JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
The only thing I remember about Magic is "trample". Man that's a sweet word.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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Joined: 6/15/2005
Posts: 1711
And discard! I mentioned that one to you once. Not that it's a particularly sweet word or anything.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Well, I was really bored, so... Mario Luigi Megaman Yoshi Bowser (needs some work) Bowser's Castle Hammer Simon Belmont with his Vampire Killer and some land for good measure. More ideas would be cool.
hi nitrodon streamline: cyn-chine
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Joined: 9/20/2006
Posts: 287
Location: Singapore
I can't access any of the links :( EDIT: It just timed out. Just remembered a workaround via another proxy... Ahh, it would sweeter if you could design a TAS related symbol for the whole series...
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
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Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
xoinx wrote:
I can't access any of the links :(
What do you mean? 404, 403?
xoinx wrote:
Ahh, it would sweeter if you could design a TAS related symbol for the whole series...
You mean like this?
hi nitrodon streamline: cyn-chine
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Joined: 9/20/2006
Posts: 287
Location: Singapore
Not really... IIRC to the right for the card description below the picture, there is a symbol that represents which series the card belongs to. I was referring more to that, though the reload savestate idea was ROFL
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Oh, I somehow overlooked the word symbol in your post. So someone make a small symbol and I'll use it for the series?
hi nitrodon streamline: cyn-chine
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Joined: 9/20/2006
Posts: 287
Location: Singapore
I realised that there is neither a Sonic the Hedgehog card nor a Miles "Tails" Prower card. Sonic (2/2) 3GG Creature Hedgehog 1: Attach 10 ring counters to Sonic. When Sonic has 50 or more ring counters, Sonic gains +2/+2 for 2 turns, after which all ring counters are removed. If Sonic is attacked, remove all ring counters. Sonic cannot be sent to the graveyard if there are ring counters on it. Tails (2/2) 3GG Creature Fox? Flying Tap + 3: Target creature gains flying If Sonic the Hedgehog is in play and Tails is sent to the graveyard, return Tails to the deck and shuffle What do you think?
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Sonic shouldn't have summoning sickness, methinks. e: Both done. GIVE ZURRECO MORE IDEAS!
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Joined: 5/31/2004
Posts: 464
Location: Minnesota
Zurreco that stuff rocks haha. However your wording is a little off. Simon Belmont should simply say 2T: Put a +1/0 whip token on Simon Belmont. If Simon Belmont has 3 or more whip tokens he is destroyed. Saying things act as enchantments makes it strange. Can you disenchant a whip token enchantment? Just calling them whip tokens is better. Nice lands!
JXQ's biggest fan.
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Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Meh, it's all edit-able, so feel free to correct any mistakes I have made.
hi nitrodon streamline: cyn-chine
Joined: 5/31/2004
Posts: 464
Location: Minnesota
I got a sonic idea 3R 2/2 Legendary Hedgehog Haste 2R: remove sonic from the game, then put sonic back into play under it's owners control. So he is fast, and can dodge fast effects.
JXQ's biggest fan.
Joined: 5/13/2006
Posts: 283
I was thinking, perhaps had three more yoshis of white (yellow), blue, and red, and maybe even a black one to round things out... but I don't have any ideas for any special abilities they might have... And while we're at it, why not add a baby yoshi, that if it kills 5 creatures, you sacrifice it to play an adult yoshi?
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
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Uhh, blue has flight, red has bonus damage, yellow has trample. I'm standoffish to the idea of a baby Yoshi or White/Black Yoshi set up.
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Joined: 5/31/2004
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What does that leave greeb yoshi with? All powers based on tons of text, it wouldn't fit. Baby youshi is cute, but also so much text.
JXQ's biggest fan.
Former player
Joined: 5/24/2005
Posts: 405
Location: France
Knuckles the Echidna: Legendary Creature, Echidna Trample, If you have under your control a card named Tails the Fox and a card named Sonic the Hedgehog, put in a play a 10/10 creature token named Sonic Team. It has Haste, Flying and Trample. 3/4
Not dead yet... still very busy... damn...
