Introduction: Tom and Jerry is a kid’s cartoon where the mouse generally triumphs, with the cat being ignominiously defeated. The video game is a side scroller, with a lot of up-and-down motion as well. Jerry can take 4 hits before dying – the fifth kills him.
Update Info This is an update of submission #1417, which completed the game in 9:22:53. This movie was improved with better routes and by general optimization. The movie also strives to get points without wasting time. This movie has the last input at 8:52:44. The old one has last input at 9:21:31. That is an improvement 28:47. The movie has a final score of 29660. The old one has a final score of 27860. This improvement is 1800. This improvement is not just from time bonuses.
GENERAL Jerry never goes out of his way for an item. The game has no power-ups, only items that heal him or give him an extra life. On some levels he does pick up the healing items.
Uses no passwords*. Takes damage to save time.
  • As many gameboy games had no saving capacity, there were passwords that could be entered. A password could be used to skip to level 10 and complete the entire game in under 1 minute.
I found that holding A at the score screen after a level is quicker than mashing… But by the time I had discovered that, I was at level 3. So I had to redo levels 2 and 3.
Jerry has a temporary invincibility after taking a hit that lasts several seconds. At some point or another, he’s gotten through nearly every enemy thanks to it.
When Jerry hits an enemy, he recoils, which is abused to some point in level 2, and greatly used in level 3. After that, there's less use for it. LEVEL 1 There wasn’t much to this level – just holding  and B for most of it, though at one point I had to let go of B. It was actually faster to go up the ledges at that slow speed; otherwise Jerry would get knocked back by the ledges. Cars normally slow you down, but at one point I abuse a movement glitch to launch Jerry at top speed with a car. At another point, a car is a platform to launch Jerry over a bunch of spikes. That was only in the fixed remake.
LEVEL 2 This level has quite a few ledges on it. Near the end, I simply hop on a series of ledges and land right on the exit sign. I figure this is fastest because there are no hills up in the sky.
LEVEL 3 I had to redo this level because of a mistake I made at the end of 1 and 2 (see GENERAL), but I don’t regret that because I found a few time-savers along the way that I didn’t use in the first run. For example, in the published version I start to turn in midair for the jumps into pipes. I don’t do that in the first version. I use a lot of bouncing off enemies on this level. I use both chimneys to propel me over them. Finally, there’s the mousetrap that launched me onto the exit sign. Notice the way I catch that pipe – in my test run, I couldn’t do that, and it cost me several seconds.
LEVEL 4 The staircases were tricky to navigate. It is possible to go up with B pressed.. I spent a long time figuring out how to jump off the chairs to top height – literally jumping on every frame for a few frames around landing time. There’s a lot of ridiculous couch jumping. Jerry can actually move higher, so high the camera loses track of him, but then he gets knocked down by a ledge. I spent a lot of time trying to figure out where to guide him, then realised the super-jump wouldn’t work at all. At the end of the level, note the 3 picture frame area. I experimented with being knocked onto the ledge by a picture frame, but it’s slower than just going onto the lower ledge and running.
LEVEL 5 This level is interesting because it has so many gaps. Enter: TAS. Viewing in slow motion, you can see Jerry getting “678” under him as he enters water. What’s up with that? There are little platforms above the shower I thought he could jump onto. He can’t jump on from anywhere close, so I abandoned the thought. They’re probably for decoration. The pools were very interesting to go through. I often had trouble getting the timing right flying out of the pool. There are actually 2 routes at the end that get the identical end time – 21 frame rule, much? The TAS uses the more impressive one.
LEVEL 6 No, it is not faster to use the banister at the start. He has to jump off, which wastes time. The second one is quicker, though. I discovered you can clear the stoves with some tricky jumping; then you can barely miss Tom and keep going, top speed. Later, Jerry has to take damage. Then he has to pull off some fancy jumps, and then make it to the exit.
LEVEL 7 I hate the saws. They’re really hard to get past at top speed. It’s often flatly impossible to do that. Notice the damage-taking. This level is interesting because there are 2 possible routes. One is only about 1 second better than the other. A couple jumps literally had no margin for error. Go one frame earlier, he hits the obstacles; one later, he can’t make the jump.
LEVEL 8 Too bad you can’t go into pipes from above like Mario ;). This level has a lot of water, which is frustrating because Jerry goes so slowly in water, and you can’t get out of it a lot of the time. It’s best to get out of water as fast as possible, as you saw in level 5. Jerry is a little faster swimming than walking on the bottom, so he bounces around quite a bit.
LEVEL 9 This level is pretty insane. I remember playing on my Game boy, before I even knew what a TAS was, and thinking “If only there was a way to play in slow motion and retry if you messed up”. I find a lot of levels interesting in the way he jumps over huge gaps without seeming to care, but this level takes the cake there. Note the way he hits spikes and uses that to run over power lines. In real life a mouse running on power lines won’t get zapped, so that whole power lines thing doesn’t make sense.
