Post subject: Third world WIP
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
3rd world finished. I did some testing and found out that Kirby is faster than Coo in the water, so I left him behind. Rock is needed to break the seal for the rainbow piece, and I found out that the miniboss can be finished off real quick with it. Nothing else to say than that. http://dehacked.2y.net/microstorage.php/info/4837/Kirby.vbm Feel free to give comments or feedback.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Active player (277)
Joined: 5/29/2004
Posts: 5712
Here are some thoughts: Did you make sure to test whether using the rock made you fall faster anywhere else? Did you also test if jumping to the second platform in the cloud bouncing game would be faster because you might not fall as far? Also, your speedboat swimming style is cool, but please only use it when necessary because it takes up a sound channel.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/14/2004
Posts: 646
I'm sorry for only watching this now, but is there any way for you to boost your speed using the parasol floating ability? It sways back and forth, but if you land before it goes backwards I think it should give you a small distance boost.
I like my "thank you"s in monetary form.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Well, the only place where I could've benefited from using the parasol would be 1-3 door 3 (the only place where I've could had used it anyway as I don't have it in any other world so far), and the tests came out negative.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 11/16/2006
Posts: 7
Do you need to record in Super Game Boy mode? I'd like to see what you're pressing, but SGB mode shows the buttons as always being held at pretty much all times. Other than that, nothing to say except it's coming along pretty good.
Joined: 6/14/2004
Posts: 646
I think there's an option on the movie selection screen to hide the border. You won't get the display problem that way.
I like my "thank you"s in monetary form.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I have to record in SGB mode as the rules enforce you to do so if the game can run in it. And as NrgSpoon says, you can hide it when running the movie.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Kirby 2 deserves to be done in SGB mode given how beautiful it looks in that.
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Sir VG wrote:
Kirby 2 deserves to be done in SGB mode given how beautiful it looks in that.
Very true. ;) Time for an update then, with a new WIP. http://dehacked.2y.net/microstorage.php/info/5193/KirbyWIPw4.vbm The reason for the slow progress is because I took a week off from this project. I'm back now though, and will keep going until the finish line. Also I'd like some help on the girl blob. If anyone has any knowledge on when/why/how it appears, that would be great. As of now, I only know that it can appear when you defeat a miniboss and you already have an animal friend. Enjoy the WIP.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
It seems you're a few frames late entering the door in 4-4 after the autoscroll section.
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
You mean where the exploding enemy is? I think I entered it as soon as possible, as if you go into the explosion you take damage. Are you sure? :p
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I just tried it and did indeed enter it earlier, so yes...
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
There are few things I'd like to test if you did not :) 2-1 You could take fire ability, then bird, then use fire ability to break blocks at the end of level... 3-1 Isn't rolling down after getting stone ability faster? (after seeing your behavior at long vertical stage I think rolling is ineffective... never saw that in action though) 3-boss which victory dance is faster, with or without fish? or are they same? You don't seem to need fish in bonus level, so if free dance is faster, you should drop it after boss is beaten... 4-1 Just wanted to say that frames where you get fire ability are cool =)
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
zefiris wrote:
There are few things I'd like to test if you did not :) 2-1 You could take fire ability, then bird, then use fire ability to break blocks at the end of level... 3-1 Isn't rolling down after getting stone ability faster? (after seeing your behavior at long vertical stage I think rolling is ineffective... never saw that in action though) 3-boss which victory dance is faster, with or without fish? or are they same? You don't seem to need fish in bonus level, so if free dance is faster, you should drop it after boss is beaten... 4-1 Just wanted to say that frames where you get fire ability are cool =)
1. Taking the fire ability takes ~100 frames which won't substitute travelling faster to the door or breaking the blocks at the end of the level. 2. Rolling with the stone is slower in any slope than sliding/walking/flying or whatever. 3. According to my tests, all dances are the same, but I don't think I tested the fish. Gonna look it up. 4. Thanks ;) Glad there at least are some people interested in this.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
All victory dances should be the same length, as it's in tune to the music.
