Post subject: Rolling Thunder
Joined: 7/4/2004
Posts: 11
Location: Florida
I am a newbie at this for sure, but I am wondering if anyone else has attempted to do a speedrun for rolling thunder? It's not necessarily a long game, but it is one that, to be done fast at any rate, would look pretty cool, considering that you can't jump over the enemies unless they are ducking, and that u have a limited supply of bullets. I'm not going to post anything yet (it's all....rather crappy so far) Any suggestions?
"Like a spoon to spaghetti i am"
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I have started a few runs on this game. It's a little slow paced, but it is a very hard game so a time attack would be pretty cool. You might also consider the Capcom game "Code Name: Viper" (a.k.a. "Ningen Heiki - Dead Fox") which is exactly like Rolling Thunder but with much better graphics/music. While the arcade looked cool, I think Rolling Thunder did not translate well to the NES, perhaps because of the whole Tengen/Nintendo feud.
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yeah, arcade Rolling Thunder is where it's at. And Code Name: Viper is right up there with Krion Conquest in the shameless rip-off category. Not a bad game (indeed better than NES Rolling Thunder), just pointing it out. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I almost used the word "rip-off" to describe Viper, but then I remembered the golden rule of video games:
feitclub wrote:
There are no "rip-offs" in video games; only inspiration and evolution.
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 7/4/2004
Posts: 11
Location: Florida
i'll definitely have to check those out...haven't tried them at all. But yeah, rolling thunder is hard beyond all reason. When i was a kid i couldn't get past the 5th level. anywho, ill post something when i feel i have it. I am on of those guys that thinks the only cool videos are the ones that show people doing near impossible shit, basically just owning the game and making it extremely entertaining to everyone, not just the people who have played it. Sure timeattacks are cool, but putting that together with fancy stuff makes for real entertainment. At least to me.
"Like a spoon to spaghetti i am"
Joined: 5/29/2004
Posts: 757
xtheninjax wrote:
anywho, ill post something when i feel i have it. I am on of those guys that thinks the only cool videos are the ones that show people doing near impossible shit, basically just owning the game and making it extremely entertaining to everyone, not just the people who have played it. Sure timeattacks are cool, but putting that together with fancy stuff makes for real entertainment. At least to me.
Beat the 2nd run around.. now THAT would be impressive! The 2nd time around there's even more enemies and a ton of lasers which makes jumps and timing a REAL B**ch. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 7/4/2004
Posts: 11
Location: Florida
(i am getting so owned by: A) This game and B) spending as much time as i possibly can with my girlfriend before she leaves for college. itll get done, i swear!)
"Like a spoon to spaghetti i am"
Post subject: What game is this?
Joined: 10/30/2004
Posts: 5
I'm trying to remember the name of an NES game: side-scrolling action, seemed futuristic and stuff. The bad guy taunted you from a big screen or something when you died, I'm pretty sure. When you're going through the levels, there were doors that you'd go in and your ammo would start going up--the longer you stayed in, the more you got up until a max. I remember another part were you had to fight either dogs or wolves. I don't really remember much else since it wasn't my game, but I just remember playing it a little. Any ideas on this one?
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Sounds like Rolling Thunder.
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yep, same to me. Wouldn't be a bad timeattack, as wouldn't Code Name: Viper which is highly similar. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
We've talked about these games before (I don't feel like searching for it right now), and the consensus is that the two games are so similar that only Code Name Viper should be bothered with. Rolling Thunder was a cool arcade game but the NES version is quite poor, with hardly any music and a stick-figure protagonist. Control-wise, it is very stiff, as you cannot control your jumps very well nor can you shoot while jumping.
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Good point. It's just that it's highly doubtful we'll see MAME rerecording for a very long time, if ever, and I don't know what other emulators support the arcade version. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 10/30/2004
Posts: 5
feitclub wrote:
Sounds like Rolling Thunder.
I knew I came to the right place. Thanks, guys.
Post subject: Rolling Thunder (U)
Joined: 4/10/2005
Posts: 39
Location: Raleigh, NC
On area 4 now, hope to have it done by the end of the weekend!
Who ever got anywhere by being normal?
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
dont rush it. if it doesnt look perfect then it wont be accepted. why dont you let us see what you have now so we can give our opinions? maybe you have to redo something on the first level.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I tried to time attack this game but I frustrated and bored with it. I could swear we discussed this before... yeah, we did
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 4/10/2005
Posts: 39
Location: Raleigh, NC
now it will be done though. i will show you what i have so far, please fill me in on any mistakes. for some reason, my record count is messed up. it WAS at about 4-500 now it's below 100...something to do with save/load in replay? here she is: http://24.211.239.191/Super%20Play%20Movies/braceyj-rollingthunderwip.zip
Who ever got anywhere by being normal?
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I don't see an FCM file in your zip.
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 4/10/2005
Posts: 39
Location: Raleigh, NC
oops my bad, accidently zipped my state =/ all fixed now. edit: ok nevermind that...just use this link. sorry for the hassle. http://24.211.239.191/Super%20Play%20Movies/Rolling%20Thunder%20(U).fcm
Who ever got anywhere by being normal?
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
why is this movie of the first section http://www.angelfire.com/ex/uobt/rollingthunder-foda.zip (which i made just now in 15 minutes) 429 frames faster than yours? analyze the jumps, which enemies really need killing, and which you can skip, shoot from before enemy is on screen for impressive factor, and use a lot of frame advance button.
Joined: 4/10/2005
Posts: 39
Location: Raleigh, NC
ok FODA, i made a new one of the first area. check that one out and tell me if i'm missing anything. thanks. (use the same link) edit: i just did the whole story 1, now completed in 03:45. (5 areas) i'll keep updating that file with my progress.
Who ever got anywhere by being normal?
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
that was much better, but the time i got is faster (use frame count to know). you can continue from my run if you want. i think the way you took damage was better than mine, maybe
Joined: 4/10/2005
Posts: 39
Location: Raleigh, NC
hey FODA, did you try area 6+ in story 4? i would love to see your strategy on these; as they are a LOT harder. maybe we can submit this as you and i when it's done! edit: upon hearing what some people said on IRC i'm using a password to start this run at story 3, which is the hardest difficulty. you can still check the progress at the link above. or check it here if you're too lazy to scroll up: http://24.211.239.191/Super%20Play%20Movies/Rolling%20Thunder%20(U).fcm
Who ever got anywhere by being normal?
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
the password thing is a good idea, i think its the same case as for kickmaster. let me watch it now hmm you must record it at least from reset... even if inputing the password. but thats ok as its still under development ok i see you're doing much better. there are some minor mistakes that really bother, that is bumping into plataforms while jumping up and walking backwards for a few frames. i'm almost sure that can be fixed.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hmmm it starts to look nice, this difficulty level is cool because of the bang-bang factor. did you know you can jump over bullets? its very usefull here, first section of hard difficulty, 350 frames faster than you did. jumping bullets was essential. http://www.angelfire.com/ex/uobt/rollingthunder-foda.zip