Post subject: Memory mapped VBA for gameboy games
Joined: 10/8/2005
Posts: 16
Location: Quebec, Canada
I'm trying to create a viewer/helper for an original Gameboy game. I'm doing it for dragon warrior monsters right now to help in a possibly future TAS. The problem I have is that I can't release any tool since the memory locations always change when VBA is restarted. I can find the address in a memory searcher and view them with "game trainer" functions, but it's unreliable. I tried to use a file mapping like it was used by Hoe for Castlevania Aos (http://tasvideos.org/forum/viewtopic.php?t=2751), without success. It would be the best way to do it, if it worked. My problem is that the FileMapping "feature" is only done for the Gameboy Advance games. Could it possible to add this feature for Original Gameboy games too? I've tried to add it myself (that's how I noticed it's only for gba games), but I don't have the tools to compile it and it's a bit more than I can handle.