Post subject: Teenage Mutant Ninja Turtles 3
Player (29)
Joined: 9/23/2006
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Location: Moreno Valley, California
I'm curious, has anyone attempted a speedrun for this? I tried searching for it on the forums and didn't find much.:)
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Active player (432)
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No so please begin working on this ^_^ Since you did a fine job with Super Dodge Ball, Im confident you will do a good work with this.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Indeed, you should definately make a TAS of this game... it's imo the best nes game which doesn't have a TAS already.
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Raph seems to be the obvious choice right now because he has the fastest special. Sounds right?
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Joined: 7/29/2005
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Yep, that's right. However, Leonardo's special can take out many, many enemies at once but it's little boring to watch constant spinning and it's little slow attack. Go with Raph :)
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Well... after some testing... it looks like 2-player is the best way to go. This could take awhile.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Skilled player (1402)
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A 2 player game seems indeed the best choice. You should note that footsoldiers being hit by Donatello and Leonardo explode 10 frames faster than if you were to hit them with Raphael or Michelangelo. For a 2 player run this info might be important (for a 1 player run Raphael would be the obvious choice). Also, the special attacks are not equally strong. Michelangelo might have the least practical attack, but it does the most damage (I tested this with some RAM adresses I found, but I don't think I saved those adresses :S), which could come in handy at the boss fights (or at least at Krang and Shredder).
Player (29)
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Posts: 207
Location: Moreno Valley, California
Thanks for the info, Baxter. I'm gonna run some tests; if it pans out, this might just be a Leo/Mike run.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Player (29)
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Location: Moreno Valley, California
Well, I did a very basic test, and it looks like, yep, Mike has the strongest special. The first boss dies with six hits of Mike's special. In comparison, it takes eight hits of Don's, nine of Leo's and ten of Raph's.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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RAM adress for first boss HP is 0628 His total HP is 64 Normal hit: -3 HP Flying kick: -2 HP Down + B (throwing move): -3 HP Special Raph: -7 Special Leo: -8 Special Don: -9 Special Mich: -11 I think I have written down some other RAM adresses somewhere... I'll post them if I find that piece of paper. RAM adresses (especially the enemy entering adresses) helped me a great deal with making the TMNT2 movie... you should definately use RAM adresses.
Joined: 10/3/2005
Posts: 1332
Speaking of the TMNT2 movie... are we to understand that there'll be no moonwalking through the edges of the screen in this game? Surely someone has thought to try reproducing that glitch in this game by now?
Skilled player (1402)
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Ok, I found the RAM values I wrote down once: 0478 and 0488 : turtle X position 0002, 0009, 0496 and 04A6: turtle Y position 04F1: turtle's HP (player 1) 0628 (like mentioned above): first boss HP Most of these aren't useful... however, boss HP is always useful. It is probably also enemy HP, and since there are more enemies on screen, there will be more enemy HP adresses. Try searching close to 0628 for them. At TMNT2, the adresses which showed at what frame the enemies could be hit when entering (very useful) were also close to these enemy HP adresses. At TMNT2 I was able to manipulate this enemy entering randomness by losing frames on purpose when scrolling, or waiting a few frames when killing an enemy.
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Well, I tried left+right and up+down and other combinations, and it just makes the turtle walk in place. I'm doing a dry 1P run with Raph. edit: Walking diagonally is faster vertically than walking straight down/up.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Player (29)
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Location: Moreno Valley, California
The position you're in also seems to affect where (and in some cases, how many) enemies appear. I'm starting to have doubts on how well a non-Raph run could go, but I'm doing my best to check all possibilities.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Player (29)
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Location: Moreno Valley, California
Rough WIP of first 15 seconds or so, 1P Raph: http://dehacked.2y.net/microstorage.php/info/2254/TMNT3%20test.fcm Tell me if I'm on the right track here.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Skilled player (1402)
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I think you're on the right track, it looks good. Are you trying to make the foot soldiers appear on convenient places (by killing other foots on different frames)? I noticed you didn't kill both foots that jumped out of the house with one blow... why was that? Even if it isn't possible to kill them with one attack, wouldn't it still be better to kill the first when your attack ends, so you can use a new attack on the other foot right away?
