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does it apply to RSE? maybe you want to post that on the thread too if that's the case. and what is the optimization for the audio then?
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https://bulbapedia.bulbagarden.net/wiki/Seaking_(Pok%C3%A9mon)/Generation_III_learnset#By_leveling_up Talking about Icefall cave, I wonder if it's faster to grind a Seaking into lv41 to learn Waterfall so that you don't have to go to the interior of the cave to grab HM07.
grassini wrote:
does it apply to RSE? maybe you want to post that on the thread too if that's the case. and what is the optimization for the audio then?
The description of the video says so.
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Fortranm wrote:
https://bulbapedia.bulbagarden.net/wiki/Seaking_(Pok%C3%A9mon)/Generation_III_learnset#By_leveling_up Talking about Icefall cave, I wonder if it's faster to grind a Seaking into lv41 to learn Waterfall so that you don't have to go to the interior of the cave to grab HM07. Seaking can only be caught at Lv 30 in FrLg (unlike RSE where you can get Lv40 ones), so training it to Lv 41 may take longer than grabbing HM07.
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has anybody done theorycrafting for the round 2 TAS? What are the fastest ways to obtain pokemon? Trading has a big animation, wild encounters are a little bit faster, getting some of the gift pokemon involve decent ammount of walking Rough estimates for obtaining pokemon: 25 seconds catch 36 seconds evolution with rare candy, not even switching 32 seconds trade FRLG round2 pokemon list: starter123 magikarp 500dollars lapras present safari zone grass: 2 nidoran, nidorinx,venonat,venomoth,doduo,exeggcute,kangaskhan,tauros,chansey,rhyhorn,paras,parasect,scyther/pinsir (14) Evo stone: pikachu-raichu exeggcute- exeggutor nidorinx-nidoqk clefairy-clefable jigglypuff-wigglytuff possible: gloom-vileplume weepinbell-victreebel vulpix-ninetales growlithe-arcanine Spots with Rare Candy: https://www.youtube.com/watch?v=b4kuW3mHSNU Routes 6, 9, , and 17, Mt. Moon(visible), Cerulean City(hidden), Rocket Hideout, Silph Co., Pokémon Tower(visible 6f), Fuchsia City(warden house, use strength), Pokémon Mansion, Victory Road. Spots with Rare Candy to not be visited before National Dex or at all: Route 12, Cape Brink, Lost Cave
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I managed to remove Trades and it's all catching and evolving so far, i haven't calculated the usage of rare candies and the time spent to get them https://docs.google.com/spreadsheets/d/1LXCy3nQs-gR3svajcD6T-S5PmhP3CFzHz6KRTfkHDgk/edit?usp=sharing i didn't include the evolution of the main battler se we can remove something somewhere, there's a slight surplus so far and i'd like opinions before including or removing I'm thinking about doing some LOTAD run about it.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Fortranm
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Is Clefable still the best main battle Pokemon in this case? Skipping Power Plant can save some time, but it's note worthy that you can catch Zapdos asap after Koga in a TAS instead of waiting for the Master Ball. The Pressure message at the start of each battle does waste time though.
