JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Warp wrote:
That would be really confusing. If someone sees "1:27:16" he will think it's one and a half hours long, not one and a half minutes.
I might have the notation wrong, but you're right, it would be confusing. I mean, hell, that'd be like calling Game Boy "DMG" and expecting people to know what you're talking about.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Warp wrote:
JXQ wrote:
If you're going to split hours up into minutes, and minutes into seconds, why not seconds into frames? It is a used format of hh:mm:ss:ff, for example in movie
That would be really confusing. If someone sees "1:27:16" he will think it's one and a half hours long, not one and a half minutes.
There is a solution to that: The following notation. HH:MM'SS"FF Hours : Minutes ' Seconds " Frames
How fleeting are all human passions compared with the massive continuity of ducks.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I think the fact that the FPS is variable (sometimes it's 60, sometimes it's 50, and although the site doesn't utilize that, sometimes it's 60.09881389744052 or 60.09982293844223 or 50.00697796826829 or 50.00698089599609 or 59.72750056960583), is the strongest argument against using time measures that include a combination of frames and seconds (but neither in entirety).
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I personally liked having hundredths of a second placed on all pages, but that's just me. And yeah, without adding the FPS, things like "+ 40 frames" can be ambiguous, especially if you're dealing with a version change (Tetris Attack, for example)
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