Submission Text Full Submission Page
Finally, a TAS of the original Mega Man Zero!
  • Aims for fastest time
  • Takes damage to save time
  • Cancels missions (dies?) to save time
  • "Warp" run (cancels missions)
  • Glitch Abuse
Note on the ROM: GoodGBA says I have a bad dump, but this has apparently not been a problem in the past and hopefully it won't be a problem here.
To explain the "warp" concept (which might be new for a Mega Man game), Mega Man Zero (MMZ) is mission-based. If you fail one specific mission (where the army is building up in the desert) you will trigger the base invasion that marks the start of the final four stages. Cancelling a mission counts as failing, thus by cancelling only two missions (the Shuttle mission to unluck the other desert missions, the Army Massing mission) you can go straight to the final stages and skip all the other stages.
The warp run does provide some challenges a non-warp run wouldn't face, namely in weapon leveling. Because the run is so short, it is borderline impractical to even try leveling the Z-Sabre to acquire the "charge" skill since each Z-Sabre strike causes four frames of lag (translating into possibly half a minute of extra lag.) Instead, the buster is primarily focused on with the intention of making up for the lack of a charging Z-Sabre by simply using the Z-Buster.

Notes on glitches abused in this run:
  • The famously broken standing-slash glitch
    • Like most of the later Mega Man games, bosses have an invincibility period where they're flashing white. If standing still and slashing with the Z-Sabre, the attack will cause the boss to have an incredibly short invincibility period. This is caused by the "triple slash" ; basically, the first hit only causes a short flashing period so that you can hit him with the second slash, even if you don't have it yet. Naturally, this means the second slash also has the same effect
  • Exit room on the same frame a scripted sequence starts (during base invasion)
    • This gives me a small boost in time, although the sequence still happens.

Some non-glitch tricks:
  • L+R+A+B+Select+Start
    • Completely resets the game, instantly bringing you to the starting screen. Nitsuja pointed this out to us because it shortens the start time.
  • Standing on dangerous platforms
    • Just a little fun, standing on Anubis Necromancess's pillars or on Final X's spears.
  • Rain boost
    • Since the second "rain maker" in Aztec Falcon's stage pushes you in the direction you want to go, not destroying it allows you to get to him really fast.

Some notes on boss luck manipulation:
Manipulating luck for boss fights is really hard. The only way I've found to really change what the boss is going to do next is to manipulate how far from them you are and possibly also what direction you're facing.

Other notes:
Golem Battle
The Golem battle has a total of four ways to trigger the Z-Sabre sequence:
  • Enough time passes
  • Enough damage is dealt to the golem
  • Enough damage is dealt to Zero
  • Zero gets hit and wouldn't be able to survive another hit
naturally, this run uses the fourth one.
Leviathan text
The Leviathan rematch arena contains a problematic setup. Basically, if you skip the text as usual, Leviathan launches her first attack higher than you can standing-slash her, but only by a little bit. So, by delaying the text, I purposely set her up in order to slash away. The only options were:
  • Wait approximately 400-500 frames for her to come down low enough
  • Wait approximately... how many frames I did for her to be high enough so I could get off of the platform and force her lower that way.
First X Battle
There is one pause during the "juggling" in the corner ; this is because X doesn't like being juggled and he does an air attack... unless he can land on the ground (although he can immediately be juggled back into the air.) He only has enough health for two of these opportunities, apparently. The second one I used to get Zero into the center of the room (which is good because dashing is much faster than walking.)
Going past credits
If you don't save after the credits you can't start a hard mode game. I kind of wanted to leave that option open in this run, although if that is really problematic I can just end it at 66630 instead which would drop the time from 22:16.5 to 18:30.5
Anyways, enjoy!


Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
OgreSlayeR wrote:
Simon Belmont is the most manly man ever. He has a leather skirt pretty much, and a Kinky Vampire Killer Whip, yet he still is at the Top Tier in Man Land.
Surely you jest: Solid Snake? Dante? Edgar and Sabin Figaro? Magus? All of these men, including Simon Belmont, all kick it at the Round Table of Video Game Manliness. The man who sits in the throne is...SLIPPY FROG.
hi nitrodon streamline: cyn-chine
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Ogreslayer wrote:
Simon Belmont is the most manly man ever. He has a leather skirt pretty much, and a Kinky Vampire Killer Whip, yet he still is at the Top Tier in Man Land.
OH, I SEE
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Methinks that isn't Simon or some myspace/deviantart kid got to a better picture of him.
hi nitrodon streamline: cyn-chine
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
it's the updated Simon; Ayami Kojima's design. EDIT: I love how we keep this thread on topic!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
SEE I CAN POST PICTURES TOO! WOW IM AWESOME.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
That's a terrible point to make. Do we accept Dali's liquid clocks as indicative of real clocks? No, you shouldn't, just like accepting Kojima's current sketches aren't indicative of the real Simon. If you want a comparative Simon Belmont, get his action picture from the cover art of Super Castlevania 4. edit: ^^^that works too. Look at those manly legs!
hi nitrodon streamline: cyn-chine
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
THAT'S HE-MAN!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Um, no that's Simon buddy. That's He-Man. (Lol, Gay Cosplay ftw.) I've derailed this topic too. Opps.
Working on: Command and Conquer PSX Nod Campaign
Joined: 12/20/2004
Posts: 226
Wow, very nice run Gigafrost. I see none of the stuff I told you helped at all :P Anyways, something I found interesting in my S-rank speed run comments.
-There is one trick I learned after the run that would save a few seconds on some of the bosses...
That was an understatement, to say the least.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Zurreco wrote:
Zero was presented to us as a bigger brother to X in X1: the kind of man a guy like X would look up to. His demeanor illustrated that with large feet, prominent shoulders, and a very firm face. His hair never really flowed, so much as it just stuck out and was there to give him some rebel look. In the Zero series, he is given a very femenine physique, and it seems (to me anyways) that his hips and chest are accentuated. All of his burly assets were removed, and his face became very very soft. His hair even flows, a lot, drawing a lot of attention away from "I'm a man with long hair, deal with it" to the "I'm a man who seems to condition and brush my hair in between battles."
I wish I was as observant as this, or able to put my observables into words like this. This is exactly it. "I'm a man who seems to condition and brush my hair in between battles." LOL
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 4/17/2004
Posts: 275
Don't forget, in the X series Zero had boob lights! :O Watched the run, thought that it looked pretty nice. Despite the improvements that could be made, I still think that this should get published. Yes vote.
Former player
Joined: 5/3/2004
Posts: 366
McBAIN wrote:
et voila Apart from him trying to swing his ass this is "continuous". My main experience was to stay close at all times. If you're away too far, he'll do his roll attack.
Cool. That settles it. :) I'll start working on it when I can, but I don't know if it'll be this weekend or next week that I'll finish. However, I definitely want to work in this improvement so I'll go ahead and cancel the run... before people find some other small details (in the game) to start nitpicking about...
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Yay ^_^
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
And I thought this run was really good...then you go and cancel it on me. :(
Taking over the world, one game at a time. Currently TASing: Nothing
Player (206)
Joined: 5/29/2004
Posts: 5712
pirate_sephiroth wrote:
I kept staring at that for a while... And then I started to imagine him taking hours of his free time just to cram all his hair through that tiny hole in his helmet. That's funny.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Sir VG wrote:
And I thought this run was really good...then you go and cancel it on me. :(
To make it even better!
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Bag of Magic Food wrote:
I kept staring at that for a while... And then I started to imagine him taking hours of his free time just to cram all his hair through that tiny hole in his helmet. That's funny.
That's fake hair... it's part of the helmet!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 5/24/2005
Posts: 405
Location: France
pirate_sephiroth wrote:
Bag of Magic Food wrote:
I kept staring at that for a while... And then I started to imagine him taking hours of his free time just to cram all his hair through that tiny hole in his helmet. That's funny.
That's fake hair... it's part of the helmet!
I'm sure it's not...
Not dead yet... still very busy... damn...