LEVEL 10 This has so many ways to go, and only 1 is right. I actually went through in normal speed to find the right way (I think my end time was 3:40 on normal time… lol). There really wasn’t much to this level – simple TAS pwnage.
Screenshots:
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Truncated: People seem to find it okay. Putting on accepted.
Bisqwit: Putting it back to "publication underway", because the previous publication was slightly borked.


Joined: 12/26/2006
Posts: 256
Location: United States of America
adelikat wrote:
After reading the discussion on this movie, I find chamale's attitude distasteful.
Chamale had a legitimate concern: nobody was watching his movies. I think that what has been posted in response, including discussing game choice and the need for patience, satisfactorily addresses the issue. I don't see anything wrong with his overall attitude.
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Joined: 10/1/2006
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Hey, nobody watches my movies either, but I don't complain.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Post subject: @ truncated
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
"Levels 1, 2 and 5 are not that interesting, but level 3 has not one but three very nice shortcuts. Definitely the best part of the run." Admittedly, 1, 2 and 5 don't involve any turning around at all, so these aren't too entertaining. There are actually 4 shortcuts in level 3: 1. First chimney 2. Second chimney 3. Bouncing off the toy soldier to get onto a balcony 4. Jumping off the mousetrap to hit the exit. "The stairs in level 4 and 10 look slow. I can't help thinking that some jumps when going up on the platforms also look slower than they need to be. Even though they are probably done as fast as possible, it still looks slow." Yes, the game mechanics are screwy. It's annoying, but those jumps are actually frame optimized. "Level 7 has one questionable jump at the guillotines (or whatever they are)." The saw blades were one of the most distinctive things in the TAS that seperate it from an unassisted run. All the jumps were frame optimized, with no margin of error for more than one of the jumps. "In Level 8 you fall rather than jump into the water, but perhaps it doesn't make any difference" No difference, because of the way the hole goes straight down for a while.
Joined: 4/29/2005
Posts: 1212
Voted yes on this run. Pretty entertaining. ;3
Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
Yay! It's being published now! Thanks for all the support, everyone, you'll be hearing about me a lot in the future!
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Voted yes. Fast paced game, I liked this submission.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
I figured something out. Mario has the 21-frame rule, right? This game has a 60-frame rule. In both games, it comes from rounding down to the next unit of time. In Mario, the units are about a third of a second, but in this, they are 1 second, leaving the margin of error fairly wide open. I guess I don't have to worry about a couple points that are a frame or two away from optimization.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Chamale: that's not how the 21-frame rule works. In this game, if you finish a level 10 frames sooner, the next level starts 10 frames sooner. In SMB, if you finish 10 frames sooner, the next level does NOT necessarily start 10 frames sooner, unless it crosses a 21-frame boundary. (And then it starts 21 frames sooner.) I don't think slowing down in this game is okay just because the timer shows the same number. The movie will be slower. In SMB, the movie will not actually be longer.
Chamale
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Posts: 1355
Location: Canada
I'm 90% sure that when you finish a level with 2 different times, you get the same time for fading out to the score screen. I figured this out at the end of level 5, where 2 slightly different routes resulted in frame-identical fadeouts to the next screen. I discovered an odd glitch in this game. On level 3, if you jump off the first rooftop slope (The one that slopes like this /) you'll teleport over by 1 screen. Unfortunately, you can't move afterwards. It's like all the glitches were discovered and it was made so they still were there but were totally useless.
Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
I think I can optimize this run by a couple frames. Am I allowed to submit an updated WIP at this point in the game? EDIT: False alarm. I thought I had made a jump that was a couple frames off in level 10, but it's optimized.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [807] GB Tom & Jerry by Chamale in 08:52.73
SXL
Joined: 2/7/2005
Posts: 571
Sorry, there were no movies matching your request.
I never sleep, 'cause sleep is the cousin of death - NAS
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Joined: 3/8/2004
Posts: 7469
Location: Arzareth
SXL wrote:
Sorry, there were no movies matching your request.
The publication was broken. I undid it. Nesvideoagent's post remains. Apologies. Hopefully it gets republished soon.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
The fault was completely mine and I'm really sorry for that. I will publish a proper version today.
Which run should I encode next? :)
Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
Know what's weird? When I saw the run was published, I wanted to download the AVI ASAP. Then the publication was removed before I had a chance. Then it was published again, and the site went down. Edit: Now, the AVI doesn't work on my Mac. All I get is a white screen when I play it on Quicktime. Do the AVIs on this site have trouble with macs?
Mitjitsu
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From watching the AVI, the game choice itself isn't a good because of the obsurity of it, although the actual game is OK as it does have some minor shortcuts and it does seem relatively difficult, but personally for me I saw too many unoptimized parts and I get the feeling that hopping is faster that running, so I added a meh vote.