Joined: 12/26/2006
Posts: 256
Location: United States of America
On the DOSBox website, Windows 95 is classified as only "runnable" under DOSBox, and the setup is pretty complicated. Plus, I have difficulty imagining that an emulated game running on an emulated operating system running on another emulated operating system could actually run fast enough to do anything productive with. I think it would be best to stick to native DOS games for this discussion.
It is a feature you don't know about. ; ) If the player finishes a single-player level with under 50 health, the next level starts with health at 50. See section [3-12] Ending a Level in this FAQ. As for the scripts that laughing_gas is talking about: there seems to be some controversy over this in the QdQ community itself, but for all practical purposes the QdQ runs are unassisted.
I used to play Quake and was very interested in the QdQ projects, so I know quite a bit about it... but that was a long, long, long time ago.
If DOSBox TASing ever becomes a reality (hint hint, *knudges Bisqwit*), then I'm sure that the issue of console commands would need to be seriously discussed and settled before a TAS of Quake could begin. Also, I wouldn't entrust a TAS of this game to anybody but the finest tool-assisted speedrunners. (*cough* nitsuja! *cough*) : )
Would a DOS version of MAME run in DOSBox?
Emulating an emulator is like school in the summertime* and all, so it probably wouldn't be acceptable to submit those movies to the site, but for poops and giggles?
*No class.
Joined: 12/26/2006
Posts: 256
Location: United States of America
"Like school in the summertime," absolutely. But actually, since, as I understand it, the requirements of implementing TASing capabilities into MAME are complex to say the least, that might actually be a halfway decent (albiet very hack-ish) way of producing tool-assisted speedrun videos of arcade games. Emulating an emulator and an operating system together is probably still not nearly as complex and computationally intensive as emulating two piggybacking operating systems (though it might be).
Try it with the existing build of DOSBox and let us know how it works.
Uh... just please don't emulate MAME32 on Windows 95 emulated on DOSBox..... ; P
This makes an interesting movie, but I think what would be really good would be an RTS game. Are there any decent RTSes that DOSbox can run? If they had campaigns, that would be really good.
You're referring to real-time strategy games. http://en.wikipedia.org/wiki/Real-time_strategy -- Wikipedia tells that Dune II would be one such game.
Btw, I moved these two posts to the other thread because it's less about my Star Control II submission than it is about PC game TAS ideas.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Here would be several possibilities
1. All the "where is carmen sandiego games.
2. Winnie the pooh: Adventures in the 100 acre wood. (Even more exciting than the GBC game)
3. Any Sims games
3. "jumpman lives" (not what you're thinking)
Renting this space for rent.
Trying to fix image on this site. Please cut slack.
As of April 6th, 2012:
After a long absence, here we go again?
Rridgway,
1. The whole "someone should TAS this" is getting a little old. One sentence is not enough to get real discussion started.
2. Your ideas for games to TAS are bad.
3. Your postwars with chalame are derailing perfectly good threads.
3. This post was brought to you by the number 4.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
I'll third Descent and second Quake. I'd be interested having a bash at either, though realistically Quake needs mouse support to use bunnyhopping.
There are plenty of old platformers which would work well in a TAS. Commander Keen comes to mind.
Oh, and saying QdQ is tool-assisted is pretty inaccurate. :)
Joined: 12/26/2006
Posts: 256
Location: United States of America
Um... Halo isn't a DOS game...
Edit: About the earlier comments regarding copy protection... according to this link (thanks to L4y3r), since DOS isn't "reasonably available in the commerical marketplace", removing copy protection would be legal (although distributing the games would not) under U.S. law, at least. Perhaps similar legislation exists in other countries too?
One Must Fall = ZOMG YES YES YES
I'm not sure exactly how it would all work out, though. It would have to be Tournament Mode, and you should use the hidden options to turn on juggle combos and increase speed. The early parts would be boring since you're gimped, but with some leveling you can pull off insane crap.
Also, with enough money, you could switch between all the different bots, thereby pulling off something akin to the Mortal Kombat II run.
Also, I support Wolfenstein tenfold! Only a couple people have ever done any legit speedrunning, and the demo program is unreliable and just generally poor.
You could have two categories: Pure speed, and 100% w/ secret levels. They would be vastly different from each other in gameplay, so it would not be redundant at all - I think the 100% would actually be a lot more exciting to watch, as the running & shooting is quite a bit faster than in Doom. Plus I want to see someone get 100% kills on E4M10 - I swear that shit's impossible IRL. =P
The only issue here is that there's at least one level where you cannot reach 100%'s: E2M8 (a.k.a. The Aardwolf Level). I think there's also another level (ep6 somewhere?) with a glitched secret door.
And since we're on the topic of Wolfenstein, nobody mentioned Spear of Destiny yet. This would be the same deal, and again there's at least one stage you can't 100% (the second hidden level).
I guess the best way to work these out would be just to aim for the highest possible %'s. Takes a lot of testing, though...
Thank you so much, Bisqwit! This opens up SO many classics.
-Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 12/26/2006
Posts: 256
Location: United States of America
A big positive to TASing Wolfenstein, Descent, and Quake is that the source code for these games is public, making things like glitch discovery and abuse or luck manipulation much easier.
I'm sure that this is the case with many other games as well...
Off topic, I'm a bit frustrated that the word Wolfenstein doesn't follow the "i before e" rule...
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
taking a quick look at my games...
wolf3d, ultimate doom, doom 2, quake, descent, etc
sim city 2000
bats
dangerous dave
h2o
jazz jackrabbit
one must fall 2097
quarantine
some really crazy "stunts" tracks + bugs (demonstration)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Once mouse support gets added I think I could make some interesting ZZT runs.
Jetpack would also be interesting, even if it's just to see it played at inhumanly fast speeds.
Mystic Towers.
Oh, and I fully support the Oxyd series as well, though it could easily get very tedious in some of the later levels (which are extremely large).
* Quietust, QMT Productions
P.S. If you don't get this note, let me know and I'll write you another