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Baxter wrote:
I noticed you didn't kill both foots that jumped out of the house with one blow... why was that? Even if it isn't possible to kill them with one attack, wouldn't it still be better to kill the first when your attack ends, so you can use a new attack on the other foot right away?
I'm kind of mulling over that one. The foots that jump out of the house are the beginning of a long stretch where various foots come on the screen but the level is still scrollable to a certain point. In any case, both foots are invulnerable until they begin to move (one doesn't become vulnerable before the other), and if I kill the first foot by drilling into him, I have to either backtrack to have room to drill forward into the other guy, or drill backward to kill him, which means more backtracking. It doesn't seem like the right way to go, but I'll try to make sure. edit: I just made sure. Thanks, Baxter! Drilling into foot #1 and throwing foot #2 is actually faster. :D I feel better about doing this run now that I have more variety available to me. But this is still a dry run, the final one will be 2P.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Player (29)
Joined: 9/23/2006
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Location: Moreno Valley, California
http://dehacked.2y.net/microstorage.php/info/2276/TMNT3%20test.fcm Did a little bit more, but there's about 250 or so frames of dead walking. This is because the last wave allows for screen scrolling and it seems the only way to avoid all this dead time is to purposely finish off the foot soldiers slower, which feels wrong. But... what do you think?
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
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Wow, that's very entertaining! And the movie file says this is only a test? Well anyways, can't wait to see more :). Btw, why did you choose 1-player run over 2-player one? Shouldn't the test have also been with two turtles?
Which run should I encode next? :)
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
I'm doing a dry run for now just to get the lay of the land and formulate a strategy for 2P. :) Edit: I'm starting to try to do 2P but it's getting really frustrating. Edit 2: Leo and Mike's specials are just too damn slow. I'm probably gonna do it with Don/Raph.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Joined: 10/11/2006
Posts: 35
Thank you for doing this run, I have been waiting for years to see someone attempt this :)
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Dasrik wrote:
http://dehacked.2y.net/microstorage.php/info/2276/TMNT3%20test.fcm Did a little bit more, but there's about 250 or so frames of dead walking. This is because the last wave allows for screen scrolling and it seems the only way to avoid all this dead time is to purposely finish off the foot soldiers slower, which feels wrong. But... what do you think?
nice! :D can't wait for this to be finished! but if i remember right there was someone who were working on this run, but it just kept synching @ some place? :S
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
I think I'm gonna have to quit the 2P run. I don't have carpal tunnel, but trying to control two people at the same time, even in slo mo, is hell on my wrists. And then I'm supposed to luck manip to boot? Bah! I wish the guy who did the 2P Double Dragon 2 run could give me pointers.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Skilled player (1402)
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You probably know I made published the 1-player TMNT2 TAS on this site. What you might not know is that I also wanted to make a 2-player TAS of TMNT2... but then I found the warping glitch which made a 2-player TAS for TMNT2 pointless (since you could idle 95% of the time with one turtle and still get the fastest result). I did however complete the first three levels of TMNT2 with 2 players (it obviously doesn't include the warping trick, since I stopped with this TAS after I discovered that). Here is my 2-player TMNT2 TAS, which completes the first 3 levels (without warping). Since you can't warp with TMNT3, making a 2-player TAS is certainly not pointless, and I would love to see it. Only real pointers I could give you is use frame advance, and pick a convenient button setup. I know how frustrating making a 2-player TAS is, and even though I would love a 2-player TMNT3 TAS, I can understand if you are going to make a single player TAS.
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Wow, nicely done... Maybe I'll give it another shot. I'll see how I feel in the morning. edit: Thanks for the support, Baxter, but I think I'm gonna do this 1P for now. I'm having a medical procedure done in the near future and I'd like to at least finish this before that happens. :)
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC