv Here's the first level, it was exceptionally hard to make the characters cooperate in sync. Now 1. Did you find this enjoyable to watch 2. Should I continue, even though there might not be heavy gltich abuse abuse 3. Would this be accepted
Truncated wrote:
(I end UP activating.) Do you have any keys bound to Alt or Ctrl to activate those emulator commands? You shouldn't use those keys for playing. Shift should be fine, I use that for frame advance since it works together with pretty much any button.
Pressing shift 5 times in a row activates some really annoying feature in Windows i.e stickykeys. EDIT: I wonder how much time that glitch actually saved.
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>Pressing shift 5 times in a row activates some really annoying feature in Windows i.e stickykeys. You can turn off stickykeys. Ctrl- and Alt- commands in Gens however, you cannot turn off. I will check the movie when I get home.
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I definitely hope you finish this. I played this game a lot as a kid, I think it's very good. I watched the old submission Truncated linked to, and while it's not the most suitable game for TASing, I think a 2p run has much greater potential.
Zoey Ridin' High <Fabian_> I prett much never drunk
Mitjitsu
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Here's the second level, I had to take a lot of intentional damage. I think killing Donald in the next level might be wise. Feedback would be nice please. Its quite scary to think that I'm nearly reached the re-record rate of the previous 1P movie. http://dehacked.2y.net/microstorage.php/info/2212/mikywrld.gmv
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Doesn't seem optimized in the beginning where you just hammer start. Find the correct frame and press it. Everywhere: If you jump higher for the cape swipe you won't stop when you land. You make this mistake constantly. I liked the jumping bug. How do you perform it? 1:20:08: can you jump with Mickey (instead of falling) to pass the ledge sooner? Same thing at 1:29:10, do you have to land on the ledge first? Glitching through the ducking section, it appears that Mickey enters first but exits last. How come? He looks immobile for a while. After glitching through the ducking section, can you jump off the ledge instead of running and falling? For the crawling sections where you can't glitch, I'm not sure, but it looks like you can crawl marginally faster by reastarting the crawl before it loses speed. Getting hurt during the cart scene means you can't duck for some time, did you test not taking damage here? Overall it's a cute game, I rented it more than once, but there are quite a few long running stretches where nothing happens. I think it's borderline.
Mitjitsu
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Truncated wrote:
Doesn't seem optimized in the beginning where you just hammer start. Find the correct frame and press it.
couldn't be stated either way for definite, the menu stuff was optimal though.
Truncated wrote:
Everywhere: If you jump higher for the cape swipe you won't stop when you land. You make this mistake constantly.
That is true, the pause is four frames which isn't that big a deal because there is a four frame jumping delay. Jumping higher would probally not be any quicker. The important thing when completing levels are that the trailing character must reach the end as well. I use the lead character to hit enemies so that the trailing player doesn't need to jump although I jump enemies with both character on a few ocassion because the cape can stuns the other player.
Truncated wrote:
I liked the jumping bug. How do you perform it?
I thought you might ask, it work in 1P mode as well, but its frame specific, but there is a no lose strategy if you do it late (appies to real time), I can maybe do it 1 in 5. You have to jump before the other player jumps on the high end of the see-saw and for two frames you'll be able to super jump i.e. double or triple the height of what would normally happen. Holding it for any longer than two frames gives a floaty affect that a normal jump would give you. The second time I do it I only hold jump for one frame so I didn't over do it the second time, because that is the lowest jump I could possibly get. Unfortunatley unlike Sonic I couldn't go through the walls while off screen which was a shame because in 1P mode it would save a good 30 seconds.
Truncated wrote:
1:20:08: can you jump with Mickey (instead of falling) to pass the ledge sooner? Same thing at 1:29:10, do you have to land on the ledge first? Glitching through the ducking section, it appears that Mickey enters first but exits last. How come? He looks immobile for a while. After glitching through the ducking section, can you jump off the ledge instead of running and falling? For the crawling sections where you can't glitch, I'm not sure, but it looks like you can crawl marginally faster by reastarting the crawl before it loses speed.
These are all most likely true, but I think Donald slides fractionally longer
Truncated wrote:
Getting hurt during the cart scene means you can't duck for some time, did you test not taking damage here? Overall it's a cute game, I rented it more than once, but there are quite a few long running stretches where nothing happens. I think it's borderline.