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It's simply not a mandatory area, i believe i made all the routing with mandatory sections, i've even skipped digglet tunnel. It really is completely out of the way. Also this does not include after the game, where you could probably use masterball for a decent easy mewtwo. But i have no opinion about clefable or squirtle line or somebody else, i think clefable would still be the best, as we wouldn't really spend time doing any additional grinding. I inserted pidgey and rattata because they weren't there and the RNG doesnt allow for skipping infinite number of encounters,therefore we need some encounters before we get repels
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Oh, hi, there: http://tasvideos.org/userfiles/info/62571896321737286 I started this draft TAS run for the Round2 of Pokémon LeafGreen, i made some obvious mistakes even according to my own plans so i'll be redoing it from pewter, feel free to comment on it and give suggestions. Link to video
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Link to video Oh hi there again! I corrected Pewter shopping, caught way more pokes up to Mt. Moon, delicious catching there too and got weaker for the battle against misty and rival, i`m considering redoing up from the the last repel, which may be unnecessary if i decide to catch the sand/ekans at route 4... I'm also updating the spreadsheet as i go along the game
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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WIP3: https://www.youtube.com/watch?v=My3pV5W8JMs Relevant movie file: http://tasvideos.org/userfiles/info/62863323324677205 I updated the spreadsheet, i already noticed a few errors but from here one i'll move forward.Gotta advance and make new and better mistakes lol. WIP4: https://youtu.be/-vCVtr8JAeg Relevant movie file: http://tasvideos.org/userfiles/info/62927692680199983 Rock Tunnel done, I'll test everything at the same time right now, beedrill with cut,pikachu with dig to stop using escape rope and more. More spreadsheet updates. WIP5 Relevant movie file: http://tasvideos.org/userfiles/info/63020298761940271 Link to video[/video]
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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http://tasvideos.org/userfiles/info/63063461114257368 Safari Zone made me get 60 pokémon before I even got Lapras! I'll take some to think how to redo the route with all this knowledge, my priority is to cut unnecessary pokes up to this point. Link to video Link to video
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Finishing the MK1 TAS, i decided to go back to routing this, now i decided to optimize the party management, the route is mostly done but i want to see if it really does work or there's still some missing information: i deposit 1 poke at pewter catch jiggly, get moon stone to evolve right away and deposit as soon as i can to catch an abra http://tasvideos.org/userfiles/info/63637107175746530 I'm still considering if I'll get spearow and sandshrew after the Mt. Moon
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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decided to get sandshrew before cerulean and spearow right before E4, right next to viridian: http://tasvideos.org/userfiles/info/63683354564447764 Cerulean to RockTunnel FRLG Round2 WIP LAST WIP VIDEO: Link to video
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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http://tasvideos.org/userfiles/info/68431601649427973 it's faster until the league 1 end, then i was bored and just finished it quickly so it evens out with WR it's the complete round 2 TAS for leaf green the encode i did had this horrible resolution and is missing sound in a large portion so it's not very attractive, but you can use it if you're feeling lazy. https://www.youtube.com/watch?v=tmt5finBWpQ&list=PLskC3eNwDSHLTm8AKR80D86tGgL05JQ-U&index=1&t=7s&ab_channel=KusogeMan
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I threw together a very sloppy E4R2 run for my first-ever TAS: https://youtu.be/LzvYqYEs5Fo I'm already working on making a number of changes on my second pass at the category: -switching from FireRed to LeafGreen, in order to use Sandshrew as Cut/Strength mule. By catching Sandshrew below level 12 on Route 4, I will be able to teach both moves without the extra textboxes for deleting a move. Since Sandshrew will use the two HMs so often, I will also be able to get some additional timesave by giving it a one-character nickname -finding a different Clefairy. It does not appear that I will be able to easily get the same Trainer ID in LG that I had in FR, so I will need to find another ID which gives me an appropriately-powerful Clefairy. Depending on what frame that Clefairy shows up, the early-game routing will also change, as I will have a different amount of time to fill before the catch -better money/item routing. My first pass ran out of both Poke Balls and Repels inside of Rock Tunnel, and took some extra encounters as a result. I've already rerouted the money so that I buy more of both items in Pewter, and then buy all of my Escape Ropes in Lavender -better PP routing. In hindsight, Metronome is really slow to use, and should only be used if I don't have an OHKO with any other moves. Therefore, I will need to use more healing items -different move routing. I am researching whether it will be worth it to teach Return over Mega Punch at some point in the run (either somewhere before Erika or after Koga). The combination of the detour to pick it up and the extra time to teach it cost about 2000 frames, so I'll be seeing if the stronger move will make enough time up by avoiding the need for as many crits -better Repel routing. I had to bike in circles outside of Cinnabar Mansion because my repel hadn't run out yet. Then, I got an extra encounter on Route 23 because I didn't use a repel during an earlier menu I'd be happy to collab if anyone with some more experience wants to weigh in
