Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
After I got over here I decided I probably wasn't suppose to, as I cannot seem to get back. Any ideas?
Former player
Joined: 4/6/2006
Posts: 462
Use the same method you used to get in, to get out. I have a feeling that you weren't meant to get the heart piece that way though.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Yes, it turned out I wasn't trying hard enough.... However, now I am REALLY stuck. Being inside the wall is just for dramatic effect. The real reason I am stuck is that pink chick. YES, THANK YOU FOR TELLING ME ABOUT THE ANTI-SWORD SHOOTERS, BUT WHY MUST YOU STOP ME TO TELL ME THAT WHENEVER I GET WITHIN 5 FEET OF YOU... Oh great, now the text is in an infinite loop...
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
To whoever's in the piece-of-heart area: Haha, you're stuck. Reset the game, you can't escape (without the hookshot) Infinite conversation guy: There are quite a few like that. Nothing you can do besides, well, reset. And, for your information: Exploring dungeons is fun until the Nth time you have to backtrack to the start with no sword, and when a game over makes you start the entire game over. This hack could be fun and good, it just isn't.
Perma-banned
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Xkeeper wrote:
And, for your information: Exploring dungeons is fun until the Nth time you have to backtrack to the start with no sword, and when a game over makes you start the entire game over.
I don't fully understand what you're saying here. Are you saying that finding the sword was difficult? IMO the part without the sword was very short and accomplished what it was meant to accomplish. Sneaking past the guards and using pots to kill them was pretty fun since you had to be so careful. I didn't die once before the sword and only died once or twice in the guardhouse. I don't see what all the fuss is about. Yes, there was some backtracking, but no more than in your usual Zelda game. I find this game to be very much fun. EDIT: Although the bad spelling bothers me too.
Joined: 8/3/2004
Posts: 325
Kyrsimys, it wasn't difficult, it was tedious and boring
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Well I guess I just have more patience than the average joe then. EDIT: I'm through the first dungeon now, and I must say it was indeed a bitter disappointment. The Armos knight fight (or whatever they're called) was ridiculously tedious and, as someone earlier said, it's just too simple to have the keys right next to each other. Hopefully this was just a short first test and the real dungeons are a lot more complex.
Joined: 6/1/2005
Posts: 44
Location: MS US
Am I supposed to have the magic cape for the first dungeon? Seems like it. The guardhouse frustrated me because the floor switches were used too often and sometimes were hard to see. I went back and forth so many times just because I thought I was missing something outside or near a locked door when the key was really in a lame place. It would have been a lot better if a guard had hinted at the locations of the keys to keep you from running around pointlessly. Other than that, the only other thing is the lack of hearts everywhere. Edit: Nevermind. I beat it without the cape. The armos fight was harder than the boss fight. The attacks turned invisible about halfway through the fight. Luckily I didn't have to attack from beneath. Also, a heart container didn't drop. Intended?
Joined: 2/12/2006
Posts: 432
which version of the rom are you supposed to patch this onto? edit: nevermind; it seems there's only one.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
Some notes: - There are 2 big keys in dungeons. The door big key and the chest big key. That's why the first big key you get won't open the big chest, it's a door big key. - The sewer/path to church dungeon (after pushing the wall ornament with Zelda) is considered a different dungeon than the guardhouse. Its chest big key won't work for the guardhouse's big chest. - You can return to grab the guardhouse chest big key and open the big chest a bit later once you have the hammer. - You can permanently miss the boomerang in the sewer/path to church. It's not necessarily a bad thing though, for the only way to get the magic boomerang is to miss the regular boomerang. It doesn't really matter either way since you get the hookshot pretty early and it's way better than either. - There's no map in dungeons. The X button's new use is X+L and X+R to "see" hidden passages. It's pretty much the same thing as turning on/off background layers though, but it'll be nice to use them in a run so the viewer can see the passages. - If you don't know how to reach the village elder at the docks after rescuing Zelda, you need to get some flippers (or scales, whatever) first. Go to the desert oasis via the merchant's way (leave the village from the very top of the screen, where the dashing guy runs away from you) and walk into the big cave at the very top of the oasis. Cost is 50 rupees.