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I'm setting up a goal from now to play at least one level a day (not including bosses). If I can keep it up, the run will be finished in ~16 days. You can kick me if I don't make it.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 6/7/2006
Posts: 53
The WIP looks fairly good, though I have one question. Against the third boss, why not use Kine + Stone to attack the boss rather than ditching Stone? You can attack it through the entire battle rather than just when enemies come out. Also, as far as the girl blob. As far as I know, it is random. But I do know that the level that will cost the least amount of time to find the Girl Blob, in case you can't get it on a first pass, is level 5-3 - you get to choose who to use right at the start of the level. If you need to go back for Rick - who as far as I know is a a requirement for world 5's Rainbow Drop - that's the level to go to.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
FrostyTheDragon wrote:
The WIP looks fairly good, though I have one question. Against the third boss, why not use Kine + Stone to attack the boss rather than ditching Stone? You can attack it through the entire battle rather than just when enemies come out.
I didn't test it throughly, but my first impression when trying to use the stone was that it took really long time. 3-5 hits with the stone took away one point of life. So no, I don't think it could be faster.
Also, as far as the girl blob. As far as I know, it is random. But I do know that the level that will cost the least amount of time to find the Girl Blob, in case you can't get it on a first pass, is level 5-3 - you get to choose who to use right at the start of the level. If you need to go back for Rick - who as far as I know is a a requirement for world 5's Rainbow Drop - that's the level to go to.
Actually when I was running it yesterday I managed to make the Girl Blob appear in 5-3. On your second point, I see no reason to why you would need Rick for a drop - he only strenghtens the attacks of Kirby really.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 6/7/2006
Posts: 53
If you can actually get rid of both walls blocking the Rainbow Drop in world 5 without Rick and survive the second one, I commend you. I don't think it's realistically possible on a console, and considering the angles and tight spaces I don't think it's possible on an emulator either. Rick + Spark acts like Beam from other Kirby games, and it's the sweeping and range that allow you to break both walls surrounding the drop. Coo and Kine can't make it past the first wall, and if you try to jump to reach the second with solo Kirby, you don't have enough time to recover before dying from the bottomless pit in front of the second wall, no matter how little time you spend using Spark. (It's not even close either.)
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
FrostyTheDragon wrote:
If you can actually get rid of both walls blocking the Rainbow Drop in world 5 without Rick and survive the second one, I commend you. I don't think it's realistically possible on a console, and considering the angles and tight spaces I don't think it's possible on an emulator either. Rick + Spark acts like Beam from other Kirby games, and it's the sweeping and range that allow you to break both walls surrounding the drop. Coo and Kine can't make it past the first wall, and if you try to jump to reach the second with solo Kirby, you don't have enough time to recover before dying from the bottomless pit in front of the second wall, no matter how little time you spend using Spark. (It's not even close either.)
I just played ahead and made it over without using frame advance. You have to be really precise, but it indeed is possible.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
http://dehacked.2y.net/microstorage.php/info/5317/KirbyDL2%20world5.vbm World 5 clear up the bonus level, which I couldn't be arsed to complete today. Enjoy. [EDIT]Updated the WIP to be 101 frames faster. I exited the rainbow piece room 10 frames faster (thanks zefiris), and redid the boss battle. http://dehacked.2y.net/microstorage.php/info/5328/KirbyDL2%20world5.vbm
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Looks fine to me =). Don't rush the run because you want to do one lvl a day anyway. Keep it up.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
World 6 WIP Nothing to comment on really except that the boss was really hard to manipulate. There probably are faster ways of manipulating him, but this is the fastest I could find. Enjoy.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
It seems that after I defeat Dark Matter (the boss coming when you have all Rainbow Pieces), you can choose from either sound, bonus or boss. Sound means you can simply listen to the soundtrack from the game. In bonus mode you go through all the bonus stages again, and in boss mode you get to face all the bosses once more, without any abilities. Would any of those be valid in this run? I think it would get repetive to go through the same stages all over again, but that's just me. Thoughts please.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Soulrivers wrote:
It seems that after I defeat Dark Matter (the boss coming when you have all Rainbow Pieces), you can choose from either sound, bonus or boss. Sound means you can simply listen to the soundtrack from the game. In bonus mode you go through all the bonus stages again, and in boss mode you get to face all the bosses once more, without any abilities. Would any of those be valid in this run? I think it would get repetive to go through the same stages all over again, but that's just me. Thoughts please.
Hmm, the sound thing would be pointless, imo. The bonus stages were already beaten once, so that would get repetative and the boss fights, too, were already completed once before, so there wouldn't be any new material there either. I think simply clearing out the main game is more than enough.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.