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Xaphan wrote:
If you have under your control a card named Tails the Fox and a card named Sonic the Hedgehog, put in a play a 10/10 creature token named Sonic Team. It has Haste, Flying and Trample.
Err, wow, that seems a bit overpowered. What with Sonic needing to be killed in without coins, Tails being resurrected if Sonic is alive, etc, it seems like a really easy way to create a powerhouse unit.
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Location: Minnesota
Yeah totally overpowered. Maybe if all three are removed from the game, and in thier place you get sonic team.
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Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
That, or they tap upon fusing, and they take two turns to untap after each attack.
hi nitrodon streamline: cyn-chine
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Joined: 5/24/2005
Posts: 405
Location: France
I got that idea from the Kaldra artifacts... It wouldn't be that overpowered if we take into account the fact that they would have a high mana cost (with many colors)...
Not dead yet... still very busy... damn...
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
It would makem ore sence if the "sonic team" didnt turn into one big creature, but all three of them get +3/+3 or something. and as long as we are fixing wordings, on the wall it would probably read "<name> deals 1 damage to every creature it blocks."
Has never colored a dinosaur.
Joined: 5/31/2004
Posts: 464
Location: Minnesota
I see, but why would "Super Sonic Team" appear as a new creature? It doesn't make sense. It makes sense with the Keldra equipment, since it makes a Keldra ghost. But the other problem with Super Sonic Team is where would all that text go? It would be like a whole new paragraph on all three cards, which we already have full of abilities. The wall is much more complicated with that. Because it deals damage to attackers frome the graveyard, which is tough to word, also it counts creatures which are attacking "it" which isn't possible. I am not sure how Zerruco wanted this to read. If you want it to do damage to each creature that attacks from that point on then it should almost be a new keyword, one that allows it to work from the graveyard. "Anytime an opponenets creature attacks, Bowsers Castle deals 1 damage to that creature" and then a new word like "Curse" which will be the lurking effect when this card goes to the graveyard (from play? or from anywhere?). Or it could read "Whenever an attacking creature an opponenet controls becomes blocked, Bowser's Castle deals 1 damage to it." Now it is as if all your blockers are in Bowsers Castle and use it's advantages to deal damage to attackers. However I don't see why it still operates from the graveyard. Why can't the castle be broken? I got a new card though: Goobma G Mushroom? 1/1 Whenever Goomba is the target of a spell or ability, sacrifice it. Because goombas are mostly worthless. It would simply be a fairly bad card. Kinda like Squire. Koopa G1 Koopa 2/2 When koopa is put into the graveyard from play put a 1/1 indestructable shell token into play under your control that has: "Whenever hoopa shell deals damage to a creature that creatures controller gains control of it."
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Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Add to Mario & Luigi 1: Sacrifice 1 Goomba to make Mario Unblockable until end of turn. Wiley's Fortress (3/6, Banding) 4BkBk Legendary Wall 6: Take a creature from graveyard and put it into play until end of turn. Ability may only be used when Wiley's Fortress blocks a creature. Creature must band with Wiley's Fortress. Metool (1/1) 1Bl 1: Metool gains -1/2 until end of turn.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
How about Mushroom and Flower enchantments to be used on plumbers: Mushroom 2G Enchantment Target creature must be a plumber. When target is sent to the graveyard, remove the enchantment and put it back into play. Flower 2R Enchantment Target creature must already be enchanted with "Mushroom" Target Creature gains +3/+0 and (whatever is that term which allows a monster to attack without getting hurt).
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Might as well add some more :P Quick Man (3/2, First Strike) 2RR Wood Man (1/4) 2GG G, Woodman gains 0/1 until end of turn, maximum 4 times. Bubble Man (2/3) 1BlBlBl Islandwalk Air Man (3/2, Flying) 3WW Heat Man (4/1) 2RR 3RRT, Deal 2 damage to target. Metal Man (4/1) 2BkBk If Metal Man blocks a creature, pay 2 to bury that creature at end of turn. Flash Man (2/2) 4 3T, Tap target creature. Clash Man (3/2, Trample) 2RR