Joined: 7/30/2006
Posts: 43
Location: New York
I got through to parallel world, and I must say...this is freaking hard. I have explored several of the dungeons (more like attempted to explore) to no avail. Enemies do ridiculous amounts of damage, those stupid wall eye beam things are everywhere (the things that don't do any damage with the mirror shield), and the lack of the dungeon map is frustrating, to say the least (Darunia's is almost impossible to navigate without a map). I like some of the ideas, but I guess it's just not a game for someone who has only casually played LttP. The only way a speed run of this game will be even close to possible is if a walkthrough is released, and if the dungeons are studied very well, as some can be quite tricky to navigate. I'd be very interested in seeing a TAS, but I think a few updates need to be made. Edit: According to one of Euclid's assistants on acmlm's board, there is going to be a complete dungeon overhaul. Apparently people aren't to pleased with the ridiculous amount of backtracking that's involved, so the dungeons are going to be redone to more please the general public.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I absolutely love the parallel world. It's very non-linear and there is a lot to explore. The new version is looking even better as a lot of the most frustrating points are going to be changed. This is definitely one of the best hacks I've played in a good while.
Tub
Joined: 6/25/2005
Posts: 1377
another fun way to be stuck. looks like you can trigger an exploration glitch there: (although honestly I didn't get too far with it)
m00
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Just got the red mail, I gonna need it! This hack is incredible hard. It annoys me that you don't get a heart container from the bosses. And most of the heart pieces are just lying in your path. Could have been a bit harder to get, as everything else in the game is hard.
Tub
Joined: 6/25/2005
Posts: 1377
uh, quick question: I tried to push and pull statues on top of switches in both Sheik's and Ruto's dungeons, but the switches wouldn't care. Is this a known bug? Do I need the cane to proceed in both dungeons? the funny thing is: the switch in the first room of Ruto's dungeon worked fine, but the one in the huge icy two-story-room doesn't.
m00
Kaz
Former player
Joined: 12/2/2005
Posts: 149
You don't need to use these switches. Other bugs include being able to walk through some doors. Some doors also become walk-through after certain triggers. In Sheik's dungeon after getting the red mail, for instance. It also makes the boss appear in a room that was previously empty. Weird event triggering I must say.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I have soon beat this game. And I have found A LOT of bugs. Going through closed doors isn't a bug, it's meant to be like it. At least at some place, don't know if is like that on all places, but I guess.
Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
This is the first hack in almost forever that I've played which doesn't suck. A pleasant surprise. Hopefully they make a bugfix though, it DEFINATELY needs it.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Oh yes it does. Take a look at this for example: http://dehacked.2y.net/microstorage.php/info/3453/ZeldaPTBug.smv You can do it to the right as well. And these aren't the only places either.
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
yeah, that would be the difficulty in adding things like invisible doors (i.e. Zelda on NES). If you can get inside of the wall, you can stay inside the wall and move around.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
I beat it. I finished it with all 20 hearts and an extra 1/4 container (weird?) and all items except a bottle I'm missing and another empty inventory slot I have no idea what it could be for (a custom item?). There's also a chest in the parallel tower I don't know how to reach. Giving the second quest a try.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Nice Kaz. I'm stuck in the parallel tower, need a key which I don't know where it is... If you remember the positions of the keys, please help me^^. I've also got 20 hearts + 1/4. I took one heart piece two times. Don't know how it showed up again, but it did. And for the item, you have the three medallions, ocarina and shovel? (Does this excist at all.? I have also started a video walkthrough for those who are stuck in the game. Just finished the Gatehouse part:).
Kaz
Former player
Joined: 12/2/2005
Posts: 149
The chest I couldn't reach is apparently a dummy. Used the memory viewer to move Link on top of the platform and attempting to open it only gives a weird message. Yes, I have the 3 medallions and the ocarina. I also have 1/4 magic. There's no shovel as far as I can tell. One of the empty spaces is presumably the 4th bottle. I have no idea what the other could be. There are 9 keys for the parallel tower. 3 of them are in the tower, 3 are in the light world, 3 in the dark world. Hall of pain, past the lost woods maze. Cave in the pyramid falls. Go to the ancient pyramid area (where the master sword is), drop in the water and swim into the next area to the right. Rebel's hideout, on vanilla beach, area left of your house. There's 2 keys in the church basement in the dark world. The other is in the icy beach cave.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Ok, thanks a lot! I hope I can find them now^^.
Joined: 11/5/2006
Posts: 7
Location: Sweden
Tompa wrote:
I have also started a video walkthrough for those who are stuck in the game.
Have you posted any clips yet? Btw. there is appearently no shovel... I read Euclid saying it at some other forum.