TAS noob. Completed: Pokemon FireRed/LeafGreen Round 2 In Progress/Backlog: Pokemon FireRed/LeafGreen Any% Reroute Pokemon FireRed/LeafGreen Beat All Trainers The Neverhood Any% NES Monopoly 1 CPU Glitchless
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do you have any like... sheets or docs on your planning?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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It's all very disjointed and work-in-progress-y, but these are a couple of the docs I've been working with thus far: Move/PP Routing: https://docs.google.com/spreadsheets/d/1czc8KuXdsGrGl2lLJb19icPZ1Kw-PGG3PlIxz2zapQI/edit?usp=sharing Miscellaneous Sheets, including the potential catch options: https://docs.google.com/spreadsheets/d/1-ZyA51WoXr2LS9LemdoBYKoQls_9vmfoGLSDykFJkdI/edit?usp=sharing Route Improvement Notes/Other Miscellaneous Thoughts: https://docs.google.com/document/d/1fcHo46EeQaCxT8speP7hsKo80kYFPPBNiO5kkol3x6g/edit?usp=sharing
TAS noob. Completed: Pokemon FireRed/LeafGreen Round 2 In Progress/Backlog: Pokemon FireRed/LeafGreen Any% Reroute Pokemon FireRed/LeafGreen Beat All Trainers The Neverhood Any% NES Monopoly 1 CPU Glitchless
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I figured I would post the WIPs as I go back through this and clean it all up. Any feedback is welcome! I figured out the mechanics of encounter manipulation for Route 1, and got the encounter count that I was looking for. The next step is to go back and re-do it with a better Squirtle (should be 39 frames away from this one IIRC), then play through to the Mt. Moon encounter, so that I have an idea of the framerange when I would expect to get Clefairy. Link to video
TAS noob. Completed: Pokemon FireRed/LeafGreen Round 2 In Progress/Backlog: Pokemon FireRed/LeafGreen Any% Reroute Pokemon FireRed/LeafGreen Beat All Trainers The Neverhood Any% NES Monopoly 1 CPU Glitchless
Post subject: WIP through Nugget Bridge
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Link to video The current WIP through Nugget Bridge. For those who are curious, the current rerecord count is 23961. Some notes: -I entered the PC on the first pass through Viridian City. This gets the RNG into its faster-cycling mode sooner. If I don't do this, I would have to use a completely different RNG seed to get a Clefairy at a much earlier frame. Unfortunately, there aren't really any easily-available RNG seeds which get a good-enough Squirtle and a good-enough Clefairy at the right times -I rerouted the Viridian Forest movement to take a more direct path that takes more steps in the grass. This leads to a fourth encounter in the Forest, which is fine. I believe (but do not remember with 100% certainty) that taking the most direct path would lead to a fifth encounter in the Forest, which I don't have enough Poke Balls for -I've still got 170 frames of delay in Mt. Moon just prior to the Clefairy catch. I'm going to keep reworking this section for a bit to try to bring that delay down, and to get things like move rearrangement and Forest catch order as optimized as I can -My two main plans for working with these frames are to nickname the Pidgey (which is objectively not worth the investment, but since I have to spend the frames somewhere...) and put more of the delay in the Jigglypuff catch instead of right before the Clefairy encounter, since the RNG cycles faster in-battle than it does in the overworld -Partially out of my own curiosity, I'm going to work on a Lua script that will bruteforce through the beginning to find how to manip for every possible trainer ID. If I know exactly how many frames it takes to get each trainer ID, I can make a more educated decision about which one I will use
TAS noob. Completed: Pokemon FireRed/LeafGreen Round 2 In Progress/Backlog: Pokemon FireRed/LeafGreen Any% Reroute Pokemon FireRed/LeafGreen Beat All Trainers The Neverhood Any% NES Monopoly 1 CPU Glitchless