You'd think that, but its not true Donald recovers just in time to duck again, I couldn't avoid it but I'm pretty sure it wastes time even if I was to avoid taking damage. When he first gets hurt he's going down hill and natrually loses friction for a short time. I still have question marks over the game. 2P is fun to watch apart from the forced waits and all boss fights. Implemeting all the suggested improvements won't be easy or save as much time as you'd think. I've done the next level and will upload when I beat the boss. I'm really not sure if I should continue, not because I have any dislike towards the game but because of the spectacle. I hope people will realise that this game is x10 harder in 2P mode, as unlike SoR series, its nessary to make them work in sync and compliment each other. EDIT: Done up till first boss. Still deciding whether I should actually finish it, but then again all 2P runs are cool and always get extra credit in my opinion so there is a cross roads. http://dehacked.2y.net/microstorage.php/info/2213/mikywrld.gmv
Mitjitsu
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Here's another weird glitch, I've put up an Updated YouTube Video. Might be useful, I'm still working on that level, but its damm hard because all the enemies have to be dealt with in some way and not forgering frame perfect coordination, I can't explain why that glitch in the end happens, but it doesn't seem to have any use, unfortunatley every time I do the super jump glitch the birds hatch out of there eggs and hit Mickey half way up while he's climbing, so I think I'll have to take intentional damage and kill all four baby birds and start the climbing process again, this level I'm currently working on is very entertaining to watch, whether the run will be or not I don't know, but I guess I don't know that until I'm 2/3's of the way through the game. Its more complex than people give it credit for. EDIT: Found a cool use for that glitch EDIT_2 Feeling stuck? [URL=http://imageshack.us][/URL]
upthorn
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AKA wrote:
I hope people will realise that this game is x10 harder in 2P mode, as unlike SoR series, its nessary to make them work in sync and compliment each other.
Um. In the SoR series, not only is it necessary to make both players work in sync on numerous occasions, but there are twice as many AIs to manipulate in 2P mode. I'm sure SoR series 2P is orders of magnitude more complex/difficult than any platformer, in any mode.
How fleeting are all human passions compared with the massive continuity of ducks.
Mitjitsu
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You have to see this. There is roughly 5-6 glitches performed in the last level, put a lot of effort into the last level. I fairly certain I spotted a possible 2p shortcut in the next level, although it would probally require killing the trailing character once its performed. Here's the maximized version of that end level glitch it can be found here
upthorn wrote:
Um. In the SoR series, not only is it necessary to make both players work in sync on numerous occasions, but there are twice as many AIs to manipulate in 2P mode. I'm sure SoR series 2P is orders of magnitude more complex/difficult than any platformer, in any mode.
You've took what I've said and blown it out of proportion. The 2D scrolling beat em ups are among my favourite on the site espeacially the 2p ones. I never said there was no need to make characters work in sync on SoR games. I said its not necessary to always do it, unlike the game I'm working on now. That was the point I'm trying to make, and overall I do think SoR games are harder over in 2p mode compared to this, but for an entirely different reason, for which you just mentioned. BTW putting any in bold hardly made your argument look good, as there is some exceptionally hard 2D platformers, take the game your working on for example. BTW Truncated I tested the higher jump when using the cape and you still face the delay when you land, so C,B is definitley the best way to take out or stun enemies on the move or a the nearest minimalist jump, you were right about jumping off the ledges when falling down more quickly, but it isn't always best to do it.
Mitjitsu
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Strangely the glitch is still active in the next level although it generally has unwanted effects, which is why I do a weird sequence at the start to avoid it. If either character jumps a frame later on their second jump then they'll wrap to the left hand side of the screen. I still found a cool shortcut in the clouds. The boss battle is really screwed up though, and the nature of it made it annoying. Anyway I don't know if I should take damage in the next level becuase the glitch is lost if either character takes some form of damage, dies or even get hit by their fellow ally's cape. Opinions please http://dehacked.2y.net/microstorage.php/info/2257/mikywrld.gmv
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Here's an opinion. Stop the wobbling. At least don't overdo it. Anyway, very nice. I don't really get what's going on with that glitch and how you're going to save time with it in upcoming levels, but I'm looking forward to seeing more.
Zoey Ridin' High <Fabian_> I prett much never drunk
Mitjitsu
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Fabian wrote:
Here's an opinion. Stop the wobbling. At least don't overdo it.
