I had been working on it quietly and completed it, but I'm not satisfied with the result. I have uploaded my
vbm of the result, the end result was unexpected - the game crash when final boss dies (or Pit dies), along with a few plan wasn't necessary didn't satisfy me as well.
*Emulator version used is
VBA 19.4 or older
I'm going write everything I know / analyzed here. Someone else might do better job than me on this.
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First, memories / analyzes:
C2AF - hammer amount.
I don't think it would help the speedrun, but someone might find it's use.
C19E - heart digit #1 (use 8#, ie. 89 for 9)
C1A2 - heart digit #2 (use 8#)
C1A6 - heart digit #3 (use 8#)
These hearts, I don't think it would help the speedrun, but someone might find it's use.
C046 - Pit's health
C05F - Zeus will grant arrow upgrade for Pit when this hex turns 10.
Wouldn't help the speedrun, but someone might find it's use.
C20A - Boss's health.
C21A - *might be* boss's health, they will be using this one if C20A showing nothing.
Their health counts up, here's bosses health:
Minotaur - 64 (100)
Skull Wing - A0 (160)
Fire Serpent - C8 (200)
Orcos - A0 (160)
Giant Orcos - 84 (132)
My analyzes:
Arrow upgrades doesn't help hurt any more than 1 damage on bosses (I tried with up to 3 arrows, it only hit 1)
The arrow weapon from 4-1 hit 4 (with 1 arrow, I didn't bother analyze to see if more arrow makes more damage.)
Press U+D from ladder will allow Pit keep climbing up without ladder until next room.
You can see maps at
vgmaps
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Second, improve plan / routes:
1-1
It can be improved from not killing these 2 skulls which I killed on my VBM. Killing them causing 30 points increase each, and that came up with 60 points at end of level. Each 10 decreasement cost 1 frame. Health pick up later on 1-3.
1-2
I think it's all fine, I would be surprised if someone managed to reach moving platform.
1-3
Can be improved from not killing skull, and timed jumping. I'm not sure about moving platform, I'll be also surprised if someone managed to jump and continue moving up without waiting.
1-4
I think it's all fine here.
2-1
I think it's all fine here. Waiting / Killing enemies was in order to reserve health for next boss.
2-2
I think it's all fine here. Waiting / Killing enemies was in order to reserve health for next boss.
2-3
I think it's all fine here. Waiting / Killing enemies was in order to reserve health for next boss.
2-4
I think it's all fine here, except the boss. Might be able to luck manip to stop him from doing "biting" animation to save more time.
3-1
Timing the jump, ignore health pick up. (or take health pickup and take hits in 3-2 to save time)
3-2
Take hit here to save time (if pick up health from 3-1), health pick up here.
3-3
Skip shop, hammer not necessary. Do more jump off solid floor / objects (during flying part)
3-4
Dungeon route was all fine, except I don't know how to kill fire serpent boss quicker than this.
4-1
Health pick up not necessary here, take bottom path. (if you do health pick up, take damage to save time in this level then) Little Orcos is improveable, Giant Orcos *can* be improveable. But I have no idea what causing this part went wacky / crashed.
I think that's everything.