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Link to video I was not planning to post the entire run in each of the WIP videos, but for reasons that aren't worth explaining, I had to redo the TAS from the beginning. The rerecord count is 50230, for those who are curious. Some observations and findings: -Based on my research, ideal Squirtle stats are 0-11 HP/4-31 ATK/0-25 DEF/31 SPA/0-31 SPD/31 SPE/Mild --The low HP and DEF IVs and Mild nature are to more easily set up Torrent --The 4+ ATK is needed to 3-shot Bug Catcher Sammy's Weedle --The 31 SPA and +SPA nature is to avoid needing a crit on Bug Catcher James' Metapod --The 31 SPE is to speedtie Lass Sally's Rattata, avoiding the need for a speedfall on turn one --SPD doesn't matter, as nothing hits Squirtle with a special move --Assuming uniform distribution, only .00107% of Squirtles fit all of these criteria --My Squirtle fits these ideal stats: 5/5/5/31/26/31/Mild -The necessary ranges for Clefairy stats are 30-31 ATK/31 SPA/30-31 SPE/Naughty or Lonely. Certain combinations of HP and defensive IVs are unacceptable because they will AI-lock Bridge Rival into Quick Attack --30+ ATK and the +ATK nature are necessary to one-shot Misty's Starmie. 31 makes some ranges more favorable over the course of the run, but is not required --30+ SPE is required to speedtie the very first Rocket Grunt's Rattata. 31 vs. 30 only makes a difference in some fights after we have already obtained Quick Claw --31 SPA is required in order to one-shot Bruno 2's second Steelix with crit Blizzard. Anything less, and we would have to find a super-effective kill with Metronome --My Clefable's stats are: 8/31/9/31/20/31/Naughty -Due to the layout of Lavender Town and a lack of money, it wound up being 73 frames faster to pick up an Escape Rope in Rock Tunnel and then shop in Lavender after getting the Poke Flute, as opposed to shopping as soon as we got into town -In the Lavender Mart, I bought more Great Balls, Escape Ropes and Super Repels than we will actually need. Due to the way the Mart menu works, it is faster to buy 11 Escape Ropes than 6 -I had phenomenal RNG for the door Rockets, Giovanni 1, Erika, and Snorlax. Optimization attempts (like rearranging moves or changing the catch order in Rock Tunnel) wound up actually costing time, because they disrupted the crazy RNG that I had during that stretch
TAS noob. Completed: Pokemon FireRed/LeafGreen Round 2 In Progress/Backlog: Pokemon FireRed/LeafGreen Any% Reroute Pokemon FireRed/LeafGreen Beat All Trainers The Neverhood Any% NES Monopoly 1 CPU Glitchless
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Link to video The TAS is complete and submitted, and the video is live! Overall, I'm pretty happy with it. My goals for what time could be achieved kept shifting as I got deeper into the process and saw how much more timesave was possible, but I'm satisfied with getting a 2:45. I'm pretty sure that, even with god RNG, it's not possible to get a 2:44 After a little break, I'll work on putting together a commentary video with an overlay to display the catches and explain some of the tricks and details
TAS noob. Completed: Pokemon FireRed/LeafGreen Round 2 In Progress/Backlog: Pokemon FireRed/LeafGreen Any% Reroute Pokemon FireRed/LeafGreen Beat All Trainers The Neverhood Any% NES Monopoly 1 CPU Glitchless
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CONGRATULATIONS, IM GONNA WATCH IT ALL RIGHT NOW YAHOOO
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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UnopenedClosure wrote:
I'm pretty sure that, even with god RNG, it's not possible to get a 2:44
Soooooo, about that... I've been doing some rerouting since the TAS got published. I'm still going to go back and try to do a little bit of touch-ups on the postgame (I got lazy about optimizations after the five hundredth time working through Sevii), but the current time is 2:44:57.83 The main route changes are as follows:
  • Different shopping trip in Pewter, with trickle-down effects all the way to the very end of the run: --bought an Escape Rope in Pewter --skipped the Escape Rope and Max Ether in Rock Tunnel --caught things in different sections due to completely different encounter RNG --skipped one PP heal during Round 2 --different move usage during Round 2, including one extra Metronome on one of six options (Lance 2's Gyarados or Kingdra, or Champ 2's Heracross, Gyarados, Arcanine or Venusaur)
  • Different Sandshrew manip, leading into faster Misty fight (no more double-menu manip!!!)
  • Minor PP reroute in Rocket Hideout/Pokemon Tower to save one critical hit textbox
  • Picked up Rocket Hideout Max Ether and skipped Berry Forest Max Ether
  • Fixed movement in Koga's gym (vs. bad movement in the published run which was never caught during review, oops)
  • Large PP reroute from Sevii 1 through Rocket Warehouse, built around skipping the Vermilion Max Ether and teaching Blizzard earlier
  • Skipped talking to the Dotted Hole door before cutting it (thanks to the YouTube commenter who caught this, another oops)
  • Performed extra bikespinning in the postgame to skip one Repel menu
  • Better spinner RNG during the postgame
Of course, if anybody sees any potential further improvements, I'd love to hear feedback. After I finish cleanup and optimization, the next steps will be to get the commentary/catch tracker video done before submitting (so that my motivation to do it doesn't run out like it did last time). Then, I finally (hopefully) get to move on from this category. Link to video
TAS noob. Completed: Pokemon FireRed/LeafGreen Round 2 In Progress/Backlog: Pokemon FireRed/LeafGreen Any% Reroute Pokemon FireRed/LeafGreen Beat All Trainers The Neverhood Any% NES Monopoly 1 CPU Glitchless
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Hello UnopenedClosure. Just wondering if you were planning to submit this, or you are still updating the TAS.
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