Do you mean the mid-air wobbling? just trying to verify here. I'll only use it if its nessary to glitch through an enemy e.g the eagle in the first level. Although I hope you don't mean the syncro dancing as its kind of mandatory to include it in a 2P run when you get the chance. Its unlikely the glitch you've seen will be getting used from now on as I need to take damage to save time in the next level and lose the glitch. I've checked the future levels and it definitley wouldn't save time time over not taking damage in the swimming level.
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I'm all for syncro dancing. If the dancing is wobbling though, I'm not all for it. To clarify, wobbling is when you press <- one frame, -> one frame, <- one frame, etc. Or something similar. Examples that stood out was when following that spider before the first boss, and at the first boss during downtime. Of course, if something saves time (glitching through enemies) there's no question about it. It's the unnecessary, "stylistic" wobbling I'm not all for.
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Mitjitsu
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Fabian wrote:
I'm all for syncro dancing. If the dancing is wobbling though, I'm not all for it. To clarify, wobbling is when you press <- one frame, -> one frame, <- one frame, etc. Or something similar. Examples that stood out was when following that spider before the first boss, and at the first boss during downtime. Of course, if something saves time (glitching through enemies) there's no question about it. It's the unnecessary, "stylistic" wobbling I'm not all for.
You're refering to mid-air wobbling, that when you hold left+right in mid air and move to the right. I'll avoid using that unless it necessary for gameplay purposes. Infact I doubt 99.98% of people will even notice I used it in the first level because I only used it for 8 frames which was the minimal amoun to to avoid the eagle when get catapulted from the sea saw. The second boss battle is the only time I've ever used the R-R-R-. Nifboy used it a lot more than that I have up till this point.
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What's going on around 2:40-2:50 and 3:40-3:55, if not the same thing as during the second boss battle? That's what I'm talking about, anyway.
Zoey Ridin' High <Fabian_> I prett much never drunk
Mitjitsu
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Fabian wrote:
What's going on around 2:40-2:50 and 3:40-3:55, if not the same thing as during the second boss battle? That's what I'm talking about, anyway.
AKA wrote:
You're refering to mid-air wobbling, that when you hold left+right in mid air and move to the right
2:40 - 2:50 was an intentional death as Donald only has one hit point left, and I wasn't able to kill him after catapuling Mickey up to the top of the web. I use minimal and early jumps to ascend the web quickly. 3:40-3:55 this is the boss that has the long invunerabilty period, so all I could do was mess about. He becomes active above the screen i.e. can take damage. So I hit him then. its very easy to replicate that boss battle in real time as with the second one. In the second boss battle after I've finished the last dragon. I use variations of left,frame,left,frame. This is the first time I've done it at any point in the game. EDIT: The rope glitch is no longer active in the water level. It get cancelled as soon as the water swishes M+D after the boss battle. Shame really I spotted a few potetial uses for it. EDIT_2: Like I said earlier I won't use mid air wobbling unless necessary from now on.
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I think you're misunderstanding me. This "mid-air wobbling" is what I'm talking about, and is just as bad (in my eyes), as the "variations of left,frame,left,frame" used after the second boss battle. In fact, they look the same to me. Hope that clears it up.
Zoey Ridin' High <Fabian_> I prett much never drunk
Mitjitsu
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I've done up to the end of the third boss and now at the start of the fourth world. I'm not sure but I think I vagley remember that you have to re-do one of the previous levels in order to advance to the last level or world. This boss is definitley the hardest in the game because so much manipulation was required, espeacially when I'm trying not to make it look obvious. I hope you like my swimming technique, it saves somewhere between 3-5 seconds overall, since I re-did that entire section 4 times. http://dehacked.2y.net/microstorage.php/info/2295/mikywrld.gmv
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At ~7:30, would it be possible to swim higher up initially, so that you have more downwards speed when falling down? Would mean less bumping into the wall there. Anyway, looking good. Edit: Also, the gmv you uploaded didn't finish world 3. Also also, I don't recall anything about having to redo a level to get to the last world.
Zoey Ridin' High <Fabian_> I prett much never drunk
Mitjitsu
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I've found a sequence break that skips a level, and its one of these levels that is a very long and tedious to do. EDIT: Done it now its pointless to upload becuase the first level only lasts 20 seconds.