1 2
5 6
Joined: 5/31/2004
Posts: 464
Location: Minnesota
Haha cool card. But Type 2 has always been like that, and power levels of seperate cards don't change that anyway. The most powerful cards will always be more expensive. If anything this is a case for a consistant power level. Because if card's power is increasing with time, so should card prices. Because all the type 1 players would be going crazy trying to get all the imbalanced powerhouses. Yet the most expensive cards have consitantly been 20-25 dollars. (No counter the power nine of course). Here is a card though, in honor of my new favorite game Gears of War. Marcus Fenix WW3 3/3 Marcus Fenix comes into play with either a Lancer(Assault rifle) token, or a Gnasher(Shotgun) token. If Marcus has a Lancer token, he gets 0/+1 and has "T: Marcus deals damage equal to his power to target attacking creature." If Marcus has a Gnasher token he gets +2/0 and any creature dealt damage by Marcus cannot be regenerated this turn. Flavor reasons. Because with an assault rifle's range, he is more able to defend behind cover and destroy attackers. The shotgun, because in the game, if you get hit by the shotty at close range your body totally gets mangled and you can't be revived. It is also a very powerful attacking weapon. Those who played this game will of course know this already. I have grown fond of my "Either this or that" mechanic. I think it would a pretty sweet thing to implement. I know R&D frowns on different kinds of tokens, but a coin has 2 sides. I think it would easy to keep track of just 2 options.
JXQ's biggest fan.
1 2
5 6